4GAME.COM Welcome to 4game. Your next generation online entertainment platform.


4game.com website information.

4game.com domain name is registered by .COM top-level domain registry. See the other sites registred in .COM domain zone.

Following name servers are specified for 4game.com domain:

  • ns2.inn.eu
  • ns4.inn.ru
  • ns5.inn.ru
  • ns1.inn.eu

and probably website 4game.com is hosted by CLOUDFLARENET - Cloudflare, Inc., US web hosting company. Check the complete list of other most popular websites hosted by CLOUDFLARENET - Cloudflare, Inc., US hosting company.

According to Alexa traffic rank the highest website 4game.com position was 134689 (in the world). The lowest Alexa rank position was 264940. Now website 4game.com ranked in Alexa database as number 150654 (in the world).

Website 4game.com Desktop speed measurement score (76/100) is better than the results of 61.81% of other sites shows that the page desktop performance can be improved.

4game.com Mobile usability score (64/100) is better than the results of 11.2% of other sites and shows that the page mobile usability is poor and can be improved.

Mobile speed measurement score of 4game.com (52/100) is better than the results of 37.6% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.

Weekly Rank Report

DateRankChange
Nov-18-2024 150,6549,354
Nov-17-2024 160,00822,177
Nov-16-2024 182,185-12,277
Nov-15-2024 169,90818,187
Nov-14-2024 188,09520,330
Nov-13-2024 208,4250
Nov-12-2024 208,4250

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4game.com Rank History

Alexa can identify the popularity of a website as well as its competitors. It is important for website owners and bloggers to know their Alexa ranking because it shows how many visitors have viewed their web page. It gives them a clear idea of how popular their website is on the internet and the ranking of their competitors.



4game.com whois

WHOIS is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system, but is also used for a wider range of other information.


Domain Name: 4GAME.COM
Registry Domain ID: 85297160_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.godaddy.com
Registrar URL: http://www.godaddy.com
Updated Date: 2024-04-02T04:40:39Z
Creation Date: 2002-04-05T19:25:01Z
Registry Expiry Date: 2025-04-05T18:25:01Z
Registrar: GoDaddy.com, LLC
Registrar IANA ID: 146
Registrar Abuse Contact Email: abuse@godaddy.com
Registrar Abuse Contact Phone: 480-624-2505
Domain Status: clientDeleteProhibited https://icann.org/epp#clientDeleteProhibited
Domain Status: clientRenewProhibited https://icann.org/epp#clientRenewProhibited
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Domain Status: clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited
Name Server: NS1.INN.EU
Name Server: NS2.INN.EU
Name Server: NS4.INN.RU
Name Server: NS5.INN.RU
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of whois database: 2024-09-10T21:21:15Z

4game.com server information

Servers Location

IP Address
5.63.131.34
Region
Tul'skaya oblast'
City
Yasnogorsk

4game.com desktop page speed rank

Last tested: 2018-01-17


Desktop Speed Medium
76/100

4game.com Desktop Speed Test Quick Summary


priority - 20 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 1 blocking script resources and 5 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Remove render-blocking JavaScript:

https://st3-eu.4game.com/-/4185519421/packages/4game-common/js/libs.js

Optimize CSS Delivery of the following:

https://st1-eu.4game.com/-/1418507065/packages/4game-common/css/main.css
https://st3-eu.4game.com/-/496493409/packages/4gam…mon/css/front-page.css
https://fonts.googleapis.com/css?family=PT+Sans:40…yrillic,latin,cyrillic
https://st1-eu.4game.com/-/1154204885/packages/4ga…ole/inn.devconsole.css
https://eu.4game.com/-/3783313234/packages/userbar/build/userbar.css

priority - 4 Optimize images

Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 39.5KiB (28% reduction).

Compressing https://eu.4game.com/c/cLineage2Classic/mainpage-tile/cover.jpg could save 19.6KiB (37% reduction).
Compressing https://eu.4game.com/c/cRf-online/mainpage-tile/cover.jpg could save 7KiB (19% reduction).
Compressing and resizing https://eu.4game.com/4gamer/userbar/4gamerx2.png could save 6.8KiB (39% reduction).
Compressing https://eu.4game.com/c/cLineage2eu/mainpage-tile/cover.jpg could save 4KiB (15% reduction).
Compressing https://st1-eu.4game.com/-/35795118/packages/4game…inner/spinner-gold.png could save 1.1KiB (29% reduction).
Compressing https://st3-eu.4game.com/c/0.gif could save 1KiB (93% reduction).

priority - 3 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

https://d31qbv1cthcecs.cloudfront.net/atrk.js (expiration not specified)
https://eu.4game.com/4gamer/userbar/4gamerx2.png (10 minutes)
https://eu.4game.com/4gamer/userbar/4x2.png (10 minutes)
https://mc.yandex.ru/metrika/watch.js (60 minutes)
https://ssl.google-analytics.com/ga.js (2 hours)
https://www.google-analytics.com/analytics.js (2 hours)

priority - 3 Minify JavaScript

Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 25.4KiB (28% reduction).

Minifying https://st1-eu.4game.com/-/2511514641/packages/l4gApp/out/l4g-app.js could save 9.7KiB (55% reduction) after compression.
Minifying https://st3-eu.4game.com/-/2832061028/packages/userbar/build/en/userbar.js could save 9.6KiB (20% reduction) after compression.
Minifying https://st2-eu.4game.com/-/2885330736/packages/es6-promise/promise.js could save 3.1KiB (48% reduction) after compression.
Minifying https://st3-eu.4game.com/-/4040328797/packages/bacon/dist/Bacon.js could save 2.2KiB (13% reduction) after compression.
Minifying https://st2-eu.4game.com/-/1311040297/packages/require-css/css.js could save 807B (47% reduction) after compression.

priority - 1 Enable compression

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Enable compression for the following resources to reduce their transfer size by 7.6KiB (61% reduction).

Compressing https://d37gvrvc0wt4s1.cloudfront.net/js/1/rollbar.min.js could save 7.6KiB (61% reduction).

4game.com Desktop Resources

Total Resources169
Number of Hosts20
Static Resources130
JavaScript Resources125
CSS Resources6

4game.com Desktop Resource Breakdown

4game.com mobile page speed rank

Last tested: 2017-12-05


Mobile Speed Bad
52/100

4game.com Mobile Speed Test Quick Summary


priority - 80 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 10 blocking script resources and 6 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Remove render-blocking JavaScript:

https://st3-eu.4game.com/-/4185519421/packages/4game-common/js/libs.js
https://st2-eu.4game.com/-/3515020463/packages/4game-common/js/package.js
https://st2-eu.4game.com/-/2065738827/r/js/requirejs-lookup.js
https://st1-eu.4game.com/-/3657062524/packages/4ga…sole/inn.devconsole.js
https://st3-eu.4game.com/-/505611099/packages/4gam…js/global/templates.js
https://st2-eu.4game.com/-/2277482395/packages/4ga…/js/global/innViews.js
https://st2-eu.4game.com/-/1804244017/packages/4game-common/js/api4game.js
https://st2-eu.4game.com/-/3527194295/packages/4ga…18n/en/rules/plural.js
https://st2-eu.4game.com/-/1416858487/packages/4game-common/js/l4g.js
https://st3-eu.4game.com/-/3705740333/packages/4game-common/js/init-page.js

Optimize CSS Delivery of the following:

https://st1-eu.4game.com/-/1418507065/packages/4game-common/css/main.css
https://st3-eu.4game.com/-/496493409/packages/4gam…mon/css/front-page.css
https://fonts.googleapis.com/css?family=PT+Sans:40…yrillic,latin,cyrillic
https://st1-eu.4game.com/-/1154204885/packages/4ga…ole/inn.devconsole.css
https://eu.4game.com/-/3783313234/packages/userbar/build/userbar.css
https://fonts.googleapis.com/css?family=PT+Sans:40…yrillic,latin,cyrillic

priority - 8 Prioritize visible content

Your page requires additional network round trips to render the above-the-fold content. For best performance, reduce the amount of HTML needed to render above-the-fold content.

The entire HTML response was not sufficient to render the above-the-fold content. This usually indicates that additional resources, loaded after HTML parsing, were required to render above-the-fold content. Prioritize visible content that is needed for rendering above-the-fold by including it directly in the HTML response.

Only about 49% of the final above-the-fold content could be rendered with the full HTML response.

priority - 3 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

https://eu.4game.com/4gamer/userbar/4gamerx2.png (10 minutes)
https://eu.4game.com/4gamer/userbar/4x2.png (10 minutes)
https://mc.yandex.ru/metrika/watch.js (60 minutes)
https://ssl.google-analytics.com/ga.js (2 hours)
https://www.google-analytics.com/analytics.js (2 hours)

priority - 3 Optimize images

Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 32.8KiB (27% reduction).

Compressing https://eu.4game.com/c/cLineage2Classic/mainpage-tile/cover.jpg could save 19.6KiB (37% reduction).
Compressing https://eu.4game.com/c/cRf-online/mainpage-tile/cover.jpg could save 7KiB (19% reduction).
Compressing https://eu.4game.com/c/cLineage2eu/mainpage-tile/cover.jpg could save 4KiB (15% reduction).
Compressing https://st1-eu.4game.com/-/35795118/packages/4game…inner/spinner-gold.png could save 1.1KiB (29% reduction).
Compressing https://st3-eu.4game.com/c/0.gif could save 1KiB (93% reduction).

priority - 3 Minify JavaScript

Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 25.6KiB (29% reduction).

Minifying https://st3-eu.4game.com/-/2832061028/packages/userbar/build/en/userbar.js could save 9.8KiB (21% reduction) after compression.
Minifying https://st1-eu.4game.com/-/2511514641/packages/l4gApp/out/l4g-app.js could save 9.7KiB (55% reduction) after compression.
Minifying https://st2-eu.4game.com/-/2885330736/packages/es6-promise/promise.js could save 3.1KiB (48% reduction) after compression.
Minifying https://st3-eu.4game.com/-/4040328797/packages/bacon/dist/Bacon.js could save 2.2KiB (13% reduction) after compression.
Minifying https://st2-eu.4game.com/-/1311040297/packages/require-css/css.js could save 807B (47% reduction) after compression.

priority - 1 Enable compression

Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.

Enable compression for the following resources to reduce their transfer size by 9.9KiB (61% reduction).

Compressing https://d37gvrvc0wt4s1.cloudfront.net/js/1/rollbar.min.js could save 7.6KiB (61% reduction).
Compressing https://d31qbv1cthcecs.cloudfront.net/atrk.js could save 2.2KiB (61% reduction).

4game.com Mobile Resources

Total Resources169
Number of Hosts20
Static Resources130
JavaScript Resources125
CSS Resources6

4game.com Mobile Resource Breakdown

4game.com mobile page usability

Last tested: 2017-12-05


Mobile Usability Bad
64/100

4game.com Mobile Usability Test Quick Summary


priority - 40 Use legible font sizes

The following text on your page renders in a way that may be difficult for some of your visitors to read. Use legible font sizes to provide a better user experience.

The following text fragments have a small font size. Increase the font size to make them more legible.

request and 1 others render only 5 pixels tall (12 CSS pixels).
message renders only 5 pixels tall (12 CSS pixels).
L4G.Application and 7 others render only 5 pixels tall (12 CSS pixels).
{"user":{"id":…":1442691121}} and 5 others render only 5 pixels tall (12 CSS pixels).
L4G.Adapter and 3 others render only 5 pixels tall (12 CSS pixels).
This website u…bout it in our and 1 others render only 5 pixels tall (13 CSS pixels).

Privacy Policy renders only 5 pixels tall (13 CSS pixels).

Sign In or Register and 1 others render only 5 pixels tall (12 CSS pixels).

Get your MMOs…ial publisher! renders only 5 pixels tall (14 CSS pixels).

The best of th…t Chronicles — and 7 others render only 6 pixels tall (16 CSS pixels).

From 10 € per month and 2 others render only 6 pixels tall (15 CSS pixels).

CBT REGISTRATION renders only 8 pixels tall (20 CSS pixels).

Install renders only 4 pixels tall (11 CSS pixels).

Share renders only 4 pixels tall (11 CSS pixels).

renders only 4 pixels tall (11 CSS pixels).

© 2017, Innova Co. S.à r.l. renders only 4 pixels tall (11 CSS pixels).

Legal document…licy and other renders only 5 pixels tall (13 CSS pixels).

Support and 1 others render only 5 pixels tall (13 CSS pixels).

, renders only 5 pixels tall (13 CSS pixels).

Update 4game renders only 4 pixels tall (11 CSS pixels).

5,5 MB renders only 4 pixels tall (11 CSS pixels).

Europe: English renders only 5 pixels tall (13 CSS pixels).

priority - 10 Configure the viewport

Your page does not have a viewport specified. This causes mobile devices to render your page as it would appear on a desktop browser, scaling it down to fit on a mobile screen. Configure a viewport to allow your page to render properly on all devices.

Configure a viewport for this page.

priority - 6 Size tap targets appropriately

Some of the links/buttons on your webpage may be too small for a user to easily tap on a touchscreen. Consider making these tap targets larger to provide a better user experience.

The following tap targets are close to other nearby tap targets and may need additional spacing around them.

The tap target <div id="L4GControlPanel">sendmessagereq…Signal&quot;:&quot;log&quot;}</div> and 1 others are close to other tap targets.
The tap target <div id="L4GControlPanel">sendmessagereq…Signal&quot;:&quot;log&quot;}</div> is close to 1 other tap targets.
The tap target <input type="submit" name="doIncomingReceive"> is close to 1 other tap targets.
The tap target <a id="userBar-button-authAndReg" href="?popupWidget=AuthPopupWidget" class="userbar-button…on--theme-flat">Sign In or Register</a> is close to 1 other tap targets.

The tap target <button id="bGamesPromoLis…llButton__1006" class="bPseudoButton">Install</button> is close to 1 other tap targets.

The tap target <a href="https://support.4game.com/">Support</a> and 1 others are close to other tap targets.

The tap target <button class="footer-4game__app-btn">Update 4game</button> is close to 2 other tap targets.

priority - 3 Size content to viewport

The page content is too wide for the viewport, forcing the user to scroll horizontally. Size the page content to the viewport to provide a better user experience.

The page content is 1,000 CSS pixels wide, but the viewport is only 980 CSS pixels wide. The following elements fall outside the viewport:

The element <div class="bWidePageMaxWidth">This website u…rivacy Policy.</div> falls outside the viewport.
The element <span class="jsCookiesMessa…essage__eClose"> falls outside the viewport.
The element <i class="userbar-bg-overlay"> falls outside the viewport.
The element <div class="userbar-skelet…n-cell--dashed"> falls outside the viewport.
The element <span class="userbar-button-text">Facebook</span> falls outside the viewport.
The element <div class="userbar-tray">RF OnlineLinea…e 2 Classic EU</div> falls outside the viewport.
The element <div class="bWidePageMaxWi…__mType_middle">Get your MMOs…ial publisher!</div> falls outside the viewport.
The element <div class="bWidePageMaxWi…__mType_middle">Advanced clan…e 2 Classic EU</div> falls outside the viewport.
The element <section class="footer-4game__…-popup-section">Россия и СНГРусский</section> falls outside the viewport.

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4game.com Ping

Ping is a networking utility tool to test if a particular host is reachable. It is a diagnostic that checks reachability of a host on an Internet Protocol (IP) network. In a computer network, a ping test is a way of sending messages from one host to another. Aside from checking if the host is connected to a network, ping also gives indicators of the reliability and general speed of the connection.


4game.com TRACEROUTE

Traceroute is a network diagnostic tool used to track the pathway taken by a packet on an IP network from source to destination. Traceroute also records the time taken for each hop the packet makes during its route to the destination. Traceroute uses ICMP (Internet Control Message Protocol) echo packets with variable time to live values. The response time of each hop is calculated. To guarantee accuracy, each hop is queried multiple times (usually three times) to better measure the response of that particular hop.