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cpy-games.com website information.

cpy-games.com domain name is registered by .COM top-level domain registry. See the other sites registred in .COM domain zone.

No name server records were found.

According to Alexa traffic rank the highest website cpy-games.com position was 330052 (in the world). The lowest Alexa rank position was 984639. Current position of cpy-games.com in Alexa rank database is below 1 million.

Website cpy-games.com Desktop speed measurement score (86/100) is better than the results of 82.23% of other sites and shows that the page is performing great on desktop computers.

cpy-games.com Mobile usability score (100/100) is better than the results of 100% of other sites and means that the page is mobile-friendly.

Mobile speed measurement score of cpy-games.com (73/100) is better than the results of 81.47% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.

Weekly Rank Report

DateRankChange
Mar-28-2024 N/AN/A
Mar-27-2024 N/AN/A
Mar-26-2024 N/AN/A
Mar-25-2024 N/AN/A
Mar-24-2024 N/AN/A
Mar-23-2024 N/AN/A
Mar-22-2024 N/AN/A

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cpy-games.com Rank History

Alexa can identify the popularity of a website as well as its competitors. It is important for website owners and bloggers to know their Alexa ranking because it shows how many visitors have viewed their web page. It gives them a clear idea of how popular their website is on the internet and the ranking of their competitors.



cpy-games.com whois

WHOIS is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system, but is also used for a wider range of other information.


No match for domain "CPY-GAMES.COM".
>>> Last update of whois database: 2023-01-05T11:52:26Z

cpy-games.com server information

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cpy-games.com desktop page speed rank

Last tested: 2016-11-18


Desktop Speed Good
86/100

cpy-games.com Desktop Speed Test Quick Summary


priority - 6 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 12 blocking script resources and 6 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Remove render-blocking JavaScript:

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http://www.cpy-games.com/wp-content/themes/Gameleo…tyle.min.css?ver=4.6.1
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priority - 5 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

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priority - 2 Reduce server response time

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priority - 1 Minify JavaScript

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Minify JavaScript for the following resources to reduce their size by 10.4KiB (36% reduction).

Minifying http://www.cpy-games.com/wp-content/plugins/font/j…s?pver=7.5.1&ver=4.6.1 could save 8.6KiB (39% reduction) after compression.
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priority - 0 Minify CSS

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cpy-games.com Desktop Resources

Total Resources43
Number of Hosts7
Static Resources12
JavaScript Resources17
CSS Resources6

cpy-games.com Desktop Resource Breakdown

cpy-games.com mobile page speed rank

Last tested: 2016-11-18


Mobile Speed Medium
73/100

cpy-games.com Mobile Speed Test Quick Summary


priority - 24 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 12 blocking script resources and 6 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Remove render-blocking JavaScript:

http://www.cpy-games.com/wp-includes/js/jquery/jquery.js?ver=1.12.4
http://www.cpy-games.com/wp-includes/js/jquery/jqu…grate.min.js?ver=1.4.1
http://www.cpy-games.com/wp-content/plugins/font/j…ousel.min.js?ver=4.6.1
http://www.cpy-games.com/wp-includes/js/jquery/ui/core.min.js?ver=1.11.4
http://www.cpy-games.com/wp-includes/js/jquery/ui/widget.min.js?ver=1.11.4
http://www.cpy-games.com/wp-includes/js/jquery/ui/mouse.min.js?ver=1.11.4
http://www.cpy-games.com/wp-includes/js/jquery/ui/…able.min.js?ver=1.11.4
http://www.cpy-games.com/wp-includes/js/jquery/ui/slider.min.js?ver=1.11.4
http://www.cpy-games.com/wp-content/plugins/font/j…lorpicker.js?ver=4.6.1
http://www.cpy-games.com/wp-includes/js/jquery/ui/…able.min.js?ver=1.11.4
http://www.cpy-games.com/wp-content/plugins/font/j…s?pver=7.5.1&ver=4.6.1
http://www.cpy-games.com/wp-content/plugins/font/j…s?pver=7.5.1&ver=4.6.1

Optimize CSS Delivery of the following:

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http://www.cpy-games.com/wp-content/plugins/font/c…4.custom.css?ver=4.6.1
http://www.cpy-games.com/wp-content/plugins/font/c…orpicker.css?ver=4.6.1
http://www.cpy-games.com/wp-content/themes/Gameleo…tyle.min.css?ver=4.6.1
http://fonts.googleapis.com/css?family=Open+Sans:4…c,400,700&subset=latin
http://www.cpy-games.com/wp-content/themes/Gameleo…some.min.css?ver=4.6.1

priority - 8 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

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http://www.cpy-games.com/wp-content/uploads/2016/11/IMG_234218.jpg (expiration not specified)
http://www.cpy-games.com/wp-content/uploads/2016/1…_torrent-4-300x365.jpg (expiration not specified)
http://www.cpy-games.com/wp-content/uploads/2016/1…_torrent-4-662x335.jpg (expiration not specified)
http://www.cpy-games.com/wp-content/uploads/2016/1…-4-skidrow-300x365.jpg (expiration not specified)
http://www.cpy-games.com/wp-content/uploads/2016/1…-4-skidrow-662x335.jpg (expiration not specified)
http://www.cpy-games.com/wp-content/uploads/2016/1…e-download-300x365.jpg (expiration not specified)
http://www.cpy-games.com/wp-content/uploads/2016/1…e-download-662x335.jpg (expiration not specified)
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http://www.cpy-games.com/wp-content/uploads/2016/1…-2-skidrow-662x335.png (expiration not specified)
http://connect.facebook.net/en_GB/sdk.js (20 minutes)

priority - 3 Reduce server response time

In our test, your server responded in 0.27 seconds. There are many factors that can slow down your server response time. Please read our recommendations to learn how you can monitor and measure where your server is spending the most time.

priority - 1 Minify JavaScript

Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 10.4KiB (36% reduction).

Minifying http://www.cpy-games.com/wp-content/plugins/font/j…s?pver=7.5.1&ver=4.6.1 could save 8.6KiB (39% reduction) after compression.
Minifying http://www.cpy-games.com/wp-content/plugins/font/j…s?pver=7.5.1&ver=4.6.1 could save 1.2KiB (42% reduction) after compression.
Minifying http://www.cpy-games.com/wp-content/plugins/font/j…lorpicker.js?ver=4.6.1 could save 686B (18% reduction) after compression.

priority - 0 Minify CSS

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Minify CSS for the following resources to reduce their size by 1.6KiB (28% reduction).

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cpy-games.com Mobile Resources

Total Resources43
Number of Hosts7
Static Resources12
JavaScript Resources17
CSS Resources6

cpy-games.com Mobile Resource Breakdown

cpy-games.com mobile page usability

Last tested: 2016-11-18


Mobile Usability Good
100/100

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cpy-games.com Ping

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cpy-games.com TRACEROUTE

Traceroute is a network diagnostic tool used to track the pathway taken by a packet on an IP network from source to destination. Traceroute also records the time taken for each hop the packet makes during its route to the destination. Traceroute uses ICMP (Internet Control Message Protocol) echo packets with variable time to live values. The response time of each hop is calculated. To guarantee accuracy, each hop is queried multiple times (usually three times) to better measure the response of that particular hop.