game-debate.com website information.
game-debate.com domain name is registered by .COM top-level domain registry. See the other sites registred in .COM domain zone.
No name server records were found.
and probably website game-debate.com is hosted by FASTLY - Fastly, US web hosting company. Check the complete list of other most popular websites hosted by FASTLY - Fastly, US hosting company.
According to Alexa traffic rank the highest website game-debate.com position was 24780 (in the world). The lowest Alexa rank position was 50018. Now website game-debate.com ranked in Alexa database as number 37301 (in the world).
Website game-debate.com Desktop speed measurement score (51/100) is better than the results of 24.87% of other sites shows that the page desktop performance can be improved.
game-debate.com Mobile usability score (99/100) is better than the results of 79.46% of other sites and means that the page is mobile-friendly.
Mobile speed measurement score of game-debate.com (44/100) is better than the results of 24.22% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.
Weekly Rank Report
Date | Rank | Change |
---|---|---|
Nov-17-2024 | 37,301 | 359 |
Nov-16-2024 | 37,660 | -100 |
Nov-15-2024 | 37,560 | 327 |
Nov-14-2024 | 37,887 | -661 |
Nov-13-2024 | 37,226 | 0 |
Nov-12-2024 | 37,226 | 0 |
Nov-11-2024 | 37,226 | 0 |
Advertisement
game-debate.com Rank History
Alexa can identify the popularity of a website as well as its competitors. It is important for website owners and bloggers to know their Alexa ranking because it shows how many visitors have viewed their web page. It gives them a clear idea of how popular their website is on the internet and the ranking of their competitors.
game-debate.com whois
WHOIS is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system, but is also used for a wider range of other information.
Domain Name: GAME-DEBATE.COM
Registry Domain ID: 1460862716_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.ovh.com
Registrar URL: http://www.ovh.com
Updated Date: 2024-04-30T07:24:04Z
Creation Date: 2008-04-29T17:04:53Z
Registry Expiry Date: 2025-04-29T17:04:53Z
Registrar: OVH sas
Registrar IANA ID: 433
Registrar Abuse Contact Email: abuse@ovh.net
Registrar Abuse Contact Phone: +33.972101007
Domain Status: clientDeleteProhibited https://icann.org/epp#clientDeleteProhibited
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Name Server: EMMA.NS.CLOUDFLARE.COM
Name Server: JERRY.NS.CLOUDFLARE.COM
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of whois database: 2024-09-09T12:17:02Z
game-debate.com server information
Servers Location
IP Address |
---|
Country |
---|
game-debate.com desktop page speed rank
Last tested: 2019-12-02
game-debate.com Desktop Speed Test Quick Summary
priority - 79 Optimize images
Properly formatting and compressing images can save many bytes of data.
Optimize the following images to reduce their size by 775.7KiB (31% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575026636_343178.jpg could save 59.2KiB (39% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575193144_343178.jpg could save 57.3KiB (42% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1571325966_343178.jpg could save 41.8KiB (42% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575045405_343178.jpg could save 39.8KiB (37% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575280952_343178.jpg could save 38KiB (34% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575288478_343178.jpg could save 37.5KiB (33% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575036200_343178.jpg could save 37.3KiB (33% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575040314_343178.jpg could save 33.6KiB (41% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575024977_343178.jpg could save 30.7KiB (35% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1574944675_343178.jpg could save 30.2KiB (29% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575301094_343178.jpg could save 27.7KiB (37% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575030205_343178.jpg could save 27.4KiB (35% reduction).
Compressing https://game-debate.com/images/homePageTiles/halo-reach-tile-large.jpg could save 26.4KiB (30% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575196158_343178.jpg could save 26.2KiB (31% reduction).
Compressing https://game-debate.com/images/homePageTiles/graphics-card-tile-small.jpg could save 25.6KiB (44% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575032728_343178.jpg could save 18.7KiB (28% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1574960626_343178.png could save 18.2KiB (22% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1574962370_343178.jpg could save 18.2KiB (33% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575191252_343178.jpg could save 17.8KiB (41% reduction).
Compressing https://game-debate.com/images/homePageTiles/gga-2…iveaway-tile-small.jpg could save 17KiB (35% reduction).
Compressing https://game-debate.com/api/img/blog/top/27860/305 could save 8KiB (43% reduction).
Compressing https://game-debate.com/api/img/blog/top/27808/305 could save 6.7KiB (44% reduction).
Compressing https://game-debate.com/api/img/blog/top/28054/305 could save 6.5KiB (35% reduction).
Compressing https://game-debate.com/api/img/blog/top/28041/305 could save 5.1KiB (33% reduction).
Compressing https://game-debate.com/api/img/blog/top/28045/305 could save 3.5KiB (27% reduction).
Compressing https://game-debate.com/api/img/newsByte/top/27982/80 could save 2.4KiB (40% reduction).
Compressing https://game-debate.com/api/img/newsByte/top/27992/80 could save 2.2KiB (43% reduction).
Compressing https://game-debate.com/api/img/newsByte/top/27990/80 could save 1.9KiB (40% reduction).
Compressing https://game-debate.com/api/img/newsByte/top/27985/80 could save 1.5KiB (32% reduction).
Compressing and resizing https://game-debate.com/images/miniBtns/uk.png could save 1KiB (63% reduction).
Compressing https://game-debate.com/api/img/newsByte/top/27991/80 could save 926B (29% reduction).
Compressing https://game-debate.com/images/miniBtns/globalw.png could save 910B (45% reduction).
Compressing https://game-debate.com/images/site-logos/GD.png could save 832B (49% reduction).
Compressing https://game-debate.com/images/site-logos/PD.png could save 814B (47% reduction).
Compressing https://game-debate.com/images/site-logos/PS.png could save 749B (33% reduction).
Compressing https://game-debate.com/images/game-debate-small.png could save 536B (17% reduction).
Compressing https://game-debate.com/pic.php?g_id=35787&game=Th…uter%20Worlds&size=low could save 480B (13% reduction).
Compressing https://game-debate.com/pic.php?g_id=9339&size=low could save 469B (13% reduction).
Compressing https://game-debate.com/pic.php?g_id=35847&size=low could save 441B (13% reduction).
Compressing https://game-debate.com/pic.php?g_id=36061&size=low could save 438B (13% reduction).
Compressing https://game-debate.com/pic.php?g_id=36316&size=low could save 433B (12% reduction).
Compressing https://game-debate.com/pic.php?g_id=651&size=low could save 415B (16% reduction).
Compressing https://game-debate.com/pic.php?g_id=35520&size=low could save 412B (14% reduction).
Compressing https://game-debate.com/pic.php?g_id=35631&size=low could save 408B (12% reduction).
Compressing https://game-debate.com/pic.php?g_id=17044&size=low could save 403B (13% reduction).
Compressing https://game-debate.com/pic.php?g_id=33455&game=GreedFall&size=low could save 392B (14% reduction).
Compressing https://game-debate.com/pic.php?g_id=17043&game=Dishonored%20II&size=low could save 374B (16% reduction).
Compressing and resizing https://game-debate.com/images/miniBtns/usa.png could save 149B (27% reduction).
priority - 14 Eliminate render-blocking JavaScript and CSS in above-the-fold content
Your page has 6 blocking script resources and 18 blocking CSS resources. This causes a delay in rendering your page.
None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.
Remove render-blocking JavaScript:
https://code.jquery.com/jquery-3.4.1.min.js
https://cdnjs.cloudflare.com/ajax/libs/qtip2/3.0.3/jquery.qtip.min.js
https://unpkg.com/popper.js@1
https://unpkg.com/tippy.js@5
https://game-debate.com/scripts/select2-v4.min.js
Optimize CSS Delivery of the following:
https://game-debate.com/styles/2019/main2019.css?1575034499
https://fonts.googleapis.com/css?family=Orbitron:4…0,700,900&display=swap
https://fonts.googleapis.com/css?family=Open+Sans:300,400&display=swap
https://fonts.googleapis.com/css?family=Raleway:10…0,400,500&display=swap
https://fonts.googleapis.com/css?family=RobotoDraf…0,400,500&display=swap
https://fonts.googleapis.com/css?family=Montserrat…,700,700i&display=swap
https://game-debate.com/styles/wideTopBarNav.css?1550658676
https://game-debate.com/styles/homePageRedesign.css?1572261444
https://cdnjs.cloudflare.com/ajax/libs/toastr.js/latest/css/toastr.min.css
https://cdnjs.cloudflare.com/ajax/libs/qtip2/3.0.3/jquery.qtip.min.css
https://unpkg.com/tippy.js@5/dist/svg-arrow.css
https://unpkg.com/tippy.js@4/themes/light.css
https://cdnjs.cloudflare.com/ajax/libs/select2/4.0.3/css/select2.min.css
https://www.game-debate.com/styles/font-icons.css?49
https://game-debate.com/styles/2019/percentCircles.css?1569404046
https://game-debate.com/views/nav/mainNav/mainNav.css?1550509629
https://cdnjs.cloudflare.com/ajax/libs/font-awesom…/font-awesome.min.css?
priority - 8 Reduce server response time
In our test, your server responded in 0.35 seconds.
There are many factors that can slow down your server response time. Please read our recommendations to learn how you can monitor and measure where your server is spending the most time.
priority - 2 Leverage browser caching
Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.
Leverage browser caching for the following cacheable resources:
https://www.googletagservices.com/activeview/js/cu…osd.js?cb=%2Fr20100101 (50 minutes)
https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js (60 minutes)
https://js-agent.newrelic.com/nr-1153.min.js (2 hours)
https://ssl.google-analytics.com/ga.js (2 hours)
game-debate.com Desktop Resources
Total Resources | 138 |
Number of Hosts | 17 |
Static Resources | 110 |
JavaScript Resources | 28 |
CSS Resources | 22 |
game-debate.com Desktop Resource Breakdown
game-debate.com mobile page speed rank
Last tested: 2019-12-02
game-debate.com Mobile Speed Test Quick Summary
priority - 69 Optimize images
Properly formatting and compressing images can save many bytes of data.
Optimize the following images to reduce their size by 675.8KiB (35% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575193144_343178.jpg could save 57.3KiB (42% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1571325966_343178.jpg could save 41.8KiB (42% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575045405_343178.jpg could save 39.8KiB (37% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575280952_343178.jpg could save 38KiB (34% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575288478_343178.jpg could save 37.5KiB (33% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575036200_343178.jpg could save 37.3KiB (33% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575040314_343178.jpg could save 33.6KiB (41% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575024977_343178.jpg could save 30.7KiB (35% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1574944675_343178.jpg could save 30.2KiB (29% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575301094_343178.jpg could save 27.7KiB (37% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575030205_343178.jpg could save 27.4KiB (35% reduction).
Compressing https://game-debate.com/images/homePageTiles/halo-reach-tile-large.jpg could save 26.4KiB (30% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575196158_343178.jpg could save 26.2KiB (31% reduction).
Compressing https://game-debate.com/images/homePageTiles/graphics-card-tile-small.jpg could save 25.6KiB (44% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575032728_343178.jpg could save 18.7KiB (28% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1574960626_343178.png could save 18.2KiB (22% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1574962370_343178.jpg could save 18.2KiB (33% reduction).
Compressing https://game-debate.com/images/blog/top/top__id1575191252_343178.jpg could save 17.8KiB (41% reduction).
Compressing https://game-debate.com/images/homePageTiles/gga-2…iveaway-tile-small.jpg could save 17KiB (35% reduction).
Compressing https://game-debate.com/api/img/blog/top/27860/305 could save 8KiB (43% reduction).
Compressing https://game-debate.com/api/img/blog/top/27808/305 could save 6.7KiB (44% reduction).
Compressing https://game-debate.com/api/img/blog/top/28054/305 could save 6.5KiB (35% reduction).
Compressing https://game-debate.com/api/img/blog/top/28041/305 could save 5.1KiB (33% reduction).
Compressing https://game-debate.com/api/img/blog/top/28045/305 could save 3.5KiB (27% reduction).
Compressing https://game-debate.com/api/img/newsByte/top/27982/80 could save 2.4KiB (40% reduction).
Compressing https://game-debate.com/api/img/newsByte/top/27992/80 could save 2.2KiB (43% reduction).
Compressing https://game-debate.com/api/img/newsByte/top/27990/80 could save 1.9KiB (40% reduction).
Compressing https://game-debate.com/api/img/newsByte/top/27985/80 could save 1.5KiB (32% reduction).
Compressing https://game-debate.com/api/img/newsByte/top/27991/80 could save 926B (29% reduction).
Compressing https://game-debate.com/images/miniBtns/globalw.png could save 910B (45% reduction).
Compressing https://game-debate.com/images/site-logos/GD.png could save 832B (49% reduction).
Compressing https://game-debate.com/images/site-logos/PD.png could save 814B (47% reduction).
Compressing https://game-debate.com/images/site-logos/PS.png could save 749B (33% reduction).
Compressing https://game-debate.com/images/game-debate-small.png could save 536B (17% reduction).
Compressing https://game-debate.com/pic.php?g_id=35787&game=Th…uter%20Worlds&size=low could save 480B (13% reduction).
Compressing https://game-debate.com/pic.php?g_id=9339&size=low could save 469B (13% reduction).
Compressing https://game-debate.com/pic.php?g_id=35847&size=low could save 441B (13% reduction).
Compressing https://game-debate.com/pic.php?g_id=36061&size=low could save 438B (13% reduction).
Compressing https://game-debate.com/pic.php?g_id=36316&size=low could save 433B (12% reduction).
Compressing https://game-debate.com/pic.php?g_id=651&size=low could save 415B (16% reduction).
Compressing https://game-debate.com/pic.php?g_id=35520&size=low could save 412B (14% reduction).
Compressing https://game-debate.com/pic.php?g_id=35631&size=low could save 408B (12% reduction).
Compressing https://game-debate.com/pic.php?g_id=17044&size=low could save 403B (13% reduction).
Compressing https://game-debate.com/pic.php?g_id=33455&game=GreedFall&size=low could save 392B (14% reduction).
Compressing https://game-debate.com/pic.php?g_id=17043&game=Dishonored%20II&size=low could save 374B (16% reduction).
priority - 56 Eliminate render-blocking JavaScript and CSS in above-the-fold content
Your page has 6 blocking script resources and 18 blocking CSS resources. This causes a delay in rendering your page.
None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.
Remove render-blocking JavaScript:
https://code.jquery.com/jquery-3.4.1.min.js
https://cdnjs.cloudflare.com/ajax/libs/qtip2/3.0.3/jquery.qtip.min.js
https://unpkg.com/popper.js@1
https://unpkg.com/tippy.js@5
https://game-debate.com/scripts/select2-v4.min.js
Optimize CSS Delivery of the following:
https://game-debate.com/styles/2019/main2019.css?1575034499
https://fonts.googleapis.com/css?family=Orbitron:4…0,700,900&display=swap
https://fonts.googleapis.com/css?family=Open+Sans:300,400&display=swap
https://fonts.googleapis.com/css?family=Raleway:10…0,400,500&display=swap
https://fonts.googleapis.com/css?family=RobotoDraf…0,400,500&display=swap
https://fonts.googleapis.com/css?family=Montserrat…,700,700i&display=swap
https://game-debate.com/styles/wideTopBarNav.css?1550658676
https://game-debate.com/styles/homePageRedesign.css?1572261444
https://cdnjs.cloudflare.com/ajax/libs/toastr.js/latest/css/toastr.min.css
https://cdnjs.cloudflare.com/ajax/libs/qtip2/3.0.3/jquery.qtip.min.css
https://unpkg.com/tippy.js@5/dist/svg-arrow.css
https://unpkg.com/tippy.js@4/themes/light.css
https://cdnjs.cloudflare.com/ajax/libs/select2/4.0.3/css/select2.min.css
https://www.game-debate.com/styles/font-icons.css?49
https://game-debate.com/styles/2019/percentCircles.css?1569404046
https://game-debate.com/views/nav/mainNav/mainNav.css?1550509629
https://cdnjs.cloudflare.com/ajax/libs/font-awesom…/font-awesome.min.css?
priority - 12 Reduce server response time
In our test, your server responded in 0.33 seconds.
There are many factors that can slow down your server response time. Please read our recommendations to learn how you can monitor and measure where your server is spending the most time.
priority - 5 Leverage browser caching
Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.
Leverage browser caching for the following cacheable resources:
https://www.googletagservices.com/tag/js/gpt.js (15 minutes)
https://www.googletagservices.com/activeview/js/cu…osd.js?cb=%2Fr20100101 (50 minutes)
https://www.googletagservices.com/activeview/js/cu…ner.js?cache=r20110914 (50 minutes)
https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js (60 minutes)
https://js-agent.newrelic.com/nr-1153.min.js (2 hours)
https://ssl.google-analytics.com/ga.js (2 hours)
https://www.google-analytics.com/analytics.js (2 hours)
priority - 0 Enable compression
Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.
Enable compression for the following resources to reduce their transfer size by 1.2KiB (45% reduction).
Compressing https://us-u.openx.net/w/1.0/pd?ph=bbb82fae-1d27-4…GIIpYwd0YBlbY778VxXtQw could save 346B (43% reduction).
Compressing https://us-u.openx.net/w/1.0/pd?ph=bbb82fae-1d27-4…jzzZCwyvkEEfAH_koDN5lA could save 307B (43% reduction).
game-debate.com Mobile Resources
Total Resources | 241 |
Number of Hosts | 39 |
Static Resources | 127 |
JavaScript Resources | 40 |
CSS Resources | 24 |
game-debate.com Mobile Resource Breakdown
game-debate.com mobile page usability
Last tested: 2019-12-02
game-debate.com Mobile Usability Test Quick Summary
priority - 0 Size tap targets appropriately
Some of the links/buttons on your webpage may be too small for a user to easily tap on a touchscreen. Consider making these tap targets larger to provide a better user experience.
The following tap targets are close to other nearby tap targets and may need additional spacing around them.
<div id="abgc" class="abgc"></div>
is close to 1 other tap targets.<div id="abgc" class="abgc"></div>
is close to 1 other tap targets.The tap target
<a href="hardware/index…6-Core 3.6GHz">AMD - Ryzen 5…6-Core 3.6GHz</a>
and 4 others are close to other tap targets.game-debate.com similar domains
www.game-debate.net
www.game-debate.org
www.game-debate.info
www.game-debate.biz
www.game-debate.us
www.game-debate.mobi
www.ame-debate.com
www.game-debate.com
www.fame-debate.com
www.gfame-debate.com
www.fgame-debate.com
www.vame-debate.com
www.gvame-debate.com
www.vgame-debate.com
www.tame-debate.com
www.gtame-debate.com
www.tgame-debate.com
www.bame-debate.com
www.gbame-debate.com
www.bgame-debate.com
www.yame-debate.com
www.gyame-debate.com
www.ygame-debate.com
www.hame-debate.com
www.ghame-debate.com
www.hgame-debate.com
www.gme-debate.com
www.gqme-debate.com
www.gaqme-debate.com
www.gqame-debate.com
www.gwme-debate.com
www.gawme-debate.com
www.gwame-debate.com
www.gsme-debate.com
www.gasme-debate.com
www.gsame-debate.com
www.gzme-debate.com
www.gazme-debate.com
www.gzame-debate.com
www.gae-debate.com
www.gane-debate.com
www.gamne-debate.com
www.ganme-debate.com
www.gaje-debate.com
www.gamje-debate.com
www.gajme-debate.com
www.gake-debate.com
www.gamke-debate.com
www.gakme-debate.com
www.gam-debate.com
www.gamw-debate.com
www.gamew-debate.com
www.gamwe-debate.com
www.gams-debate.com
www.games-debate.com
www.gamse-debate.com
www.gamd-debate.com
www.gamed-debate.com
www.gamde-debate.com
www.gamr-debate.com
www.gamer-debate.com
www.gamre-debate.com
www.gamedebate.com
www.game-ebate.com
www.game-xebate.com
www.game-dxebate.com
www.game-xdebate.com
www.game-sebate.com
www.game-dsebate.com
www.game-sdebate.com
www.game-eebate.com
www.game-deebate.com
www.game-edebate.com
www.game-rebate.com
www.game-drebate.com
www.game-rdebate.com
www.game-febate.com
www.game-dfebate.com
www.game-fdebate.com
www.game-cebate.com
www.game-dcebate.com
www.game-cdebate.com
www.game-dbate.com
www.game-dwbate.com
www.game-dewbate.com
www.game-dwebate.com
www.game-dsbate.com
www.game-desbate.com
www.game-ddbate.com
www.game-dedbate.com
www.game-ddebate.com
www.game-drbate.com
www.game-derbate.com
www.game-deate.com
www.game-devate.com
www.game-debvate.com
www.game-devbate.com
www.game-degate.com
www.game-debgate.com
www.game-degbate.com
www.game-dehate.com
www.game-debhate.com
www.game-dehbate.com
www.game-denate.com
www.game-debnate.com
www.game-denbate.com
www.game-debte.com
www.game-debqte.com
www.game-debaqte.com
www.game-debqate.com
www.game-debwte.com
www.game-debawte.com
www.game-debwate.com
www.game-debste.com
www.game-debaste.com
www.game-debsate.com
www.game-debzte.com
www.game-debazte.com
www.game-debzate.com
www.game-debae.com
www.game-debare.com
www.game-debatre.com
www.game-debarte.com
www.game-debafe.com
www.game-debatfe.com
www.game-debafte.com
www.game-debage.com
www.game-debatge.com
www.game-debagte.com
www.game-debaye.com
www.game-debatye.com
www.game-debayte.com
www.game-debat.com
www.game-debatw.com
www.game-debatew.com
www.game-debatwe.com
www.game-debats.com
www.game-debates.com
www.game-debatse.com
www.game-debatd.com
www.game-debated.com
www.game-debatde.com
www.game-debatr.com
www.game-debater.com
www.game-debate.con
game-debate.com Ping
Ping is a networking utility tool to test if a particular host is reachable. It is a diagnostic that checks reachability of a host on an Internet Protocol (IP) network. In a computer network, a ping test is a way of sending messages from one host to another. Aside from checking if the host is connected to a network, ping also gives indicators of the reliability and general speed of the connection.
game-debate.com TRACEROUTE
Traceroute is a network diagnostic tool used to track the pathway taken by a packet on an IP network from source to destination. Traceroute also records the time taken for each hop the packet makes during its route to the destination. Traceroute uses ICMP (Internet Control Message Protocol) echo packets with variable time to live values. The response time of each hop is calculated. To guarantee accuracy, each hop is queried multiple times (usually three times) to better measure the response of that particular hop.