1V1.LOL 1v1.LOL - Online Building Simulator


1v1.lol website information.

1v1.lol domain name is registered by .LOL top-level domain registry. See the other sites registred in .LOL domain zone.

Following name servers are specified for 1v1.lol domain:

  • ns-1202.awsdns-22.org
  • ns-1854.awsdns-39.co.uk
  • ns-292.awsdns-36.com
  • ns-913.awsdns-50.net

and probably website 1v1.lol is hosted by Akamai International B.V. web hosting company. Check the complete list of other most popular websites hosted by Akamai International B.V. hosting company.

According to Alexa traffic rank the highest website 1v1.lol position was 4268 (in the world). The lowest Alexa rank position was 554394. Now website 1v1.lol ranked in Alexa database as number 313419 (in the world).

Website 1v1.lol Desktop speed measurement score (76/100) is better than the results of 61.81% of other sites shows that the page desktop performance can be improved.

1v1.lol Mobile usability score (100/100) is better than the results of 100% of other sites and means that the page is mobile-friendly.

Mobile speed measurement score of 1v1.lol (87/100) is better than the results of 91.36% of other sites and shows that the landing page performance on mobile devices is excellent.

Weekly Rank Report

DateRankChange
Nov-09-2024 N/AN/A
Nov-08-2024 313,4194,719
Nov-07-2024 318,1381,128
Nov-06-2024 319,266-68
Nov-05-2024 319,198-1,099
Nov-04-2024 318,099263
Nov-03-2024 318,362-4,802

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1v1.lol Rank History

Alexa can identify the popularity of a website as well as its competitors. It is important for website owners and bloggers to know their Alexa ranking because it shows how many visitors have viewed their web page. It gives them a clear idea of how popular their website is on the internet and the ranking of their competitors.



1v1.lol whois

WHOIS is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system, but is also used for a wider range of other information.


1v1.lol domain is not supported

1v1.lol server information

Servers Location

IP Address
151.101.65.195
151.101.1.195
Region
California
California
City
San Francisco
San Francisco

1v1.lol desktop page speed rank

Last tested: 2020-01-16


Desktop Speed Medium
76/100

1v1.lol Desktop Speed Test Quick Summary


priority - 12 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 1 blocking script resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Remove render-blocking JavaScript:

https://imasdk.googleapis.com/js/sdkloader/ima3.js

priority - 8 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

https://mts0.google.com/vt/data=LS3XKbiKOFfV030Jyn…I7uiqa9lP9WOnwQ-CudnYU (77 seconds)
https://imasdk.googleapis.com/js/sdkloader/ima3.js (15 minutes)
https://s0.2mdn.net/instream/video/client.js (15 minutes)
https://securepubads.g.doubleclick.net/tag/js/gpt.js (15 minutes)
https://www.googletagmanager.com/gtag/js?id=UA-118283086-6 (15 minutes)
https://mts0.google.com/vt/data=nl1Lld378VaZIrPvLJ…OcbVlnvCGer-zXq_NWWDTw (40 minutes)
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https://www.googletagservices.com/activeview/js/cu…ner.js?cache=r20110914 (50 minutes)
https://justbuild.nyc3.cdn.digitaloceanspaces.com/…5/Build/UnityLoader.js (52.9 minutes)
https://1v1.lol/ads.js?v=6 (60 minutes)
https://1v1.lol/fireStore.js (60 minutes)
https://1v1.lol/firebase.js (60 minutes)
https://1v1.lol/login.js (60 minutes)
https://1v1.lol/logo.png (60 minutes)
https://1v1.lol/style.css (60 minutes)
https://www.google-analytics.com/analytics.js (2 hours)
https://api.adinplay.com/libs/aiptag/assets/adsbygoogle.js (4 hours)
https://api.adinplay.com/libs/aiptag/pub/JBL/1v1.lol/tag.min.js (4 hours)

priority - 7 Enable compression

Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.

Enable compression for the following resources to reduce their transfer size by 69.7KiB (45% reduction).

Compressing https://justbuild.nyc3.cdn.digitaloceanspaces.com/…5/Build/UnityLoader.js could save 69.7KiB (45% reduction).

priority - 3 Optimize images

Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 26.2KiB (71% reduction).

Compressing https://tpc.googlesyndication.com/simgad/5674399868298374648 could save 18.1KiB (85% reduction).
Compressing and resizing https://1v1.lol/logo.png could save 8.1KiB (52% reduction).

priority - 0 Minify JavaScript

Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 1.8KiB (34% reduction).

Minifying https://1v1.lol/ads.js?v=6 could save 1.4KiB (51% reduction) after compression.
Minifying https://1v1.lol/login.js could save 289B (27% reduction) after compression.
Minifying https://tps.doubleverify.com/visit.js?bridua=3&tst…&dvp_tuid=149923136081 could save 219B (13% reduction) after compression.

priority - 0 Minify HTML

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Minify HTML for the following resources to reduce their size by 706B (18% reduction).

Minifying https://1v1.lol/ could save 706B (18% reduction) after compression.

priority - 0 Minify CSS

Compacting CSS code can save many bytes of data and speed up download and parse times.

Minify CSS for the following resources to reduce their size by 110B (13% reduction).

Minifying https://1v1.lol/style.css could save 110B (13% reduction) after compression.

1v1.lol Desktop Resources

Total Resources71
Number of Hosts22
Static Resources50
JavaScript Resources34
CSS Resources2

1v1.lol Desktop Resource Breakdown

1v1.lol mobile page speed rank

Last tested: 2020-01-15


Mobile Speed Good
87/100

1v1.lol Mobile Speed Test Quick Summary


priority - 10 Avoid landing page redirects

Your page has 2 redirects. Redirects introduce additional delays before the page can be loaded.

Avoid landing page redirects for the following chain of redirected URLs.

http://1v1.lol/
https://1v1.lol/
https://1v1.lol/mobile/

priority - 4 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

https://www.googletagmanager.com/gtag/js?id=UA-118283086-1 (15 minutes)
https://1v1.lol/logo.png (60 minutes)
https://1v1.lol/mobile/appstore.png (60 minutes)
https://1v1.lol/mobile/googleplay.png (60 minutes)
https://www.google-analytics.com/analytics.js (2 hours)

priority - 1 Optimize images

Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 5KiB (37% reduction).

Compressing https://1v1.lol/mobile/googleplay.png could save 5KiB (37% reduction).

priority - 0 Minify HTML

Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.

Minify HTML for the following resources to reduce their size by 108B (11% reduction).

Minifying https://1v1.lol/mobile/ could save 108B (11% reduction) after compression.

1v1.lol Mobile Resources

Total Resources9
Number of Hosts3
Static Resources5
JavaScript Resources2

1v1.lol Mobile Resource Breakdown

1v1.lol mobile page usability

Last tested: 2020-01-15


Mobile Usability Good
100/100

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1v1.lol Ping

Ping is a networking utility tool to test if a particular host is reachable. It is a diagnostic that checks reachability of a host on an Internet Protocol (IP) network. In a computer network, a ping test is a way of sending messages from one host to another. Aside from checking if the host is connected to a network, ping also gives indicators of the reliability and general speed of the connection.


1v1.lol TRACEROUTE

Traceroute is a network diagnostic tool used to track the pathway taken by a packet on an IP network from source to destination. Traceroute also records the time taken for each hop the packet makes during its route to the destination. Traceroute uses ICMP (Internet Control Message Protocol) echo packets with variable time to live values. The response time of each hop is calculated. To guarantee accuracy, each hop is queried multiple times (usually three times) to better measure the response of that particular hop.