GAME.CITY Game.City - Playing with Fire Game for Free


game.city website information.

game.city domain name is registered by .CITY top-level domain registry. See the other sites registred in .CITY domain zone.

No name server records were found.

According to Alexa traffic rank the highest website game.city position was 183545 (in the world). The lowest Alexa rank position was 999209. Current position of game.city in Alexa rank database is below 1 million.

Website game.city Desktop speed measurement score (90/100) is better than the results of 88.96% of other sites and shows that the page is performing great on desktop computers.

game.city Mobile usability score (87/100) is better than the results of 28.3% of other sites and means that the page is mobile-friendly.

Mobile speed measurement score of game.city (73/100) is better than the results of 81.47% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.

Weekly Rank Report

DateRankChange
Apr-19-2024 N/AN/A
Apr-18-2024 N/AN/A
Apr-17-2024 N/AN/A
Apr-16-2024 N/AN/A
Apr-15-2024 N/AN/A
Apr-14-2024 N/AN/A
Apr-13-2024 N/AN/A

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game.city Rank History

Alexa can identify the popularity of a website as well as its competitors. It is important for website owners and bloggers to know their Alexa ranking because it shows how many visitors have viewed their web page. It gives them a clear idea of how popular their website is on the internet and the ranking of their competitors.



game.city whois

WHOIS is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system, but is also used for a wider range of other information.


Domain Name: game.city
Registry Domain ID: 94c3b921abfc491dbc48f5420166bae0-DONUTS
Registrar WHOIS Server: whois.godaddy.com/
Registrar URL: http://www.godaddy.com/domains/search.aspx?ci=8990
Updated Date: 2022-08-14T13:44:29Z
Creation Date: 2016-06-30T13:44:25Z
Registry Expiry Date: 2023-06-30T13:44:25Z
Registrar: GoDaddy.com, LLC
Registrar IANA ID: 146
Registrar Abuse Contact Email: abuse@godaddy.com
Registrar Abuse Contact Phone: +1.4806242505
Domain Status: clientDeleteProhibited https://icann.org/epp#clientDeleteProhibited
Domain Status: clientRenewProhibited https://icann.org/epp#clientRenewProhibited
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Domain Status: clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited
Registry Registrant ID: REDACTED FOR PRIVACY
Registrant Name: REDACTED FOR PRIVACY
Registrant Organization: Domains By Proxy, LLC
Registrant Street: REDACTED FOR PRIVACY
Registrant City: REDACTED FOR PRIVACY
Registrant State/Province: Arizona
Registrant Postal Code: REDACTED FOR PRIVACY
Registrant Country: US
Registrant Phone: REDACTED FOR PRIVACY
Registrant Phone Ext: REDACTED FOR PRIVACY
Registrant Fax: REDACTED FOR PRIVACY
Registrant Fax Ext: REDACTED FOR PRIVACY
Registrant Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name.
Registry Admin ID: REDACTED FOR PRIVACY
Admin Name: REDACTED FOR PRIVACY
Admin Organization: REDACTED FOR PRIVACY
Admin Street: REDACTED FOR PRIVACY
Admin City: REDACTED FOR PRIVACY
Admin State/Province: REDACTED FOR PRIVACY
Admin Postal Code: REDACTED FOR PRIVACY
Admin Country: REDACTED FOR PRIVACY
Admin Phone: REDACTED FOR PRIVACY
Admin Phone Ext: REDACTED FOR PRIVACY
Admin Fax: REDACTED FOR PRIVACY
Admin Fax Ext: REDACTED FOR PRIVACY
Admin Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name.
Registry Tech ID: REDACTED FOR PRIVACY
Tech Name: REDACTED FOR PRIVACY
Tech Organization: REDACTED FOR PRIVACY
Tech Street: REDACTED FOR PRIVACY
Tech City: REDACTED FOR PRIVACY
Tech State/Province: REDACTED FOR PRIVACY
Tech Postal Code: REDACTED FOR PRIVACY
Tech Country: REDACTED FOR PRIVACY
Tech Phone: REDACTED FOR PRIVACY
Tech Phone Ext: REDACTED FOR PRIVACY
Tech Fax: REDACTED FOR PRIVACY
Tech Fax Ext: REDACTED FOR PRIVACY
Tech Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name.
Name Server: rose.ns.cloudflare.com
Name Server: vern.ns.cloudflare.com
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of WHOIS database: 2022-09-30T23:05:15Z

game.city server information

Servers Location

IP Address
Country
Region
City

game.city desktop page speed rank

Last tested: 2019-02-13


Desktop Speed Good
90/100

game.city Desktop Speed Test Quick Summary


priority - 8 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 1 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Optimize CSS Delivery of the following:

https://fonts.googleapis.com/css?family=Audiowide|Jura

priority - 1 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

https://www.adobe.com/images/shared/download_buttons/get_flash_player.gif (3.1 minutes)
https://www.googletagmanager.com/gtag/js?id=UA-108344265-1 (15 minutes)
https://www.google-analytics.com/analytics.js (2 hours)

priority - 0 Reduce server response time

In our test, your server responded in 0.24 seconds.

There are many factors that can slow down your server response time. Please read our recommendations to learn how you can monitor and measure where your server is spending the most time.

priority - 0 Minify HTML

Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.

Minify HTML for the following resources to reduce their size by 274B (14% reduction).

Minifying https://game.city/ could save 274B (14% reduction) after compression.

game.city Desktop Resources

Total Resources10
Number of Hosts6
Static Resources4
JavaScript Resources2
CSS Resources1

game.city Desktop Resource Breakdown

game.city mobile page speed rank

Last tested: 2019-02-13


Mobile Speed Medium
73/100

game.city Mobile Speed Test Quick Summary


priority - 32 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 1 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Optimize CSS Delivery of the following:

https://fonts.googleapis.com/css?family=Audiowide|Jura

priority - 2 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

https://www.adobe.com/images/shared/download_buttons/get_flash_player.gif (14.5 minutes)
https://www.googletagmanager.com/gtag/js?id=UA-108344265-1 (15 minutes)
https://www.google-analytics.com/analytics.js (2 hours)

priority - 1 Reduce server response time

In our test, your server responded in 0.27 seconds.

There are many factors that can slow down your server response time. Please read our recommendations to learn how you can monitor and measure where your server is spending the most time.

priority - 0 Minify HTML

Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.

Minify HTML for the following resources to reduce their size by 274B (14% reduction).

Minifying https://game.city/ could save 274B (14% reduction) after compression.

game.city Mobile Resources

Total Resources10
Number of Hosts6
Static Resources4
JavaScript Resources2
CSS Resources1

game.city Mobile Resource Breakdown

game.city mobile page usability

Last tested: 2019-02-13


Mobile Usability Good
87/100

game.city Mobile Usability Test Quick Summary


priority - 10 Configure the viewport

Your page does not have a viewport specified. This causes mobile devices to render your page as it would appear on a desktop browser, scaling it down to fit on a mobile screen. Configure a viewport to allow your page to render properly on all devices.

Configure a viewport for this page.

priority - 3 Avoid plugins

Your page uses plugins, which prevents portions of your page from being used on many platforms. Find alternatives for plugin based content to increase compatibility.

Find alternatives for the following Flash plugins.

https://game.city/playingwithfire2GameCity.swf (118 x 26).

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game.city Ping

Ping is a networking utility tool to test if a particular host is reachable. It is a diagnostic that checks reachability of a host on an Internet Protocol (IP) network. In a computer network, a ping test is a way of sending messages from one host to another. Aside from checking if the host is connected to a network, ping also gives indicators of the reliability and general speed of the connection.


game.city TRACEROUTE

Traceroute is a network diagnostic tool used to track the pathway taken by a packet on an IP network from source to destination. Traceroute also records the time taken for each hop the packet makes during its route to the destination. Traceroute uses ICMP (Internet Control Message Protocol) echo packets with variable time to live values. The response time of each hop is calculated. To guarantee accuracy, each hop is queried multiple times (usually three times) to better measure the response of that particular hop.