teamlab.art website information.
teamlab.art domain name is registered by .ART top-level domain registry. See the other sites registred in .ART domain zone.
No name server records were found.
and probably website teamlab.art is hosted by WIKIMEDIA - Wikimedia Foundation Inc., US web hosting company. Check the complete list of other most popular websites hosted by WIKIMEDIA - Wikimedia Foundation Inc., US hosting company.
According to Alexa traffic rank the highest website teamlab.art position was 6146 (in the world). The lowest Alexa rank position was 997608. Now website teamlab.art ranked in Alexa database as number 17132 (in the world).
Website teamlab.art Desktop speed measurement score (68/100) is better than the results of 47.59% of other sites shows that the page desktop performance can be improved.
teamlab.art Mobile usability score (96/100) is better than the results of 46.59% of other sites and means that the page is mobile-friendly.
Mobile speed measurement score of teamlab.art (54/100) is better than the results of 41.82% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.
Weekly Rank Report
Date | Rank | Change |
---|---|---|
Nov-15-2024 | 17,132 | 138 |
Nov-14-2024 | 17,270 | -271 |
Nov-13-2024 | 16,999 | 0 |
Nov-12-2024 | 16,999 | 0 |
Nov-11-2024 | 16,999 | 0 |
Nov-10-2024 | 16,999 | -4 |
Nov-09-2024 | 16,995 | -86 |
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teamlab.art Rank History
Alexa can identify the popularity of a website as well as its competitors. It is important for website owners and bloggers to know their Alexa ranking because it shows how many visitors have viewed their web page. It gives them a clear idea of how popular their website is on the internet and the ranking of their competitors.
teamlab.art whois
WHOIS is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system, but is also used for a wider range of other information.
Domain Name: TEAMLAB.ART
Registry Domain ID: D45858959-CNIC
Registrar WHOIS Server: whois.instra.net
Registrar URL:
Updated Date: 2023-08-31T16:50:44.0Z
Creation Date: 2017-03-16T15:49:55.0Z
Registry Expiry Date: 2025-03-16T23:59:59.0Z
Registrar: Instra Corporation Pty Ltd
Registrar IANA ID: 1376
Domain Status: ok https://icann.org/epp#ok
Registrant Organization: TEAM LAB Inc.
Registrant State/Province: Tokyo
Registrant Country: JP
Registrant Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name.
Admin Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name.
Tech Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name.
Name Server: NS-1085.AWSDNS-07.ORG
Name Server: NS-766.AWSDNS-31.NET
Name Server: NS-508.AWSDNS-63.COM
Name Server: NS-1772.AWSDNS-29.CO.UK
DNSSEC: unsigned
Billing Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name.
Registrar Abuse Contact Email: compliance@instra.com
Registrar Abuse Contact Phone:
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of WHOIS database: 2023-10-12T13:52:12.0Z > IMPORTANT INFORMATION ABOUT THE DEPLOYMENT OF RDAP: please visit
https://www.centralnic.com/support/rdap
teamlab.art server information
Servers Location
IP Address |
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teamlab.art desktop page speed rank
Last tested: 2018-07-11
teamlab.art Desktop Speed Test Quick Summary
priority - 21 Enable compression
Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.
Enable compression for the following resources to reduce their transfer size by 203.1KiB (83% reduction).
Compressing https://www.teamlab.art/language_assets/countries.json could save 50.8KiB (74% reduction).
priority - 9 Avoid landing page redirects
Your page has 2 redirects. Redirects introduce additional delays before the page can be loaded.
Avoid landing page redirects for the following chain of redirected URLs.
https://teamlab.art/
https://www.teamlab.art/
priority - 8 Eliminate render-blocking JavaScript and CSS in above-the-fold content
Your page has 1 blocking script resources. This causes a delay in rendering your page.
None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.
Remove render-blocking JavaScript:
priority - 6 Reduce server response time
In our test, your server responded in 0.49 seconds. There are many factors that can slow down your server response time. Please read our recommendations to learn how you can monitor and measure where your server is spending the most time.
priority - 3 Leverage browser caching
Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.
Leverage browser caching for the following cacheable resources:
https://use.typekit.net/rxy5wvb.js (10 minutes)
https://www.googletagmanager.com/gtm.js?id=GTM-KTWSMHS (15 minutes)
https://connect.facebook.net/en_US/fbevents.js (20 minutes)
https://connect.facebook.net/signals/config/490167…4967?v=2.8.20&r=stable (20 minutes)
https://www.google-analytics.com/analytics.js (2 hours)
priority - 0 Minify HTML
Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.
Minify HTML for the following resources to reduce their size by 499B (15% reduction).
priority - 0 Minify JavaScript
Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.
Minify JavaScript for the following resources to reduce their size by 348B (15% reduction).
teamlab.art Desktop Resources
Total Resources | 28 |
Number of Hosts | 11 |
Static Resources | 7 |
JavaScript Resources | 9 |
CSS Resources | 1 |
teamlab.art Desktop Resource Breakdown
teamlab.art mobile page speed rank
Last tested: 2017-04-16
teamlab.art Mobile Speed Test Quick Summary
priority - 34 Avoid landing page redirects
Your page has 2 redirects. Redirects introduce additional delays before the page can be loaded.
Avoid landing page redirects for the following chain of redirected URLs.
https://teamlab.art/
https://www.teamlab.art/
priority - 32 Eliminate render-blocking JavaScript and CSS in above-the-fold content
Your page has 1 blocking script resources. This causes a delay in rendering your page.
None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.
Remove render-blocking JavaScript:
priority - 17 Enable compression
Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.
Enable compression for the following resources to reduce their transfer size by 166.3KiB (82% reduction).
Compressing https://www.teamlab.art/language_assets/countries.json could save 45.5KiB (74% reduction).
priority - 7 Leverage browser caching
Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.
Leverage browser caching for the following cacheable resources:
https://www.teamlab.art/language_assets/countries.json (expiration not specified)
https://www.teamlab.art/javascript/main.js (2.8 minutes)
https://www.teamlab.art/images/pc-l/11105 (5 minutes)
https://www.teamlab.art/images/sp-m/5345 (5 minutes)
https://www.teamlab.art/images/sp-s/5345 (5 minutes)
https://use.typekit.net/rxy5wvb.js (10 minutes)
https://www.googletagmanager.com/gtm.js?id=GTM-KTWSMHS (15 minutes)
https://www.google-analytics.com/analytics.js (2 hours)
priority - 5 Reduce server response time
In our test, your server responded in 0.33 seconds. There are many factors that can slow down your server response time. Please read our recommendations to learn how you can monitor and measure where your server is spending the most time.
teamlab.art Mobile Resources
Total Resources | 20 |
Number of Hosts | 7 |
Static Resources | 12 |
JavaScript Resources | 6 |
CSS Resources | 1 |
teamlab.art Mobile Resource Breakdown
teamlab.art mobile page usability
Last tested: 2017-04-16
teamlab.art Mobile Usability Test Quick Summary
priority - 3 Size content to viewport
The page content is too wide for the viewport, forcing the user to scroll horizontally. Size the page content to the viewport to provide a better user experience.
The page content is 422 CSS pixels wide, but the viewport is only 412 CSS pixels wide. The following elements fall outside the viewport:
<a href="https://www.yo…m/c/teamLabART" class="footSns__link…tSns__link--yt">YouTube</a>
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teamlab.art Ping
Ping is a networking utility tool to test if a particular host is reachable. It is a diagnostic that checks reachability of a host on an Internet Protocol (IP) network. In a computer network, a ping test is a way of sending messages from one host to another. Aside from checking if the host is connected to a network, ping also gives indicators of the reliability and general speed of the connection.
teamlab.art TRACEROUTE
Traceroute is a network diagnostic tool used to track the pathway taken by a packet on an IP network from source to destination. Traceroute also records the time taken for each hop the packet makes during its route to the destination. Traceroute uses ICMP (Internet Control Message Protocol) echo packets with variable time to live values. The response time of each hop is calculated. To guarantee accuracy, each hop is queried multiple times (usually three times) to better measure the response of that particular hop.