GAMEBIZ.JP Social Game Info【ソーシャルゲームインフォ】


gamebiz.jp website information.

gamebiz.jp domain name is registered by .JP top-level domain registry. See the other sites registred in .JP domain zone.

No name server records were found.

and probably website gamebiz.jp is hosted by WIKIMEDIA - Wikimedia Foundation Inc., US web hosting company. Check the complete list of other most popular websites hosted by WIKIMEDIA - Wikimedia Foundation Inc., US hosting company.

According to Alexa traffic rank the highest website gamebiz.jp position was 91800 (in the world). The lowest Alexa rank position was 91800. Now website gamebiz.jp ranked in Alexa database as number 91800 (in the world).

Website gamebiz.jp Desktop speed measurement score (29/100) is better than the results of 7.9% of other sites shows that the page desktop performance can be improved.

gamebiz.jp Mobile usability score (99/100) is better than the results of 79.46% of other sites and means that the page is mobile-friendly.

Mobile speed measurement score of gamebiz.jp (20/100) is better than the results of 4.48% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.

Weekly Rank Report

DateRankChange
Apr-25-2024 91,8000
Apr-24-2024 91,8000
Apr-23-2024 91,800N/A
Apr-22-2024 N/AN/A
Apr-21-2024 N/AN/A
Apr-20-2024 N/AN/A
Apr-19-2024 N/AN/A

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gamebiz.jp Rank History

Alexa can identify the popularity of a website as well as its competitors. It is important for website owners and bloggers to know their Alexa ranking because it shows how many visitors have viewed their web page. It gives them a clear idea of how popular their website is on the internet and the ranking of their competitors.



gamebiz.jp whois

WHOIS is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system, but is also used for a wider range of other information.


gamebiz.jp server information

Servers Location

IP Address
Country
Region
City

gamebiz.jp desktop page speed rank

Last tested: 2018-10-08


Desktop Speed Bad
29/100

gamebiz.jp Desktop Speed Test Quick Summary


priority - 177 Optimize images

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priority - 60 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

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https://i2.gamebiz.jp/images/80x60/9245236215bb9c848372c30011-80x60.jpg (expiration not specified)
https://js.dsp-socialgameinfo.com/t/078/482/a1078482.js (expiration not specified)
https://js.dsp-socialgameinfo.com/t/078/797/a1078797.js (expiration not specified)
https://js.dsp-socialgameinfo.com/t/105/413/a1105413.js (expiration not specified)
https://spdmg.i-mobile.co.jp/script/adSiteVisit.js (expiration not specified)
https://spdmg.i-mobile.co.jp/script/dgcore.js (expiration not specified)
https://static.dsp-socialgameinfo.com/img/23d/405/…110211273ed6cc9955.jpg (expiration not specified)
https://static.dsp-socialgameinfo.com/img/301/6bf/…5f863d7ea67b52a129.jpg (expiration not specified)
https://static.dsp-socialgameinfo.com/img/a06/503/…87e1e602377ebe9f51.png (expiration not specified)
https://static.quant.jp/lait.css (expiration not specified)
https://static.quant.jp/lait.js (expiration not specified)
https://s2.nend.net/js/nendRt.js (54 seconds)
https://syndication.twitter.com/settings (10 minutes)
https://connect.facebook.net/en_US/fbevents.js (20 minutes)
https://connect.facebook.net/ja_JP/sdk.js (20 minutes)
https://connect.facebook.net/signals/config/607850…8862?v=2.8.30&r=stable (20 minutes)
https://apis.google.com/js/plusone.js (30 minutes)
https://platform.twitter.com/widgets.js (30 minutes)
https://pagead2.googlesyndication.com/pagead/show_ads.js (60 minutes)
https://www.google-analytics.com/analytics.js (2 hours)
https://cdn-ak.b.st-hatena.com/images/entry-button/standard-ja.svg (6.2 hours)

priority - 10 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 13 blocking script resources and 7 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Remove render-blocking JavaScript:

https://i.gamebiz.jp/js/jquery-1.8.3.min.js
https://i.gamebiz.jp/js/bootstrap.min.js
https://i.gamebiz.jp/js/jquery.touchcarousel-1.2.min.js
https://i.gamebiz.jp/js/jquery.carouFredSel-6.2.1.js
https://i.gamebiz.jp/js/sidebar.js
https://i.gamebiz.jp/js/heightLine.js
https://i.gamebiz.jp/js/common.js?jfhwxkg
https://i.gamebiz.jp/js/top.js
https://s2.nend.net/js/nendRt.js
https://spcnv.i-mobile.co.jp/script/adv.js?20120316
https://spdmg.i-mobile.co.jp/script/dg_gateway.js?20120316
https://spcnv.i-mobile.co.jp/script/adv_inner.js?20120316
https://platform.twitter.com/oct.js

Optimize CSS Delivery of the following:

https://i.gamebiz.jp/css/bootstrap.min.css
https://i.gamebiz.jp/css/touchcarousel.css
https://i.gamebiz.jp/css/screen2.201503241320.css?jfhwxkg5
https://i.gamebiz.jp/css/article2.css?jfhwxkg3
https://i.gamebiz.jp/css/pager.css
https://i.gamebiz.jp/css/preregist_ranking.css
https://i.gamebiz.jp/css/point_reset.css

priority - 3 Enable compression

Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.

Enable compression for the following resources to reduce their transfer size by 31.8KiB (62% reduction).

Compressing https://cdn.treasuredata.com/sdk/1.9.2/td.min.js could save 21.9KiB (63% reduction).
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Compressing https://spcnv.i-mobile.co.jp/script/adv_inner.js?20120316 could save 1.7KiB (57% reduction).
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priority - 1 Minify JavaScript

Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 9.2KiB (21% reduction).

Minifying https://i.gamebiz.jp/js/jquery.carouFredSel-6.2.1.js could save 4KiB (22% reduction) after compression.
Minifying https://b.st-hatena.com/js/bookmark_button.js could save 1.9KiB (22% reduction) after compression.
Minifying https://js.dsp-socialgameinfo.com/j/rtct_adp_lib.2…ryZoneName=gpb_1078482 could save 767B (16% reduction) after compression.
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Minifying https://i.gamebiz.jp/js/sidebar.js could save 381B (43% reduction) after compression.
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Minifying https://i.gamebiz.jp/js/common.js?jfhwxkg could save 155B (20% reduction) after compression.

priority - 0 Minify CSS

Compacting CSS code can save many bytes of data and speed up download and parse times.

Minify CSS for the following resources to reduce their size by 877B (44% reduction).

Minifying https://i.gamebiz.jp/css/touchcarousel.css could save 446B (43% reduction) after compression.
Minifying https://cdn-ak.b.st-hatena.com/css/reset.css?c6577…9790ce853e13cd544bd45e could save 431B (46% reduction) after compression.

priority - 0 Minify HTML

Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.

Minify HTML for the following resources to reduce their size by 435B (30% reduction).

Minifying https://uu.quant.jp/persistent_id.html could save 280B (40% reduction) after compression.
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gamebiz.jp Desktop Resources

Total Resources203
Number of Hosts40
Static Resources148
JavaScript Resources57
CSS Resources12

gamebiz.jp Desktop Resource Breakdown

gamebiz.jp mobile page speed rank

Last tested: 2018-10-08


Mobile Speed Bad
20/100

gamebiz.jp Mobile Speed Test Quick Summary


priority - 204 Optimize images

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priority - 72 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

https://i.gamebiz.jp/css/bootstrap.min.css (expiration not specified)
https://i.gamebiz.jp/css/grab.png (expiration not specified)
https://i.gamebiz.jp/css/royalslider.css (expiration not specified)
https://i.gamebiz.jp/css/sp_preregist_ranking.css (expiration not specified)
https://i.gamebiz.jp/css/sp_sliders.css (expiration not specified)
https://i.gamebiz.jp/css/touchcarousel.css (expiration not specified)
https://i.gamebiz.jp/img/static/google.gif (expiration not specified)
https://i.gamebiz.jp/img/static/google_black.gif (expiration not specified)
https://i.gamebiz.jp/img/static/point_large.png (expiration not specified)
https://i.gamebiz.jp/img/static/read-more.png (expiration not specified)
https://i.gamebiz.jp/img/static/sp/header/hamburger.png (expiration not specified)
https://i.gamebiz.jp/img/static/sp/header/search_btn.png (expiration not specified)
https://i.gamebiz.jp/img/static/sp/logo.png (expiration not specified)
https://i.gamebiz.jp/img/static/sp/newarrow.png (expiration not specified)
https://i.gamebiz.jp/img/static/sp/sidebar_searchIcon.png (expiration not specified)
https://i.gamebiz.jp/img/static/sp/snsbutton2.jpg (expiration not specified)
https://i.gamebiz.jp/img/static/sp/snsbutton3.jpg (expiration not specified)
https://i.gamebiz.jp/img/static/sp/snsbutton4.png (expiration not specified)
https://i.gamebiz.jp/img/static/sp/sp_topsidebarArrow.png (expiration not specified)
https://i.gamebiz.jp/js/bootstrap.min.js (expiration not specified)
https://i.gamebiz.jp/js/jquery-2.0.3.min.js (expiration not specified)
https://i.gamebiz.jp/js/jquery.royalslider.min.js (expiration not specified)
https://i.gamebiz.jp/js/jquery.touchcarousel-1.2.min.js (expiration not specified)
https://i.gamebiz.jp/js/sp-slidemenu-min.js (expiration not specified)
https://i.gamebiz.jp/js/sp_app.js (expiration not specified)
https://i.gamebiz.jp/js/sp_offer.js (expiration not specified)
https://i2.gamebiz.jp/images/152x114/1705617555ba1…8.14630969-152x114.jpg (expiration not specified)
https://i2.gamebiz.jp/images/152x114/18778512275bb…8.13128366-152x114.jpg (expiration not specified)
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https://js.dsp-socialgameinfo.com/t/078/483/a1078483.js (expiration not specified)
https://spdmg.i-mobile.co.jp/script/adSiteVisit.js (expiration not specified)
https://spdmg.i-mobile.co.jp/script/dgcore.js (expiration not specified)
https://static.dsp-socialgameinfo.com/img/bc3/c46/…22ac483ed1bfaadbec.png (expiration not specified)
https://static.quant.jp/lait.css (expiration not specified)
https://static.quant.jp/lait.js (expiration not specified)
https://s2.nend.net/js/nendRt.js (119 seconds)
https://connect.facebook.net/en_US/fbevents.js (20 minutes)
https://connect.facebook.net/ja_JP/sdk.js (20 minutes)
https://connect.facebook.net/signals/config/607850…8862?v=2.8.30&r=stable (20 minutes)
https://pagead2.googlesyndication.com/pagead/show_ads.js (60 minutes)
https://www.google-analytics.com/analytics.js (2 hours)

priority - 64 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 15 blocking script resources and 8 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Remove render-blocking JavaScript:

https://i.gamebiz.jp/js/jquery-2.0.3.min.js
https://i.gamebiz.jp/js/bootstrap.min.js
https://i.gamebiz.jp/js/jquery.touchcarousel-1.2.min.js
https://i.gamebiz.jp/js/sp-slidemenu-min.js
https://i.gamebiz.jp/js/sp_app.js
https://i.gamebiz.jp/js/sp_offer.js
https://i.gamebiz.jp/js/jquery.royalslider.min.js
https://s2.nend.net/js/nendRt.js
https://spcnv.i-mobile.co.jp/script/adv.js?20120316
https://spdmg.i-mobile.co.jp/script/dg_gateway.js?20120316
https://spcnv.i-mobile.co.jp/script/adv_inner.js?20120316
https://platform.twitter.com/oct.js
https://js.dsp-socialgameinfo.com/t/078/483/a1078483.js
https://dsp-socialgameinfo.genieesspv.jp/yie/ld/js…mebiz.jp%2F&topframe=1
https://gamebiz.jp/js/sp_preregist_ranking_slider.js?re34va

Optimize CSS Delivery of the following:

https://i.gamebiz.jp/css/bootstrap.min.css
https://i.gamebiz.jp/css/royalslider.css
https://i.gamebiz.jp/css/touchcarousel.css
https://i.gamebiz.jp/css/sp2.css?ourj3fds
https://i.gamebiz.jp/css/sp_sliders.css
https://i.gamebiz.jp/css/sp_preregist_ranking.css
https://i.gamebiz.jp/css/sp_article.css?jfhwxkg3
https://static.quant.jp/lait.css

priority - 8 Prioritize visible content

Your page requires additional network round trips to render the above-the-fold content. For best performance, reduce the amount of HTML needed to render above-the-fold content.

The entire HTML response was not sufficient to render the above-the-fold content. This usually indicates that additional resources, loaded after HTML parsing, were required to render above-the-fold content. Prioritize visible content that is needed for rendering above-the-fold by including it directly in the HTML response.

Only about 43% of the final above-the-fold content could be rendered with the full HTML response.
Click to see the screenshot with only the HTML response:

priority - 3 Enable compression

Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.

Enable compression for the following resources to reduce their transfer size by 31.8KiB (62% reduction).

Compressing https://cdn.treasuredata.com/sdk/1.9.2/td.min.js could save 21.9KiB (63% reduction).
Compressing https://spdmg.i-mobile.co.jp/script/adSiteVisit.js could save 3.5KiB (63% reduction).
Compressing https://spdmg.i-mobile.co.jp/script/dgcore.js could save 2.8KiB (65% reduction).
Compressing https://spcnv.i-mobile.co.jp/script/adv_inner.js?20120316 could save 1.7KiB (57% reduction).
Compressing https://spdmg.i-mobile.co.jp/script/dg_gateway.js?20120316 could save 1.4KiB (61% reduction).
Compressing https://spdmg-backend.i-mobile.co.jp/adv.aspx?sid=15163&cq=other=3 could save 350B (46% reduction).
Compressing https://spcnv.i-mobile.co.jp/script/adv.js?20120316 could save 138B (42% reduction).

priority - 0 Minify JavaScript

Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 2.1KiB (22% reduction).

Minifying https://i.gamebiz.jp/js/sp_app.js could save 913B (24% reduction) after compression.
Minifying https://js.dsp-socialgameinfo.com/j/rtct_adp_lib.2…ryZoneName=gpb_1078483 could save 767B (16% reduction) after compression.
Minifying https://i.gamebiz.jp/js/sp_offer.js could save 442B (43% reduction) after compression.

priority - 0 Minify CSS

Compacting CSS code can save many bytes of data and speed up download and parse times.

Minify CSS for the following resources to reduce their size by 1.5KiB (18% reduction).

Minifying https://i.gamebiz.jp/css/sp2.css?ourj3fds could save 885B (14% reduction) after compression.
Minifying https://i.gamebiz.jp/css/touchcarousel.css could save 446B (43% reduction) after compression.
Minifying https://i.gamebiz.jp/css/royalslider.css could save 172B (16% reduction) after compression.

priority - 0 Minify HTML

Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.

Minify HTML for the following resources to reduce their size by 435B (30% reduction).

Minifying https://uu.quant.jp/persistent_id.html could save 280B (40% reduction) after compression.
Minifying https://spdmg-backend.i-mobile.co.jp/adv.aspx?sid=15163&cq=other=3 could save 155B (21% reduction).

gamebiz.jp Mobile Resources

Total Resources149
Number of Hosts33
Static Resources102
JavaScript Resources38
CSS Resources8

gamebiz.jp Mobile Resource Breakdown

gamebiz.jp mobile page usability

Last tested: 2018-10-08


Mobile Usability Good
99/100

gamebiz.jp Mobile Usability Test Quick Summary


priority - 0 Size tap targets appropriately

Some of the links/buttons on your webpage may be too small for a user to easily tap on a touchscreen. Consider making these tap targets larger to provide a better user experience.

The following tap targets are close to other nearby tap targets and may need additional spacing around them.

The tap target <a href="http://gamebiz.jp/?p=220421"></a> is close to 1 other tap targets.

The tap target <div class="rsArrow rsArrowLeft">前の記事</div> is close to 1 other tap targets.

The tap target <a href="/article/category/16">株式</a> is close to 1 other tap targets.

The tap target <div class="rsNav rsBullets"></div> and 2 others are close to other tap targets.
The tap target <div class="rsNav rsBullets"></div> and 13 others are close to other tap targets.
The tap target <div class="rsNav rsBullets"></div> and 10 others are close to other tap targets.
The tap target <div class="rsNav rsBullets"></div> is close to 1 other tap targets.
The tap target <a href="http://www.atsenko.com/">もっと見る</a> and 1 others are close to other tap targets.
The tap target <div class="rsNav rsBullets"></div> and 1 others are close to other tap targets.
The tap target <a href="/service">もっと見る</a> is close to 2 other tap targets.

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gamebiz.jp Ping

Ping is a networking utility tool to test if a particular host is reachable. It is a diagnostic that checks reachability of a host on an Internet Protocol (IP) network. In a computer network, a ping test is a way of sending messages from one host to another. Aside from checking if the host is connected to a network, ping also gives indicators of the reliability and general speed of the connection.


gamebiz.jp TRACEROUTE

Traceroute is a network diagnostic tool used to track the pathway taken by a packet on an IP network from source to destination. Traceroute also records the time taken for each hop the packet makes during its route to the destination. Traceroute uses ICMP (Internet Control Message Protocol) echo packets with variable time to live values. The response time of each hop is calculated. To guarantee accuracy, each hop is queried multiple times (usually three times) to better measure the response of that particular hop.