CAPCOM-UNITY.COM Capcom Community


capcom-unity.com website information.

capcom-unity.com domain name is registered by .COM top-level domain registry. See the other sites registred in .COM domain zone.

Following name servers are specified for capcom-unity.com domain:

  • ns3.capcomusa.net
  • ns7.capcomusa.net
  • ns4.capcomusa.net
  • ns2.capcomusa.net

and probably website capcom-unity.com is hosted by Hetzner Online GmbH web hosting company. Check the complete list of other most popular websites hosted by Hetzner Online GmbH hosting company.

According to Alexa traffic rank the highest website capcom-unity.com position was 10060 (in the world). The lowest Alexa rank position was 969298. Now website capcom-unity.com ranked in Alexa database as number 27777 (in the world).

Website capcom-unity.com Desktop speed measurement score (29/100) is better than the results of 7.9% of other sites shows that the page desktop performance can be improved.

capcom-unity.com Mobile usability score (70/100) is better than the results of 21.03% of other sites and shows that the page mobile usability is poor and can be improved.

Mobile speed measurement score of capcom-unity.com (24/100) is better than the results of 6.28% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.

Weekly Rank Report

DateRankChange
May-04-2024 27,777115
May-03-2024 27,892-479
May-02-2024 27,413232
May-01-2024 27,645420
Apr-30-2024 28,065-417
Apr-29-2024 27,64852
Apr-28-2024 27,700-157

Advertisement

capcom-unity.com Rank History

Alexa can identify the popularity of a website as well as its competitors. It is important for website owners and bloggers to know their Alexa ranking because it shows how many visitors have viewed their web page. It gives them a clear idea of how popular their website is on the internet and the ranking of their competitors.



capcom-unity.com whois

WHOIS is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system, but is also used for a wider range of other information.


Domain Name: CAPCOM-UNITY.COM
Registry Domain ID: 777741009_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.tucows.com
Registrar URL: http://www.tucows.com
Updated Date: 2020-12-28T04:59:26Z
Creation Date: 2007-01-26T19:56:07Z
Registry Expiry Date: 2022-01-26T19:56:07Z
Registrar: Tucows Domains Inc.
Registrar IANA ID: 69
Registrar Abuse Contact Email:
Registrar Abuse Contact Phone:
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Domain Status: clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited
Name Server: NS2.CAPCOMUSA.NET
Name Server: NS3.CAPCOMUSA.NET
Name Server: NS4.CAPCOMUSA.NET
Name Server: NS7.CAPCOMUSA.NET
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of whois database: 2021-04-27T07:58:06Z

capcom-unity.com server information

Servers Location

IP Address
209.217.19.95
Region
Oklahoma
City
Oklahoma City

capcom-unity.com desktop page speed rank

Last tested: 2018-02-04


Desktop Speed Bad
29/100

capcom-unity.com Desktop Speed Test Quick Summary


priority - 120 Optimize images

Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 1.1MiB (55% reduction).

Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…626f8ce6d.jpg?v=240000 could save 209.9KiB (79% reduction).
Compressing http://cdn.capcom-unity.com/capcom-unity.com/user/…c198f8e8d.jpg?v=151200 could save 156.8KiB (48% reduction).
Compressing http://cdn.capcom-unity.com/capcom-unity.com/user/…b78bc01eb.jpg?v=157200 could save 152.3KiB (55% reduction).
Compressing http://cdn.capcom-unity.com/capcom-unity.com/user/…ca7c8345c.jpg?v=151200 could save 98.3KiB (53% reduction).
Compressing http://cdn.capcom-unity.com/capcom-unity.com/user/…6822640eb.jpg?v=151200 could save 91.2KiB (49% reduction).
Compressing http://cdn.capcom-unity.com/capcom-unity.com/user/…a37fea3e7.jpg?v=157200 could save 76KiB (47% reduction).
Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…202f9717d.jpg?v=202200 could save 69.5KiB (54% reduction).
Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…type=user&ts=1220-1440 could save 65.9KiB (98% reduction).
Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…c5b4d5fe0.jpg?v=202200 could save 65KiB (54% reduction).
Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…a4d82903c.jpg?v=180000 could save 55.8KiB (55% reduction).
Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…bdbe3dd77.jpg?v=180000 could save 52.2KiB (56% reduction).
Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…a50dbab0c.jpg?v=180000 could save 42.8KiB (38% reduction).
Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…a8e8ad6c6.jpg?v=202200 could save 33.9KiB (43% reduction).
Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…type=user&ts=0830-1626 could save 3.8KiB (74% reduction).
Compressing https://cdn.capcom-unity.com/capcom-unity.com/user…type=user&ts=0921-0312 could save 700B (43% reduction).
Compressing http://images.onesite.com/capcom-unity.com/v3/arrow79.png could save 449B (32% reduction).

priority - 79 Enable compression

Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.

Enable compression for the following resources to reduce their transfer size by 768.1KiB (60% reduction).

Compressing https://cdn.capcom-unity.com/resources/scripts/yui…lities.js?ver=14.07.31 could save 172.3KiB (71% reduction).
Compressing https://cdn.capcom-unity.com/resources/scripts/jqu…urrent.js?ver=14.07.31 could save 152.3KiB (71% reduction).
Compressing http://static.capcom.com/navbar/capcombar.min.js?ver=168 could save 98.8KiB (66% reduction).
Compressing http://static.capcom.com/navbar/capcombar.min.css?ver=168 could save 91.5KiB (32% reduction).
Compressing http://static.capcom.com/unity/js/jquery-ui-1.9.2.custom.js could save 58KiB (74% reduction).
Compressing http://capcom-unity.com/ could save 44.9KiB (68% reduction).
Compressing http://images.onesite.com/capcom-unity.com/v3/css/global.css?ver=168 could save 33.3KiB (51% reduction).
Compressing https://cdn.capcom-unity.com/resources/scripts/one…common.js?ver=14.07.31 could save 33KiB (72% reduction).
Compressing http://static.capcom.com/navbar/search_json.php could save 15KiB (76% reduction).
Compressing https://cdn.capcom-unity.com/resources/scripts/utils/core.js?ver=14.07.31 could save 12.7KiB (73% reduction).
Compressing https://cdn.capcom-unity.com/resources/scripts/utils/modal.js?ver=14.07.31 could save 12.2KiB (76% reduction).
Compressing http://fast1.onesite.com/capcom-unity.com/v3/css/home_onesite.css?ver=168 could save 10.3KiB (70% reduction).
Compressing http://static.capcom.com/unity/js/capcore.min.js could save 9.4KiB (65% reduction).
Compressing https://cdn.capcom-unity.com/resources/scripts/con…ax_lib.js?ver=14.07.31 could save 8.5KiB (75% reduction).
Compressing http://static.capcom.com/unity/js/jquery.beforeafter-1.4.js could save 5.8KiB (67% reduction).
Compressing http://cdn.capcom-unity.com/capcom-unity.com/v3/js/common.js could save 3.9KiB (63% reduction).
Compressing https://images.onesite.com/capcom-unity.com/v3/css/wl.css could save 2.5KiB (70% reduction).
Compressing https://cdn.capcom-unity.com/resources/scripts/utils/reg.js?ver=14.07.31 could save 2KiB (69% reduction).
Compressing http://www.capcom-unity.com/go/json_api/the_awesom…597556&_=1517795597557 could save 1.1KiB (58% reduction).
Compressing http://cdn.capcom-unity.com/capcom-unity.com/v3/js/ag.min.js?ver=168 could save 611B (50% reduction).

priority - 22 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 13 blocking script resources and 10 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Remove render-blocking JavaScript:

https://cdn.capcom-unity.com/resources/scripts/jqu…urrent.js?ver=14.07.31
https://cdn.capcom-unity.com/resources/scripts/utils/reg.js?ver=14.07.31
https://cdn.capcom-unity.com/resources/scripts/utils/core.js?ver=14.07.31
https://cdn.capcom-unity.com/resources/scripts/utils/modal.js?ver=14.07.31
https://cdn.capcom-unity.com/resources/scripts/one…common.js?ver=14.07.31
https://cdn.capcom-unity.com/resources/scripts/con…ax_lib.js?ver=14.07.31
https://cdn.capcom-unity.com/resources/scripts/yui…lities.js?ver=14.07.31
http://static.capcom.com/navbar/capcombar.min.js?ver=168
http://static.capcom.com/unity/js/capcore.min.js
http://static.capcom.com/unity/js/jquery.beforeafter-1.4.js
http://static.capcom.com/unity/js/jquery-ui-1.9.2.custom.js
http://cdn.capcom-unity.com/capcom-unity.com/v3/js/ag.min.js?ver=168
http://cdn.capcom-unity.com/capcom-unity.com/v3/js/common.js

Optimize CSS Delivery of the following:

https://cdn.capcom-unity.com/resources/css/site/structure.css?ver=14.07.31
https://cdn.capcom-unity.com/resources/css/site/style.css?ver=14.07.31
https://cdn.capcom-unity.com/resources/css/site/in…ction.css?ver=14.07.31
https://cdn.capcom-unity.com/resources/scripts/yui…ainer.css?ver=14.07.31
https://cdn.capcom-unity.com/resources/css/site/fr…&fl_gl=10&ver=14.07.31
https://cdn.capcom-unity.com/resources/css/toolbar…basic.css?ver=14.07.31
http://static.capcom.com/navbar/capcombar.min.css?ver=168
http://images.onesite.com/capcom-unity.com/v3/css/global.css?ver=168
http://fast1.onesite.com/capcom-unity.com/v3/css/home_onesite.css?ver=168
https://images.onesite.com/capcom-unity.com/v3/css/wl.css

priority - 17 Minify JavaScript

Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 165KiB (42% reduction).

Minifying https://cdn.capcom-unity.com/resources/scripts/jqu…urrent.js?ver=14.07.31 could save 92.1KiB (43% reduction).
Minifying http://static.capcom.com/unity/js/jquery-ui-1.9.2.custom.js could save 27.2KiB (35% reduction).
Minifying https://cdn.capcom-unity.com/resources/scripts/one…common.js?ver=14.07.31 could save 23.3KiB (50% reduction).
Minifying https://cdn.capcom-unity.com/resources/scripts/con…ax_lib.js?ver=14.07.31 could save 6.1KiB (54% reduction).
Minifying https://cdn.capcom-unity.com/resources/scripts/utils/core.js?ver=14.07.31 could save 6KiB (35% reduction).
Minifying https://cdn.capcom-unity.com/resources/scripts/utils/modal.js?ver=14.07.31 could save 5.8KiB (37% reduction).
Minifying http://cdn.capcom-unity.com/capcom-unity.com/v3/js/common.js could save 1.8KiB (30% reduction).
Minifying http://static.capcom.com/unity/js/jquery.beforeafter-1.4.js could save 1.7KiB (21% reduction).
Minifying https://cdn.capcom-unity.com/resources/scripts/utils/reg.js?ver=14.07.31 could save 970B (33% reduction).

priority - 4 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

https://syndication.twitter.com/settings (10 minutes)
https://apis.google.com/js/plusone.js (30 minutes)
https://platform.twitter.com/widgets.js (30 minutes)
http://static.capcom.com/navbar/capcombar.min.css?ver=168 (2 hours)
http://static.capcom.com/navbar/capcombar.min.js?ver=168 (2 hours)
http://static.capcom.com/navbar/search_json.php (2 hours)
http://static.capcom.com/unity/js/capcore.min.js (2 hours)
http://static.capcom.com/unity/js/jquery-ui-1.9.2.custom.js (2 hours)
http://static.capcom.com/unity/js/jquery.beforeafter-1.4.js (2 hours)
https://www.google-analytics.com/analytics.js (2 hours)

priority - 4 Prioritize visible content

Your page requires additional network round trips to render the above-the-fold content. For best performance, reduce the amount of HTML needed to render above-the-fold content.

The entire HTML response was not sufficient to render the above-the-fold content. This usually indicates that additional resources, loaded after HTML parsing, were required to render above-the-fold content. Prioritize visible content that is needed for rendering above-the-fold by including it directly in the HTML response.

Only about 14% of the final above-the-fold content could be rendered with the full HTML response.

priority - 2 Minify CSS

Compacting CSS code can save many bytes of data and speed up download and parse times.

Minify CSS for the following resources to reduce their size by 14.8KiB (16% reduction).

Minifying http://images.onesite.com/capcom-unity.com/v3/css/global.css?ver=168 could save 6.9KiB (11% reduction).
Minifying http://fast1.onesite.com/capcom-unity.com/v3/css/home_onesite.css?ver=168 could save 3.4KiB (24% reduction).
Minifying https://cdn.capcom-unity.com/resources/css/site/style.css?ver=14.07.31 could save 1.9KiB (27% reduction) after compression.
Minifying https://cdn.capcom-unity.com/resources/scripts/yui…ainer.css?ver=14.07.31 could save 1.3KiB (54% reduction) after compression.
Minifying https://images.onesite.com/capcom-unity.com/v3/css/wl.css could save 513B (15% reduction).
Minifying https://cdn.capcom-unity.com/resources/css/site/in…ction.css?ver=14.07.31 could save 391B (25% reduction) after compression.
Minifying https://cdn.capcom-unity.com/resources/css/site/structure.css?ver=14.07.31 could save 380B (51% reduction) after compression.
Minifying https://cdn.capcom-unity.com/resources/css/toolbar…basic.css?ver=14.07.31 could save 173B (19% reduction) after compression.

capcom-unity.com Desktop Resources

Total Resources59
Number of Hosts10
Static Resources51
JavaScript Resources21
CSS Resources11

capcom-unity.com Desktop Resource Breakdown

capcom-unity.com mobile page speed rank

Last tested: 2016-11-07


Mobile Speed Bad
24/100

capcom-unity.com Mobile Speed Test Quick Summary


priority - 93 Enable compression

Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.

Enable compression for the following resources to reduce their transfer size by 906.3KiB (62% reduction).

Compressing http://images.onesite.com/resources/scripts/yui/ut…lities.js?ver=14.07.30 could save 172.3KiB (71% reduction).
Compressing http://images.onesite.com/resources/scripts/jquery…urrent.js?ver=14.07.30 could save 152.3KiB (71% reduction).
Compressing http://static.capcom.com/navbar/capcombar.min.js?ver=163 could save 98.6KiB (66% reduction).
Compressing http://static.capcom.com/navbar/capcombar.min.css?ver=163 could save 92KiB (32% reduction).
Compressing http://capcom-unity.com/go/json_api/profile_blog_f…762382&_=1478548762383 could save 78.1KiB (79% reduction).
Compressing http://static.capcom.com/unity/js/jquery-ui-1.9.2.custom.js could save 58KiB (74% reduction).
Compressing http://capcom-unity.com/ could save 43.9KiB (65% reduction).
Compressing http://images.onesite.com/resources/scripts/contro…/login.js?ver=14.07.30 could save 33.8KiB (80% reduction).
Compressing http://images.onesite.com/capcom-unity.com/v3/css/global.css?ver=163 could save 33.4KiB (51% reduction).
Compressing http://images.onesite.com/resources/scripts/onesite_common.js?ver=14.07.30 could save 33KiB (72% reduction).
Compressing http://images.onesite.com/resources/scripts/integr…a_ajax.js?ver=14.07.30 could save 19.1KiB (76% reduction).
Compressing http://static.capcom.com/navbar/search_json.php could save 13.6KiB (75% reduction).
Compressing http://images.onesite.com/resources/scripts/utils/core.js?ver=14.07.30 could save 12.7KiB (73% reduction).
Compressing http://images.onesite.com/resources/scripts/utils/modal.js?ver=14.07.30 could save 12.2KiB (76% reduction).
Compressing http://images.onesite.com/capcom-unity.com/v3/css/home_onesite.css?ver=163 could save 10.3KiB (70% reduction).
Compressing http://static.capcom.com/unity/js/capcore.min.js could save 9.4KiB (65% reduction).
Compressing http://images.onesite.com/resources/scripts/conten…ax_lib.js?ver=14.07.30 could save 8.5KiB (75% reduction).
Compressing http://static.capcom.com/unity/js/jquery.beforeafter-1.4.js could save 5.8KiB (67% reduction).
Compressing http://images.onesite.com/capcom-unity.com/v3/css/…av_onesite.css?ver=163 could save 5.3KiB (66% reduction).
Compressing http://images.onesite.com/resources/scripts/contro…ck.min.js?ver=14.07.30 could save 4.7KiB (71% reduction).
Compressing http://images.onesite.com/capcom-unity.com/v3/js/common.js could save 3.9KiB (63% reduction).
Compressing http://images.onesite.com/resources/scripts/utils/reg.js?ver=14.07.30 could save 2KiB (69% reduction).
Compressing http://capcom-unity.com/go/json_api/the_awesome?js…762380&_=1478548762381 could save 1.6KiB (62% reduction).
Compressing http://capcom-unity.com/go/feedback/template could save 1.3KiB (70% reduction).
Compressing http://images.onesite.com/capcom-unity.com/v3/js/ag.min.js?ver=163 could save 611B (50% reduction).

priority - 85 Optimize images

Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 831.5KiB (67% reduction).

Compressing http://images.onesite.com/capcom-unity.com/user/ok…ype=group&ts=0911-1216 could save 562.2KiB (99% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/du…bad83b154.jpg?v=270000 could save 86.3KiB (45% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/je…type=user&ts=0714-1344 could save 63.9KiB (95% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/je…6fa42fb11.jpg?v=165600 could save 27.6KiB (30% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/du…ype=group&ts=0322-1159 could save 24.7KiB (85% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/ca…191e7bc98.jpg?v=240000 could save 22.5KiB (16% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/re…ype=group&ts=0915-1201 could save 19.2KiB (89% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/ca…a1710060e.jpg?v=160200 could save 13.4KiB (18% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/de…ype=group&ts=0626-1110 could save 3.1KiB (64% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/du…type=user&ts=0830-1626 could save 895B (17% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/ac…ype=group&ts=0912-1609 could save 839B (16% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/de…ype=group&ts=0625-1816 could save 839B (28% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/me…ype=group&ts=0608-1230 could save 839B (17% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/st…ype=group&ts=0718-2332 could save 839B (49% reduction).
Compressing http://www.google.com/recaptcha/api/img/red/audio.gif could save 761B (83% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/ca…type=user&ts=0620-1016 could save 700B (37% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/mo…type=user&ts=0122-1827 could save 676B (34% reduction).
Compressing http://images.onesite.com/capcom-unity.com/user/nu…type=user&ts=1003-1858 could save 674B (35% reduction).
Compressing http://images.onesite.com/capcom-unity.com/tumblr_btn.png could save 605B (17% reduction).
Compressing http://www.google.com/recaptcha/api/img/red/refresh.gif could save 584B (59% reduction).
Compressing http://images.onesite.com/capcom-unity.com/twitter_btn.png could save 536B (16% reduction).

priority - 80 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 17 blocking script resources and 10 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Remove render-blocking JavaScript:

http://images.onesite.com/resources/scripts/jquery…urrent.js?ver=14.07.30
http://images.onesite.com/resources/scripts/utils/reg.js?ver=14.07.30
http://images.onesite.com/resources/scripts/utils/core.js?ver=14.07.30
http://images.onesite.com/resources/scripts/utils/modal.js?ver=14.07.30
http://images.onesite.com/resources/scripts/onesite_common.js?ver=14.07.30
http://images.onesite.com/resources/scripts/conten…ax_lib.js?ver=14.07.30
http://images.onesite.com/resources/scripts/yui/ut…lities.js?ver=14.07.30
http://images.onesite.com/resources/scripts/contro…/login.js?ver=14.07.30
http://images.onesite.com/resources/scripts/contro…ck.min.js?ver=14.07.30
http://images.onesite.com/resources/scripts/integr…a_ajax.js?ver=14.07.30
http://static.capcom.com/navbar/capcombar.min.js?ver=163
http://static.capcom.com/unity/js/capcore.min.js
http://static.capcom.com/unity/js/jquery.beforeafter-1.4.js
http://static.capcom.com/unity/js/jquery-ui-1.9.2.custom.js
http://images.onesite.com/capcom-unity.com/v3/js/ag.min.js?ver=163
http://images.onesite.com/capcom-unity.com/v3/js/common.js

Use asynchronous versions of the following scripts:

https://apis.google.com/js/plusone.js

Optimize CSS Delivery of the following:

http://images.onesite.com/resources/css/cssloader.…zcyI7fQ==&ver=14.07.30
http://images.onesite.com/resources/css/cssloader.…zMCI7fQ==&ver=14.07.30
http://static.capcom.com/navbar/capcombar.min.css?ver=163
http://images.onesite.com/capcom-unity.com/v3/css/global.css?ver=163
http://images.onesite.com/capcom-unity.com/v3/css/home_onesite.css?ver=163
http://images.onesite.com/capcom-unity.com/v3/css/…av_onesite.css?ver=163
http://images.onesite.com/resources/css/modules/login.css?ver=14.07.30
http://images.onesite.com/resources/css/modules/login.css?ver=14.07.30
http://images.onesite.com/resources/css/integratio…prite.css?ver=13.06.21
https://images.onesite.com/capcom-unity.com/v3/css/wl.css

priority - 18 Minify JavaScript

Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 175.9KiB (40% reduction).

Minifying http://images.onesite.com/resources/scripts/jquery…urrent.js?ver=14.07.30 could save 92.1KiB (43% reduction).
Minifying http://static.capcom.com/unity/js/jquery-ui-1.9.2.custom.js could save 27.2KiB (35% reduction).
Minifying http://images.onesite.com/resources/scripts/onesite_common.js?ver=14.07.30 could save 23.3KiB (50% reduction).
Minifying http://images.onesite.com/resources/scripts/contro…/login.js?ver=14.07.30 could save 10.8KiB (26% reduction).
Minifying http://images.onesite.com/resources/scripts/conten…ax_lib.js?ver=14.07.30 could save 6.1KiB (54% reduction).
Minifying http://images.onesite.com/resources/scripts/utils/core.js?ver=14.07.30 could save 6KiB (35% reduction).
Minifying http://images.onesite.com/resources/scripts/utils/modal.js?ver=14.07.30 could save 5.8KiB (37% reduction).
Minifying http://images.onesite.com/capcom-unity.com/v3/js/common.js could save 1.8KiB (30% reduction).
Minifying http://static.capcom.com/unity/js/jquery.beforeafter-1.4.js could save 1.7KiB (21% reduction).
Minifying http://images.onesite.com/resources/scripts/utils/reg.js?ver=14.07.30 could save 970B (33% reduction).

priority - 16 Prioritize visible content

Your page requires additional network round trips to render the above-the-fold content. For best performance, reduce the amount of HTML needed to render above-the-fold content.

The entire HTML response was not sufficient to render the above-the-fold content. This usually indicates that additional resources, loaded after HTML parsing, were required to render above-the-fold content. Prioritize visible content that is needed for rendering above-the-fold by including it directly in the HTML response.

Only about 11% of the final above-the-fold content could be rendered with the full HTML response.

priority - 7 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

http://ajax.capcom-unity.com/auctions/?json&jsonca…762378&_=1478548762379 (30 minutes)
https://apis.google.com/js/plusone.js (30 minutes)
https://platform.twitter.com/widgets.js (30 minutes)
http://static.capcom.com/navbar/capcombar.min.css?ver=163 (2 hours)
http://static.capcom.com/navbar/capcombar.min.js?ver=163 (2 hours)
http://static.capcom.com/navbar/search_json.php (2 hours)
http://static.capcom.com/unity/js/capcore.min.js (2 hours)
http://static.capcom.com/unity/js/jquery-ui-1.9.2.custom.js (2 hours)
http://static.capcom.com/unity/js/jquery.beforeafter-1.4.js (2 hours)
https://www.google-analytics.com/analytics.js (2 hours)

priority - 1 Minify CSS

Compacting CSS code can save many bytes of data and speed up download and parse times.

Minify CSS for the following resources to reduce their size by 11.4KiB (14% reduction).

Minifying http://images.onesite.com/capcom-unity.com/v3/css/global.css?ver=163 could save 6.9KiB (11% reduction).
Minifying http://images.onesite.com/capcom-unity.com/v3/css/home_onesite.css?ver=163 could save 3.4KiB (24% reduction).
Minifying http://images.onesite.com/capcom-unity.com/v3/css/…av_onesite.css?ver=163 could save 1.2KiB (15% reduction).

capcom-unity.com Mobile Resources

Total Resources90
Number of Hosts9
Static Resources81
JavaScript Resources27
CSS Resources10

capcom-unity.com Mobile Resource Breakdown

capcom-unity.com mobile page usability

Last tested: 2016-11-07


Mobile Usability Medium
70/100

capcom-unity.com Mobile Usability Test Quick Summary


priority - 19 Use legible font sizes

The following text on your page renders in a way that may be difficult for some of your visitors to read. Use legible font sizes to provide a better user experience.

The following text fragments have a small font size. Increase the font size to make them more legible.

Cookies on the Capcom Website renders only 6 pixels tall (15 CSS pixels).

We use cookies…s at any time. renders only 4 pixels tall (11 CSS pixels).

Continue renders only 5 pixels tall (12 CSS pixels).

Find out more renders only 5 pixels tall (12 CSS pixels).

Sign in renders only 5 pixels tall (12 CSS pixels).

DESTINATIONS and 1 others render only 5 pixels tall (14 CSS pixels).

New Resident E…nd Demo Update renders only 7 pixels tall (18 CSS pixels).

NOV and 11 others render only 5 pixels tall (12 CSS pixels).

28 and 11 others render only 7 pixels tall (18 CSS pixels).

By and 11 others render only 5 pixels tall (14 CSS pixels).

Yuri Araujo and 11 others render only 5 pixels tall (14 CSS pixels).

! There are no…ods to various and 42 others render only 5 pixels tall (12 CSS pixels).

Log In and 10 others render only 5 pixels tall (12 CSS pixels).

Don't have an account? and 27 others render only 5 pixels tall (12 CSS pixels).

Maverick Hunte…his full armor and 23 others render only 5 pixels tall (12 CSS pixels).

Resident Evil…ape Experience and 12 others render only 5 pixels tall (12 CSS pixels).
: Deluxe Edition and 2 others render only 5 pixels tall (12 CSS pixels).
original soundtracks renders only 5 pixels tall (12 CSS pixels).
th renders only 4 pixels tall (10 CSS pixels).
grab tickets renders only 5 pixels tall (12 CSS pixels).
Pre Register Now renders only 5 pixels tall (12 CSS pixels).
Forgot Password? renders only 4 pixels tall (10 CSS pixels).

Dragon's Dogma and 10 others render only 5 pixels tall (12 CSS pixels).

Keyboard shortcuts renders only 5 pixels tall (12 CSS pixels).

Terms of Service and 5 others render only 5 pixels tall (13 CSS pixels).
Corporate Directory and 2 others render only 5 pixels tall (14 CSS pixels).
Beeline Interactive, Inc. and 24 others render only 5 pixels tall (13 CSS pixels).
©Capcom U.S.A.…ghts Reserved. renders only 4 pixels tall (11 CSS pixels).

priority - 13 Size tap targets appropriately

Some of the links/buttons on your webpage may be too small for a user to easily tap on a touchscreen. Consider making these tap targets larger to provide a better user experience.

The following tap targets are close to other nearby tap targets and may need additional spacing around them.

The tap target <span>Continue</span> is close to 1 other tap targets.

The tap target <a href="http://www.cap…/cookie/policy">Find out more</a> is close to 3 other tap targets.

The tap target <a id="user-settings" href="#" class="user-account"></a> is close to 1 other tap targets.

The tap target <a id="user-account" href="#" class="user-account">Sign in</a> is close to 3 other tap targets.

The tap target <button class="capnav-burger"> is close to 3 other tap targets.

The tap target <a href="https://www.fa…om/capcomunity"></a> is close to 5 other tap targets.

The tap target <a href="https://www.yo…comUnityVideos"></a> is close to 5 other tap targets.

The tap target <a href="http://twitter…m/Capcom_Unity"></a> is close to 5 other tap targets.

The tap target <a href="https://www.in…m/capcomunity/"></a> is close to 5 other tap targets.

The tap target <a href="https://twitch.tv/capcomunity"></a> is close to 3 other tap targets.

The tap target <a href="http://twitch.tv/capcomunity"></a> and 14 others are close to other tap targets.

The tap target <input type="text" name="terms"> is close to 2 other tap targets.

The tap target <a href="http://www.cap…y.com/dubindoh" class="cpblog_post_created_by_link">Yuri Araujo</a> and 11 others are close to other tap targets.

The tap target <a href="http://bit.ly/bofmusic">original soundtracks</a> is close to 1 other tap targets.
The tap target <a href="http://www.nin…th-of-fire-3ds">Breath of Fire</a> is close to 1 other tap targets.
The tap target <a href="http://www.eve…ts-28567172181">grab tickets</a> is close to 1 other tap targets.
The tap target <a href="http://www.cap…ape-experience" class="cpblog_btn_sm…dydiv_morelink">More</a> is close to 1 other tap targets.
The tap target <a id="facebookSigninDirect" href="javascript:void(0);" class="soSprite32 soS…b soFacebook32">Facebook</a> is close to 2 other tap targets.

The tap target <a id="steamSigninDirect" href="javascript:void(0);" class="soSprite32 soS…e32b soSteam32">Steam</a> is close to 1 other tap targets.

The tap target <a id="twitterSigninDirect" href="javascript:void(0);" class="soSprite32 soS…2b soTwitter32">Twitter</a> is close to 1 other tap targets.

The tap target <a id="googleSigninDirect" href="javascript:void(0);" class="soSprite32 soS…32b soGoogle32">Google</a> is close to 1 other tap targets.

The tap target <label id="label_username" for="email">Username:</label> and 1 others are close to other tap targets.

The tap target <input id="email" type="text" name="username" class="inputtext"> and 1 others are close to other tap targets.

The tap target <button id="loginButton" type="submit" name="doquicklogin" class="button oneButt…lesLogin_Login">Log In</button> is close to 1 other tap targets.

The tap target <label class="mltRememberMeLabel">Remember Me</label> is close to 2 other tap targets.

The tap target <input id="oneRememberMe" type="checkbox" name="remember_me"> is close to 3 other tap targets.

The tap target <a href="https://www.ca…t_password.one" class="forgotPassword">Forgot Password?</a> is close to 1 other tap targets.

The tap target <a href="http://www.cap…m/ace_attorney" class="cpblog_categories_link">Ace Attorney</a> and 10 others are close to other tap targets.

The tap target <a href="http://www.cap…m/help/tos.one">Terms of Service</a> and 5 others are close to other tap targets.
The tap target <a href="http://www.cap…o/network/blog">News</a> and 24 others are close to other tap targets.
The tap target <a href="http://twitter…m/Capcom_Unity"></a> is close to 2 other tap targets.
The tap target <a href="javascript:doc…/capcomunity&#39;)"></a> is close to 3 other tap targets.
The tap target <a href="javascript:doc…mUnityVideos&#39;)"></a> is close to 3 other tap targets.
The tap target <a href="http://www.twi…tv/capcomunity"></a> is close to 1 other tap targets.
The tap target <div class="oneFeedbackExpandTab">Feedback</div> is close to 1 other tap targets.

priority - 10 Configure the viewport

Your page does not have a viewport specified. This causes mobile devices to render your page as it would appear on a desktop browser, scaling it down to fit on a mobile screen. Configure a viewport to allow your page to render properly on all devices.

Configure a viewport for this page.

capcom-unity.com similar domains

Similar domains:
www.capcom-unity.com
www.capcom-unity.net
www.capcom-unity.org
www.capcom-unity.info
www.capcom-unity.biz
www.capcom-unity.us
www.capcom-unity.mobi
www.apcom-unity.com
www.capcom-unity.com
www.xapcom-unity.com
www.cxapcom-unity.com
www.xcapcom-unity.com
www.dapcom-unity.com
www.cdapcom-unity.com
www.dcapcom-unity.com
www.fapcom-unity.com
www.cfapcom-unity.com
www.fcapcom-unity.com
www.vapcom-unity.com
www.cvapcom-unity.com
www.vcapcom-unity.com
www.cpcom-unity.com
www.cqpcom-unity.com
www.caqpcom-unity.com
www.cqapcom-unity.com
www.cwpcom-unity.com
www.cawpcom-unity.com
www.cwapcom-unity.com
www.cspcom-unity.com
www.caspcom-unity.com
www.csapcom-unity.com
www.czpcom-unity.com
www.cazpcom-unity.com
www.czapcom-unity.com
www.cacom-unity.com
www.caocom-unity.com
www.capocom-unity.com
www.caopcom-unity.com
www.calcom-unity.com
www.caplcom-unity.com
www.calpcom-unity.com
www.capom-unity.com
www.capxom-unity.com
www.capcxom-unity.com
www.capxcom-unity.com
www.capdom-unity.com
www.capcdom-unity.com
www.capdcom-unity.com
www.capfom-unity.com
www.capcfom-unity.com
www.capfcom-unity.com
www.capvom-unity.com
www.capcvom-unity.com
www.capvcom-unity.com
www.capcm-unity.com
www.capcim-unity.com
www.capcoim-unity.com
www.capciom-unity.com
www.capckm-unity.com
www.capcokm-unity.com
www.capckom-unity.com
www.capclm-unity.com
www.capcolm-unity.com
www.capclom-unity.com
www.capcpm-unity.com
www.capcopm-unity.com
www.capcpom-unity.com
www.capco-unity.com
www.capcon-unity.com
www.capcomn-unity.com
www.capconm-unity.com
www.capcoj-unity.com
www.capcomj-unity.com
www.capcojm-unity.com
www.capcok-unity.com
www.capcomk-unity.com
www.capcomunity.com
www.capcom-nity.com
www.capcom-ynity.com
www.capcom-uynity.com
www.capcom-yunity.com
www.capcom-hnity.com
www.capcom-uhnity.com
www.capcom-hunity.com
www.capcom-jnity.com
www.capcom-ujnity.com
www.capcom-junity.com
www.capcom-inity.com
www.capcom-uinity.com
www.capcom-iunity.com
www.capcom-uity.com
www.capcom-ubity.com
www.capcom-unbity.com
www.capcom-ubnity.com
www.capcom-uhity.com
www.capcom-unhity.com
www.capcom-ujity.com
www.capcom-unjity.com
www.capcom-umity.com
www.capcom-unmity.com
www.capcom-umnity.com
www.capcom-unty.com
www.capcom-unuty.com
www.capcom-uniuty.com
www.capcom-unuity.com
www.capcom-unjty.com
www.capcom-unijty.com
www.capcom-unkty.com
www.capcom-unikty.com
www.capcom-unkity.com
www.capcom-unoty.com
www.capcom-unioty.com
www.capcom-unoity.com
www.capcom-uniy.com
www.capcom-uniry.com
www.capcom-unitry.com
www.capcom-unirty.com
www.capcom-unify.com
www.capcom-unitfy.com
www.capcom-unifty.com
www.capcom-unigy.com
www.capcom-unitgy.com
www.capcom-unigty.com
www.capcom-uniyy.com
www.capcom-unityy.com
www.capcom-uniyty.com
www.capcom-unit.com
www.capcom-unitt.com
www.capcom-unityt.com
www.capcom-unitty.com
www.capcom-unitg.com
www.capcom-unityg.com
www.capcom-unith.com
www.capcom-unityh.com
www.capcom-unithy.com
www.capcom-unitu.com
www.capcom-unityu.com
www.capcom-unituy.com
www.capcom-unity.con

capcom-unity.com Ping

Ping is a networking utility tool to test if a particular host is reachable. It is a diagnostic that checks reachability of a host on an Internet Protocol (IP) network. In a computer network, a ping test is a way of sending messages from one host to another. Aside from checking if the host is connected to a network, ping also gives indicators of the reliability and general speed of the connection.


capcom-unity.com TRACEROUTE

Traceroute is a network diagnostic tool used to track the pathway taken by a packet on an IP network from source to destination. Traceroute also records the time taken for each hop the packet makes during its route to the destination. Traceroute uses ICMP (Internet Control Message Protocol) echo packets with variable time to live values. The response time of each hop is calculated. To guarantee accuracy, each hop is queried multiple times (usually three times) to better measure the response of that particular hop.