gamestalk.net website information.
gamestalk.net domain name is registered by .NET top-level domain registry. See the other sites registred in .NET domain zone.
Following name servers are specified for gamestalk.net domain:
- ns2.firebird.jp
- ns3.firebird.jp
- ns1.firebird.jp
and probably website gamestalk.net is hosted by OVH SAS web hosting company. Check the complete list of other most popular websites hosted by OVH SAS hosting company.
According to Alexa traffic rank the highest website gamestalk.net position was 18933 (in the world). The lowest Alexa rank position was 928066. Now website gamestalk.net ranked in Alexa database as number 210275 (in the world).
Website gamestalk.net Desktop speed measurement score (82/100) is better than the results of 74.03% of other sites and shows that the page is performing great on desktop computers.
gamestalk.net Mobile usability score (99/100) is better than the results of 79.46% of other sites and means that the page is mobile-friendly.
Mobile speed measurement score of gamestalk.net (75/100) is better than the results of 84.42% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.
Weekly Rank Report
Date | Rank | Change |
---|---|---|
Nov-15-2024 | N/A | N/A |
Nov-14-2024 | 210,275 | -7,944 |
Nov-13-2024 | 202,331 | 0 |
Nov-12-2024 | 202,331 | 0 |
Nov-11-2024 | 202,331 | 0 |
Nov-10-2024 | 202,331 | 5,744 |
Nov-09-2024 | 208,075 | 2,755 |
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gamestalk.net Rank History
Alexa can identify the popularity of a website as well as its competitors. It is important for website owners and bloggers to know their Alexa ranking because it shows how many visitors have viewed their web page. It gives them a clear idea of how popular their website is on the internet and the ranking of their competitors.
gamestalk.net whois
WHOIS is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system, but is also used for a wider range of other information.
Domain Name: GAMESTALK.NET
Registry Domain ID: 1859019853_DOMAIN_NET-VRSN
Registrar WHOIS Server: whois.star-domain.jp
Registrar URL: http://www.netowl.jp
Updated Date: 2024-03-16T02:31:57Z
Creation Date: 2014-05-16T22:01:32Z
Registry Expiry Date: 2025-05-16T22:01:32Z
Registrar: Netowl, Inc.
Registrar IANA ID: 1557
Registrar Abuse Contact Email: registrar-abuse@netowl.jp
Registrar Abuse Contact Phone: +81.752568553
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Name Server: NS1.FIREBIRD.JP
Name Server: NS2.FIREBIRD.JP
Name Server: NS3.FIREBIRD.JP
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of whois database: 2024-09-13T07:26:12Z
gamestalk.net server information
gamestalk.net desktop page speed rank
Last tested: 2016-10-13
gamestalk.net Desktop Speed Test Quick Summary
priority - 6 Eliminate render-blocking JavaScript and CSS in above-the-fold content
Your page has 4 blocking script resources and 12 blocking CSS resources. This causes a delay in rendering your page.
None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.
Remove render-blocking JavaScript:
http://gamestalk.net/wp-includes/js/jquery/jquery-migrate.min.js
http://gamestalk.net/wp-content/plugins/featured-v…/jquery.fitvids.min.js
http://gamestalk.net/wp-content/plugins/featured-v…lus/js/frontend.min.js
Optimize CSS Delivery of the following:
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http://gamestalk.net/wp-content/themes/simplicity2/skins/chic/style.css
http://gamestalk.net/wp-content/themes/simplicity2…s/font-awesome.min.css
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http://gamestalk.net/wp-content/plugins/amazonjs/css/amazonjs-force.css
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priority - 6 Enable compression
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priority - 4 Leverage browser caching
Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.
Leverage browser caching for the following cacheable resources:
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priority - 2 Optimize images
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priority - 1 Minify JavaScript
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priority - 1 Minify CSS
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priority - 0 Minify HTML
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Minify HTML for the following resources to reduce their size by 1.5KiB (11% reduction).
gamestalk.net Desktop Resources
Total Resources | 197 |
Number of Hosts | 39 |
Static Resources | 134 |
JavaScript Resources | 46 |
CSS Resources | 19 |
gamestalk.net Desktop Resource Breakdown
gamestalk.net mobile page speed rank
Last tested: 2016-10-13
gamestalk.net Mobile Speed Test Quick Summary
priority - 24 Eliminate render-blocking JavaScript and CSS in above-the-fold content
Your page has 4 blocking script resources and 17 blocking CSS resources. This causes a delay in rendering your page.
None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.
Remove render-blocking JavaScript:
http://gamestalk.net/wp-includes/js/jquery/jquery-migrate.min.js
http://gamestalk.net/wp-content/plugins/featured-v…/jquery.fitvids.min.js
http://gamestalk.net/wp-content/plugins/featured-v…lus/js/frontend.min.js
Optimize CSS Delivery of the following:
http://gamestalk.net/wp-content/themes/simplicity2/css/responsive-pc.css
http://gamestalk.net/wp-content/themes/simplicity2/skins/chic/style.css
http://gamestalk.net/wp-content/themes/simplicity2…s/font-awesome.min.css
http://gamestalk.net/wp-content/themes/simplicity2…onts/icomoon/style.css
http://gamestalk.net/wp-content/themes/simplicity2/css/narrow.css
http://gamestalk.net/wp-content/themes/simplicity2/css/media.css
http://gamestalk.net/wp-content/themes/simplicity2/mobile.css
http://gamestalk.net/wp-content/themes/simplicity2/skins/chic/mobile.css
http://gamestalk.net/wp-content/themes/simplicity2/css/extension.css
http://gamestalk.net/wp-content/themes/simplicity2-child/style.css
http://gamestalk.net/wp-content/themes/simplicity2-child/mobile.css
http://gamestalk.net/wp-content/plugins/featured-v…us/styles/frontend.css
http://gamestalk.net/wp-content/plugins/simple-social-icons/css/style.css
http://gamestalk.net/wp-content/plugins/wordpress-…ar-posts/style/wpp.css
http://gamestalk.net/wp-content/plugins/amazonjs/css/amazonjs-force.css
http://gamestalk.net/wp-content/plugins/jetpack/css/jetpack.css
priority - 4 Leverage browser caching
Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.
Leverage browser caching for the following cacheable resources:
http://amaprop.net/js/amazon-ranking-app-2.js (expiration not specified)
http://amaprop.net/js/jquery.cross-slide.min.js (expiration not specified)
http://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js (60 minutes)
https://pagead2.googlesyndication.com/pagead/osd.js (60 minutes)
http://www.google-analytics.com/analytics.js (2 hours)
priority - 2 Enable compression
Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.
Enable compression for the following resources to reduce their transfer size by 18.3KiB (88% reduction).
priority - 1 Minify CSS
Compacting CSS code can save many bytes of data and speed up download and parse times.
Minify CSS for the following resources to reduce their size by 10.6KiB (26% reduction).
Minifying http://amaprop.net/css/amlu_link_2.css could save 4.1KiB (20% reduction).
Minifying http://gamestalk.net/wp-content/themes/simplicity2/css/narrow.css could save 1.1KiB (44% reduction) after compression.
Minifying http://gamestalk.net/wp-content/themes/simplicity2/css/extension.css could save 690B (31% reduction) after compression.
priority - 0 Minify JavaScript
Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.
Minify JavaScript for the following resources to reduce their size by 2.2KiB (49% reduction).
priority - 0 Minify HTML
Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.
Minify HTML for the following resources to reduce their size by 1.3KiB (13% reduction).
priority - 0 Optimize images
Properly formatting and compressing images can save many bytes of data.
Optimize the following images to reduce their size by 578B (16% reduction).
gamestalk.net Mobile Resources
Total Resources | 113 |
Number of Hosts | 17 |
Static Resources | 98 |
JavaScript Resources | 26 |
CSS Resources | 22 |
gamestalk.net Mobile Resource Breakdown
gamestalk.net mobile page usability
Last tested: 2016-10-13
gamestalk.net Mobile Usability Test Quick Summary
priority - 0 Size tap targets appropriately
Some of the links/buttons on your webpage may be too small for a user to easily tap on a touchscreen. Consider making these tap targets larger to provide a better user experience.
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is close to 1 other tap targets.<div id="abgc" class="abgc">Ads byGoogle</div>
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is close to 1 other tap targets.<a href="http://gamesta…t/category/pc/">PC</a>
and 1 others are close to other tap targets.The tap target
<a href="http://amaprop.net">amaprop.net</a>
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gamestalk.net Ping
Ping is a networking utility tool to test if a particular host is reachable. It is a diagnostic that checks reachability of a host on an Internet Protocol (IP) network. In a computer network, a ping test is a way of sending messages from one host to another. Aside from checking if the host is connected to a network, ping also gives indicators of the reliability and general speed of the connection.
gamestalk.net TRACEROUTE
Traceroute is a network diagnostic tool used to track the pathway taken by a packet on an IP network from source to destination. Traceroute also records the time taken for each hop the packet makes during its route to the destination. Traceroute uses ICMP (Internet Control Message Protocol) echo packets with variable time to live values. The response time of each hop is calculated. To guarantee accuracy, each hop is queried multiple times (usually three times) to better measure the response of that particular hop.