GAME.CO.UK GAME | Gaming Specialist For Consoles, Games & Accessories!


game.co.uk website information.

game.co.uk domain name is registered by .UK top-level domain registry. See the other sites registred in .UK domain zone.

Following name servers are specified for game.co.uk domain:

  • ns1.game.net
  • ns3.game.net
  • ns2.game.net

and probably website game.co.uk is hosted by AKAMAI-AS - Akamai Technologies, Inc., US web hosting company. Check the complete list of other most popular websites hosted by AKAMAI-AS - Akamai Technologies, Inc., US hosting company.

According to Alexa traffic rank the highest website game.co.uk position was 1865 (in the world). The lowest Alexa rank position was 628948. Now website game.co.uk ranked in Alexa database as number 364350 (in the world).

Website game.co.uk Desktop speed measurement score (53/100) is better than the results of 27.05% of other sites shows that the page desktop performance can be improved.

game.co.uk Mobile usability score (98/100) is better than the results of 55.61% of other sites and means that the page is mobile-friendly.

Mobile speed measurement score of game.co.uk (36/100) is better than the results of 14.78% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.

Weekly Rank Report

DateRankChange
Dec-03-2021 364,350-352,521
Dec-02-2021 11,829174,157
Dec-01-2021 185,986225,530
Nov-30-2021 411,516-23,144
Nov-29-2021 388,372-347,076
Nov-28-2021 41,296N/A
Nov-27-2021 N/AN/A

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game.co.uk Rank History

Alexa can identify the popularity of a website as well as its competitors. It is important for website owners and bloggers to know their Alexa ranking because it shows how many visitors have viewed their web page. It gives them a clear idea of how popular their website is on the internet and the ranking of their competitors.



game.co.uk whois

WHOIS is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system, but is also used for a wider range of other information.


Domain name:
game.co.uk

Data validation:
Nominet was able to match the registrant's name and address against a 3rd party data source on 28-Aug-2020

Registrar:
CSC Corporate Domains, Inc [Tag = CSC-CORP-DOMAINS]
URL: https://www.cscdbs.com

Relevant dates:
Registered on: before Aug-1996
Expiry date: 03-Oct-2021
Last updated: 29-Sep-2020

Registration status:
Registered until expiry date.

Name servers:
ns1.game.net
ns2.game.net
ns3.game.net

WHOIS lookup made at 00:29:47 25-Apr-2021

--
This WHOIS information is provided for free by Nominet UK the central registry
for .uk domain names. This information and the .uk WHOIS are:

Copyright Nominet UK 1996 - 2021.

You may not access the .uk WHOIS or use any data from it except as permitted
by the terms of use available in full at https://www.nominet.uk/whoisterms,
which includes restrictions on: (A) use of the data for advertising, or its
repackaging, recompilation, redistribution or reuse (B) obscuring, removing
or hiding any or all of this notice and (C) exceeding query rate or volume
limits. The data is provided on an 'as-is' basis and may lag behind the
register. Access may be withdrawn or restricted at any time.

game.co.uk server information

Servers Location

IP Address
213.221.161.112
Region
England
City
Basingstoke

game.co.uk desktop page speed rank

Last tested: 2019-12-03


Desktop Speed Bad
53/100

game.co.uk Desktop Speed Test Quick Summary


priority - 39 Optimize images

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Optimize the following images to reduce their size by 383.2KiB (83% reduction).

Compressing and resizing https://assets.game.net/footer/waystoPay.png could save 244.7KiB (95% reduction).
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priority - 27 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

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https://assets.game.net/bootstrap/css/game-bootstrap-v2.css (expiration not specified)
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https://assets.game.net/footer/appleStore.png (expiration not specified)
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https://assets.game.net/footer/googlePlay.png (expiration not specified)
https://assets.game.net/footer/insomnia.png (expiration not specified)
https://assets.game.net/footer/paypalcredit.png (expiration not specified)
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https://assets.game.net/prod/7.00.1368.3480/dt/js/home.min.js (expiration not specified)
https://assets.game.net/prod/7.00.1368.3480/dt/sha…ompiled/css/shared.css (expiration not specified)
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https://assets.game.net/prod/7.00.1368.3480/dt/sha…/cloudinary-gallery.js (expiration not specified)
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https://assets.game.net/prod/7.00.1368.3480/dt/shared/js/cookiePolicy.js (expiration not specified)
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priority - 24 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 20 blocking script resources and 33 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Remove render-blocking JavaScript:

https://assets.game.net/js/jquery-3.2.1.min.js
https://img.game.co.uk/hub/bootstrap/js/bootstrap.min.js
https://assets.game.net/js/newrelic_live.js
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https://assets.game.net/js/slick.min.js
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https://unpkg.com/cloudinary-video-player@1.2.1/di…ld-video-player.min.js
https://assets.game.net/js/jquery.browser.detection.min.js
https://assets.game.net/features/homepage/js/homepageAjaxv2.js
https://assets.game.net/js/dotdotdot.js
https://assets.game.net/js/slick.min.js
https://assets.game.net/prod/7.00.1368.3480/dt/js/global.min.js
https://www.game.co.uk/wcsstore7.00.1368.3480/Safe…compiled/global.min.js
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Optimize CSS Delivery of the following:

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https://assets.game.net/prod/_overrides/dt/css/headerFooter.css
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https://fonts.googleapis.com/css?family=Open+Sans:400,700
https://assets.game.net/bootstrap/css/game-bootstrap-v2.css
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https://fonts.googleapis.com/css?family=Open+Sans:400,700
https://assets.game.net/prod/7.00.1368.3480/dt/sha…ompiled/css/shared.css
https://fonts.googleapis.com/css?family=Open+Sans+Condensed:700
https://fonts.googleapis.com/css?family=Open+Sans:400,700
https://assets.game.net/features/topNav/css/topNav2018.css
https://use.fontawesome.com/releases/v5.6.3/css/all.css
https://assets.game.net/css/slick.css
https://unpkg.com/cloudinary-video-player@1.2.1/di…d-video-player.min.css
https://assets.game.net/features/homepage/css/homepageAjax.css
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priority - 2 Minify JavaScript

Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 21.3KiB (25% reduction).

Minifying https://assets.game.net/prod/7.00.1368.3480/dt/js/global.min.js could save 11.8KiB (28% reduction) after compression.
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priority - 2 Prioritize visible content

Your page requires additional network round trips to render the above-the-fold content. For best performance, reduce the amount of HTML needed to render above-the-fold content.

The entire HTML response was not sufficient to render the above-the-fold content. This usually indicates that additional resources, loaded after HTML parsing, were required to render above-the-fold content. Prioritize visible content that is needed for rendering above-the-fold by including it directly in the HTML response.

Only about 5% of the final above-the-fold content could be rendered with the full HTML response.
Click to see the screenshot with only the HTML response:

priority - 0 Minify HTML

Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.

Minify HTML for the following resources to reduce their size by 3.1KiB (16% reduction).

Minifying https://www.game.co.uk/ could save 3.1KiB (16% reduction) after compression.

priority - 0 Minify CSS

Compacting CSS code can save many bytes of data and speed up download and parse times.

Minify CSS for the following resources to reduce their size by 1.1KiB (23% reduction).

Minifying https://assets.game.net/prod/_overrides/dt/css/homePage.css could save 764B (40% reduction) after compression.
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game.co.uk Desktop Resources

Total Resources241
Number of Hosts73
Static Resources72
JavaScript Resources66
CSS Resources22

game.co.uk Desktop Resource Breakdown

game.co.uk mobile page speed rank

Last tested: 2019-12-04


Mobile Speed Bad
36/100

game.co.uk Mobile Speed Test Quick Summary


priority - 80 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 20 blocking script resources and 28 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Remove render-blocking JavaScript:

https://assets.game.net/js/jquery-3.2.1.min.js
https://assets.game.net/prod/7.00.1368.3480/dt/shared/compiled/js/shared.js
https://assets.game.net/js/jquery-3.2.1.min.js
https://img.game.co.uk/hub/bootstrap/js/bootstrap.min.js
https://assets.game.net/js/newrelic_live.js
https://assets.game.net/prod/7.00.1368.3480/dt/sha…oudinary-jquery.min.js
https://assets.game.net/prod/7.00.1368.3480/dt/shared/js/cloudinary.js
https://assets.game.net/prod/7.00.1368.3480/dt/sha…/cloudinary-gallery.js
https://assets.game.net/js/slick.min.js
https://unpkg.com/cloudinary-core@2.6.3/cloudinary-core-shrinkwrap.min.js
https://unpkg.com/cloudinary-video-player@1.2.1/di…ld-video-player.min.js
https://assets.game.net/js/jquery.browser.detection.min.js
https://assets.game.net/features/homepage/js/homepageAjaxv2.js
https://assets.game.net/js/dotdotdot.js
https://assets.game.net/js/slick.min.js
https://assets.game.net/prod/7.00.1368.3480/dt/shared/js/cookiePolicy.js
https://www.game.co.uk/wcsstore7.00.1368.3480/Safe…compiled/global.min.js
https://www.game.co.uk/wcsstore/coremetrics/eluminate-dummy.js
https://www.game.co.uk/wcsstore/coremetrics/cmcustom.js
https://assets.game.net/prod/7.00.1368.3480/mb/js//lib/require.js

Optimize CSS Delivery of the following:

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https://assets.game.net/prod/7.00.1368.3480/mb/css//main.css
https://assets.game.net/prod/_overrides/mb/css/main.css
https://fonts.googleapis.com/css?family=Open+Sans:400,700
https://img.game.co.uk/fonts/GAME-UI-2016-Mob/font-GAME-UI-2016-Mob.00.css
https://assets.game.net/prod/_overrides/mb/css/gameFixes.css
https://assets.game.net/prod/_overrides/BuyButtons/pdp_buyButtons.css
https://assets.game.net/prod/_overrides/mb/css/mobileHeaderCss.css
https://img.game.co.uk/hub/bootstrap/css/game-bootstrap-v2.css
https://assets.game.net/prod/7.00.1368.3480/dt/sha…ompiled/css/shared.css
https://fonts.googleapis.com/css?family=Open+Sans+Condensed:700
https://fonts.googleapis.com/css?family=Open+Sans:400,700
https://fonts.googleapis.com/css?family=Montserrat…00,500,600,700,800,900
https://assets.game.net/css/slick.css
https://use.fontawesome.com/releases/v5.6.3/css/all.css
https://unpkg.com/cloudinary-video-player@1.2.1/di…d-video-player.min.css
https://assets.game.net/features/homepage/css/homepageAjax.css
https://assets.game.net/css/slick.css
https://assets.game.net/css/slick-theme.css
https://use.fontawesome.com/releases/v5.7.1/css/all.css
https://assets.game.net/bootstrap/css/bootstrap5col.css
https://fonts.googleapis.com/css?family=Montserrat:400,700,800,900
https://www.game.co.uk/wcsstore7.00.1368.3480/Safe…ompiled/global.min.css
https://fonts.googleapis.com/css?family=Open+Sans:400,700
https://img.game.co.uk/fonts/GAME-UI-2016-Mob/font-GAME-UI-2016-Mob.00.css
https://fonts.googleapis.com/css?family=Open+Sans+Condensed:700
https://img.game.co.uk/hub/bootstrap/css/game-bootstrap-v2.css
https://fonts.googleapis.com/css?family=Montserrat:400,600,700,800,900

priority - 51 Optimize images

Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 493.3KiB (50% reduction).

Compressing and resizing https://assets.game.net/footer/waystoPay.png could save 234.3KiB (91% reduction).
Compressing https://cdn.game.net/image/upload/dpr_auto,f_auto,…d/RedDead2-Acco-mb.jpg could save 51.8KiB (28% reduction).
Compressing and resizing https://assets.game.net/footer/paypalcredit.png could save 43.4KiB (91% reduction).
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Compressing https://cdn.game.net/image/upload/dpr_auto,f_auto,…/BOGOHP-Cod-NFS-mb.jpg could save 38.5KiB (29% reduction).
Compressing and resizing https://assets.game.net/footer/googlePlay.png could save 31KiB (87% reduction).
Compressing https://cdn.game.net/image/upload/w_750,f_auto,q_a…sc/SwKart-XBStar-E.jpg could save 16.4KiB (31% reduction).
Compressing and resizing https://assets.game.net/footer/belong.png could save 10.6KiB (80% reduction).
Compressing https://cdn.game.net/image/upload/dpr_auto,f_auto,…5/3/8/753812_gen_a.png could save 5.9KiB (32% reduction).
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Compressing https://cdn.game.net/image/upload/dpr_auto,f_auto,…4/4/3/744374_gen_a.png could save 4.8KiB (31% reduction).
Compressing https://cdn.game.net/image/upload/dpr_auto,f_auto,…4/4/3/744370_gen_a.png could save 4.5KiB (31% reduction).
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Compressing https://cdn.game.net/image/upload/dpr_auto,f_auto,…8/1/0/281066_gen_a.png could save 2.6KiB (27% reduction).

priority - 42 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

https://assets.game.net/bootstrap/css/bootstrap5col.css (expiration not specified)
https://assets.game.net/css/slick-theme.css (expiration not specified)
https://assets.game.net/css/slick.css (expiration not specified)
https://assets.game.net/features/homepage/css/homepageAjax.css (expiration not specified)
https://assets.game.net/features/homepage/js/homepageAjaxv2.js (expiration not specified)
https://assets.game.net/footer/appleStore.png (expiration not specified)
https://assets.game.net/footer/belong.png (expiration not specified)
https://assets.game.net/footer/eliteLogo.png (expiration not specified)
https://assets.game.net/footer/googlePlay.png (expiration not specified)
https://assets.game.net/footer/insomnia.png (expiration not specified)
https://assets.game.net/footer/paypalcredit.png (expiration not specified)
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https://assets.game.net/footer/waystoPay.png (expiration not specified)
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https://assets.game.net/js/jquery.browser.detection.min.js (expiration not specified)
https://assets.game.net/js/newrelic_extras.js (expiration not specified)
https://assets.game.net/js/newrelic_live.js (expiration not specified)
https://assets.game.net/js/slick.min.js (expiration not specified)
https://assets.game.net/js/tealeaf.js (expiration not specified)
https://assets.game.net/prod/7.00.1368.3480/dt/sha…ompiled/css/shared.css (expiration not specified)
https://assets.game.net/prod/7.00.1368.3480/dt/shared/compiled/js/shared.js (expiration not specified)
https://assets.game.net/prod/7.00.1368.3480/dt/sha…/cloudinary-gallery.js (expiration not specified)
https://assets.game.net/prod/7.00.1368.3480/dt/sha…oudinary-jquery.min.js (expiration not specified)
https://assets.game.net/prod/7.00.1368.3480/dt/shared/js/cloudinary.js (expiration not specified)
https://assets.game.net/prod/7.00.1368.3480/dt/shared/js/cookiePolicy.js (expiration not specified)
https://assets.game.net/prod/7.00.1368.3480/mb/css//main.css (expiration not specified)
https://assets.game.net/prod/7.00.1368.3480/mb/js/…agesloaded.pkgd.min.js (expiration not specified)
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https://assets.game.net/prod/7.00.1368.3480/mb/js//lib/knockout.js (expiration not specified)
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https://assets.game.net/prod/7.00.1368.3480/mb/js//modules/main.js (expiration not specified)
https://assets.game.net/prod/_overrides/BuyButtons/pdp_buyButtons.css (expiration not specified)
https://assets.game.net/prod/_overrides/mb/css/gameFixes.css (expiration not specified)
https://assets.game.net/prod/_overrides/mb/css/main.css (expiration not specified)
https://assets.game.net/prod/_overrides/mb/css/mobileHeaderCss.css (expiration not specified)
https://assets.game.net/prod/_overrides/mb/js/game.js (expiration not specified)
https://assets.game.net/stage/_overrides/mb/js/mobileHeader.js (expiration not specified)
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https://www.game.co.uk/wcsstore/coremetrics/eluminate-dummy.js (expiration not specified)
https://www.game.co.uk/wcsstore7.00.1368.3480/Safe…ompiled/global.min.css (expiration not specified)
https://www.game.co.uk/wcsstore7.00.1368.3480/Safe…compiled/global.min.js (expiration not specified)
https://gamesupport.zendesk.com/embeddable/config (60 seconds)
https://static.hotjar.com/c/hotjar-185096.js?sv=5 (60 seconds)
https://www.redditstatic.com/ads/pixel.js (60 seconds)
https://ekr.zdassets.com/compose/web_widget/gamesupport.zendesk.com (10 minutes)
https://www.googletagmanager.com/gtag/js?id=AW-994349543 (15 minutes)
https://connect.facebook.net/en_US/fbevents.js (20 minutes)
https://connect.facebook.net/signals/config/169249…2994?v=2.9.14&r=stable (20 minutes)
https://connect.facebook.net/signals/config/425654…0162?v=2.9.14&r=stable (20 minutes)
https://bat.bing.com/bat.js (30 minutes)
https://static.zdassets.com/ekr/asset_composer.js (60 minutes)
https://www.google-analytics.com/plugins/ua/linkid.js (60 minutes)
https://www.googleadservices.com/pagead/conversion_async.js (60 minutes)
https://js-agent.newrelic.com/nr-spa-1044.min.js (2 hours)
https://ssl.google-analytics.com/analytics.js (2 hours)
https://s.btstatic.com/tag.js (4 hours)

priority - 10 Avoid landing page redirects

Your page has 2 redirects. Redirects introduce additional delays before the page can be loaded.

Avoid landing page redirects for the following chain of redirected URLs.

http://game.co.uk/
https://www.game.co.uk/
https://www.game.co.uk/m/

priority - 8 Prioritize visible content

Your page requires additional network round trips to render the above-the-fold content. For best performance, reduce the amount of HTML needed to render above-the-fold content.

The entire HTML response was not sufficient to render the above-the-fold content. This usually indicates that additional resources, loaded after HTML parsing, were required to render above-the-fold content. Prioritize visible content that is needed for rendering above-the-fold by including it directly in the HTML response.

Only about 8% of the final above-the-fold content could be rendered with the full HTML response.
Click to see the screenshot with only the HTML response:

priority - 2 Minify JavaScript

Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 20.5KiB (23% reduction).

Minifying https://assets.game.net/prod/7.00.1368.3480/mb/js//modules/main.js could save 11.7KiB (23% reduction) after compression.
Minifying https://www.game.co.uk/wcsstore7.00.1368.3480/Safe…compiled/global.min.js could save 3.9KiB (28% reduction) after compression.
Minifying https://assets.game.net/prod/7.00.1368.3480/dt/shared/compiled/js/shared.js could save 2.6KiB (19% reduction) after compression.
Minifying https://assets.game.net/prod/_overrides/mb/js/game.js could save 725B (24% reduction) after compression.
Minifying https://assets.game.net/features/homepage/js/homepageAjaxv2.js could save 569B (18% reduction) after compression.
Minifying https://assets.game.net/prod/7.00.1368.3480/dt/shared/js/cookiePolicy.js could save 292B (31% reduction) after compression.
Minifying https://www.game.co.uk/wcsstore/coremetrics/cmcustom.js could save 258B (66% reduction) after compression.
Minifying https://assets.game.net/prod/7.00.1368.3480/dt/shared/js/cloudinary.js could save 175B (13% reduction) after compression.
Minifying https://assets.game.net/features/homepage/merch/19…ver.js?_=1575461783830 could save 163B (27% reduction) after compression.
Minifying https://assets.game.net/js/jquery.browser.detection.min.js could save 126B (30% reduction) after compression.
Minifying https://assets.game.net/stage/_overrides/mb/js/mobileHeader.js could save 118B (14% reduction) after compression.

priority - 1 Minify CSS

Compacting CSS code can save many bytes of data and speed up download and parse times.

Minify CSS for the following resources to reduce their size by 6KiB (34% reduction).

Minifying https://assets.game.net/prod/_overrides/mb/css/main.css could save 3.8KiB (35% reduction) after compression.
Minifying https://assets.game.net/prod/_overrides/mb/css/gameFixes.css could save 1.3KiB (41% reduction) after compression.
Minifying https://assets.game.net/prod/_overrides/BuyButtons/pdp_buyButtons.css could save 579B (61% reduction) after compression.
Minifying https://assets.game.net/features/homepage/css/homepageAjax.css could save 243B (12% reduction) after compression.
Minifying https://assets.game.net/css/slick-theme.css could save 105B (12% reduction) after compression.

priority - 1 Minify HTML

Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.

Minify HTML for the following resources to reduce their size by 5.2KiB (17% reduction).

Minifying https://www.game.co.uk/m/ could save 5.2KiB (17% reduction) after compression.

game.co.uk Mobile Resources

Total Resources244
Number of Hosts49
Static Resources76
JavaScript Resources96
CSS Resources22

game.co.uk Mobile Resource Breakdown

game.co.uk mobile page usability

Last tested: 2019-12-04


Mobile Usability Good
98/100

game.co.uk Mobile Usability Test Quick Summary


priority - 1 Size tap targets appropriately

Some of the links/buttons on your webpage may be too small for a user to easily tap on a touchscreen. Consider making these tap targets larger to provide a better user experience.

The following tap targets are close to other nearby tap targets and may need additional spacing around them.

The tap target <a href="/en/deals/camp…nner0-_-BOGOHP">Buy one get on…selected games</a> is close to 1 other tap targets.

The tap target <a href="/en/deals/camp…nner0-_-BOGOHP">Buy one get on…selected games</a> is close to 1 other tap targets.

The tap target <li class="slick-active">1</li> and 5 others are close to other tap targets.

The tap target <li class="slick-active">1</li> and 1 others are close to other tap targets.

The tap target <button id="slick-slide-control10" type="button">1</button> and 5 others are close to other tap targets.

The tap target <li>2</li> and 9 others are close to other tap targets.

The tap target <i class="carouselPrev f…ft slick-arrow"> and 3 others are close to other tap targets.
The tap target <a href="/en/minecraft-…_-MinecraftPS4">XX.xx</a> and 1 others are close to other tap targets.
The tap target <div id="cookiePolicy" class="cookiePolicy">COOKIE POLICY…Close</div> is close to 1 other tap targets.

The tap target <a href="https://www.ga…HorizontalTab2">COOKIE POLICY</a> is close to 2 other tap targets.

The tap target <div class="right-1sM74 u-…tive u-noPrint">Help</div> is close to 3 other tap targets.

The tap target <button class="wrapper-AtBcr…erMobile-1Ets2">Help</button> is close to 3 other tap targets.

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game.co.uk Ping

Ping is a networking utility tool to test if a particular host is reachable. It is a diagnostic that checks reachability of a host on an Internet Protocol (IP) network. In a computer network, a ping test is a way of sending messages from one host to another. Aside from checking if the host is connected to a network, ping also gives indicators of the reliability and general speed of the connection.


game.co.uk TRACEROUTE

Traceroute is a network diagnostic tool used to track the pathway taken by a packet on an IP network from source to destination. Traceroute also records the time taken for each hop the packet makes during its route to the destination. Traceroute uses ICMP (Internet Control Message Protocol) echo packets with variable time to live values. The response time of each hop is calculated. To guarantee accuracy, each hop is queried multiple times (usually three times) to better measure the response of that particular hop.