gamecom.jp website information.
gamecom.jp domain name is registered by .JP top-level domain registry. See the other sites registred in .JP domain zone.
Following name servers are specified for gamecom.jp domain:
- ns-1340.awsdns-39.org
- ns-1741.awsdns-25.co.uk
- ns-28.awsdns-03.com
- ns-977.awsdns-58.net
and probably website gamecom.jp is hosted by GOOGLE-PRIVATE-CLOUD - Google LLC, US web hosting company. Check the complete list of other most popular websites hosted by GOOGLE-PRIVATE-CLOUD - Google LLC, US hosting company.
According to Alexa traffic rank the highest website gamecom.jp position was 11043 (in the world). The lowest Alexa rank position was 994484. Now website gamecom.jp ranked in Alexa database as number 746053 (in the world).
Website gamecom.jp Desktop speed measurement score (56/100) is better than the results of 30.56% of other sites shows that the page desktop performance can be improved.
gamecom.jp Mobile usability score (62/100) is better than the results of 7.29% of other sites and shows that the page mobile usability is poor and can be improved.
Mobile speed measurement score of gamecom.jp (33/100) is better than the results of 12.14% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.
Weekly Rank Report
Date | Rank | Change |
---|---|---|
Nov-28-2024 | 746,053 | 22,045 |
Nov-27-2024 | 768,098 | 1,296 |
Nov-26-2024 | 769,394 | -10,248 |
Nov-25-2024 | 759,146 | 20,164 |
Nov-24-2024 | 779,310 | 26,927 |
Nov-23-2024 | 806,237 | -12,831 |
Nov-22-2024 | 793,406 | 24,731 |
Advertisement
gamecom.jp Rank History
Alexa can identify the popularity of a website as well as its competitors. It is important for website owners and bloggers to know their Alexa ranking because it shows how many visitors have viewed their web page. It gives them a clear idea of how popular their website is on the internet and the ranking of their competitors.
gamecom.jp whois
WHOIS is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system, but is also used for a wider range of other information.
gamecom.jp server information
gamecom.jp desktop page speed rank
Last tested: 2018-08-31
gamecom.jp Desktop Speed Test Quick Summary
priority - 21 Leverage browser caching
Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.
Leverage browser caching for the following cacheable resources:
https://customer.gamecom.jp/Common/js/common.js (expiration not specified)
https://customer.gamecom.jp/Lib/js/jquery.min.js (expiration not specified)
https://customer.gamecom.jp/Lib/js/util.js (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/Lmenu_MemberCenter_r.gif (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/Lmenu_bank_r.gif (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/Lmenu_mypage_r.gif (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/Lmenu_support_r.gif (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/logo_gamecom.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/gametitle.jpg (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/gametitle_arpiel.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/gametitle_empty.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/gametitle_icarus.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/gametitle_rohan.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/gametitle_silkroad.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/gametitle_soulworker.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/gcn_title.jpg (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/h2_wemade.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/prc_bbs_icon_arpiel.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/prc_bbs_icon_soulworker.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/press_title.jpg (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/nav.png (expiration not specified)
https://spcnv.i-mobile.co.jp/script/adv.js (expiration not specified)
https://spdmg.i-mobile.co.jp/script/adSiteVisit.js (expiration not specified)
https://spdmg.i-mobile.co.jp/script/dgcore.js (expiration not specified)
https://cdn.syndication.twimg.com/timeline/profile…700&with_replies=false (5 minutes)
https://static.gamecom.jp/common/topbar.css (5 minutes)
https://static.gamecom.jp/common/topbar.js (5 minutes)
https://static.gamecom.jp/gamecom/official/background/bg_common_180712.jpg (5 minutes)
https://static.gamecom.jp/gamecom/official/banner/bnr_main_180816.png (5 minutes)
https://static.gamecom.jp/gamecom/official/banner/bnr_main_180830.png (5 minutes)
https://static.gamecom.jp/gamecom/topbar/bg.png (5 minutes)
https://static.gamecom.jp/gamecom/topbar/bnr_180816.png (5 minutes)
https://static.gamecom.jp/gamecom/topbar/bnr_180830.png (5 minutes)
https://static.gamecom.jp/gamecom/topbar/btn_twitter.png (5 minutes)
https://static.gamecom.jp/gamecom/topbar/logo_gamecom.png (5 minutes)
https://syndication.twitter.com/settings (10 minutes)
https://platform.twitter.com/widgets.js (30 minutes)
https://www.googleadservices.com/pagead/conversion.js (60 minutes)
https://www.googleadservices.com/pagead/conversion_async.js (60 minutes)
https://ssl.google-analytics.com/ga.js (2 hours)
https://s.yjtag.jp/tag.js (4 hours)
priority - 19 Enable compression
Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.
Enable compression for the following resources to reduce their transfer size by 186.4KiB (72% reduction).
Compressing https://customer.gamecom.jp/Common/js/common.js could save 49KiB (83% reduction).
Compressing https://customer.gamecom.jp/Common/css/common.css?v=160615 could save 18.5KiB (82% reduction).
Compressing https://customer.gamecom.jp/Login/LoginForm.aspx could save 18.5KiB (70% reduction).
Compressing https://customer.gamecom.jp/WebResource.axd?d=Cr6N…1&t=635589759467565191 could save 16.4KiB (80% reduction).
Compressing https://customer.gamecom.jp/Common/css/nav.css?md=160615 could save 5.1KiB (76% reduction).
Compressing https://spdmg.i-mobile.co.jp/script/adSiteVisit.js could save 3.5KiB (63% reduction).
Compressing https://customer.gamecom.jp/Common/css/main.css could save 3.1KiB (73% reduction).
Compressing https://spdmg.i-mobile.co.jp/script/dgcore.js could save 2.8KiB (65% reduction).
Compressing https://um.ladsp.com/match/iframe?pids=1_3_9_10_11…=1535761691501&svid=27 could save 1.9KiB (69% reduction).
Compressing https://spcnv.i-mobile.co.jp/script/adv_inner.js?20120316 could save 1.7KiB (57% reduction).
Compressing https://customer.gamecom.jp/Lib/css/reset.css?md=160324 could save 1.7KiB (56% reduction).
Compressing https://spdmg.i-mobile.co.jp/script/dg_gateway.js?20120316 could save 1.4KiB (61% reduction).
Compressing https://customer.gamecom.jp/Lib/js/util.js could save 1,007B (53% reduction).
Compressing https://spdmg-backend.i-mobile.co.jp/adv.aspx?sid=22586&cq=top=1 could save 348B (46% reduction).
Compressing https://px.ladsp.com/pixel?cr=true&advertiser_id=00007139&referer= could save 170B (33% reduction).
Compressing https://spcnv.i-mobile.co.jp/script/adv.js could save 138B (42% reduction).
priority - 14 Optimize images
Properly formatting and compressing images can save many bytes of data.
Optimize the following images to reduce their size by 137.3KiB (31% reduction).
Compressing https://customer.gamecom.jp/image/Gamecom/main/gcn_title.jpg could save 5.6KiB (72% reduction).
Compressing https://customer.gamecom.jp/image/Gamecom/nav.png could save 5.1KiB (34% reduction).
Compressing https://customer.gamecom.jp/image/Gamecom/main/gametitle_empty.png could save 5KiB (31% reduction).
Compressing https://customer.gamecom.jp/image/Gamecom/main/press_title.jpg could save 2.9KiB (59% reduction).
Compressing https://customer.gamecom.jp/image/Gamecom/main/gametitle.jpg could save 2.5KiB (59% reduction).
Compressing https://customer.gamecom.jp/image/Gamecom/logo_gamecom.png could save 1.4KiB (11% reduction).
Compressing https://customer.gamecom.jp/image/Gamecom/main/h2_wemade.png could save 1.3KiB (38% reduction).
Compressing https://static.gamecom.jp/gamecom/topbar/btn_twitter.png could save 1.2KiB (30% reduction).
Compressing https://customer.gamecom.jp/image/Gamecom/main/prc_bbs_icon_arpiel.png could save 1,000B (63% reduction).
Compressing https://customer.gamecom.jp/image/Gamecom/main/prc_bbs_icon_soulworker.png could save 976B (65% reduction).
Compressing https://pbs.twimg.com/profile_images/912865604771627008/2uqEqVy6_normal.jpg could save 948B (41% reduction).
Compressing https://static.gamecom.jp/gamecom/topbar/logo_gamecom.png could save 916B (15% reduction).
Compressing https://pbs.twimg.com/profile_images/949169645981876227/Du_MmPUJ_normal.jpg could save 888B (37% reduction).
Compressing https://pbs.twimg.com/profile_images/930999594007257088/eKm51xwq_normal.jpg could save 868B (36% reduction).
Compressing https://static.gamecom.jp/gamecom/topbar/bg.png could save 856B (91% reduction).
Compressing https://pbs.twimg.com/profile_images/5526346553508…8/PEjc0ilY_normal.jpeg could save 727B (38% reduction).
priority - 14 Avoid landing page redirects
Your page has 3 redirects. Redirects introduce additional delays before the page can be loaded.
Avoid landing page redirects for the following chain of redirected URLs.
http://www.gamecom.jp/
http://customer.gamecom.jp/
https://customer.gamecom.jp/Login/LoginForm.aspx
priority - 12 Eliminate render-blocking JavaScript and CSS in above-the-fold content
Your page has 4 blocking script resources and 4 blocking CSS resources. This causes a delay in rendering your page.
None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.
Remove render-blocking JavaScript:
https://customer.gamecom.jp/Lib/js/util.js
https://customer.gamecom.jp/Common/js/common.js
https://static.gamecom.jp/common/topbar.js
Optimize CSS Delivery of the following:
https://customer.gamecom.jp/Common/css/nav.css?md=160615
https://customer.gamecom.jp/Lib/css/reset.css?md=160324
https://static.gamecom.jp/common/topbar.css
priority - 3 Minify JavaScript
Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.
Minify JavaScript for the following resources to reduce their size by 26.7KiB (33% reduction).
Minifying https://customer.gamecom.jp/WebResource.axd?d=Cr6N…1&t=635589759467565191 could save 5.9KiB (29% reduction).
Minifying https://customer.gamecom.jp/Lib/js/util.js could save 388B (21% reduction).
priority - 1 Minify CSS
Compacting CSS code can save many bytes of data and speed up download and parse times.
Minify CSS for the following resources to reduce their size by 7.8KiB (24% reduction).
Minifying https://customer.gamecom.jp/Common/css/nav.css?md=160615 could save 1.3KiB (20% reduction).
Minifying https://customer.gamecom.jp/Common/css/main.css could save 1.1KiB (26% reduction).
priority - 1 Minify HTML
Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.
Minify HTML for the following resources to reduce their size by 6.7KiB (25% reduction).
Minifying https://spdmg-backend.i-mobile.co.jp/adv.aspx?sid=22586&cq=top=1 could save 155B (21% reduction).
gamecom.jp Desktop Resources
Total Resources | 109 |
Number of Hosts | 41 |
Static Resources | 53 |
JavaScript Resources | 29 |
CSS Resources | 6 |
gamecom.jp Desktop Resource Breakdown
gamecom.jp mobile page speed rank
Last tested: 2019-12-05
gamecom.jp Mobile Speed Test Quick Summary
priority - 71 Optimize images
Properly formatting and compressing images can save many bytes of data.
Optimize the following images to reduce their size by 697.4KiB (55% reduction).
Compressing https://static.gamecom.jp/gamecom/official/banner/bnr_main_191205_1.jpg could save 150.8KiB (74% reduction).
Compressing https://static.gamecom.jp/gamecom/official/banner/bnr_main_191205_4.jpg could save 120.8KiB (73% reduction).
Compressing https://static.gamecom.jp/gamecom/official/banner/bnr_main_191205_3.jpg could save 114KiB (74% reduction).
Compressing https://static.gamecom.jp/gamecom/official/banner/bnr_main_191205_2.jpg could save 110.1KiB (71% reduction).
Compressing https://customer.gamecom.jp/image/Gamecom/main/gcn_title.jpg could save 5.6KiB (72% reduction).
Compressing https://customer.gamecom.jp/image/Gamecom/nav.png could save 5.1KiB (34% reduction).
Compressing https://customer.gamecom.jp/image/Gamecom/main/gametitle_empty.png could save 5KiB (31% reduction).
Compressing https://customer.gamecom.jp/image/Gamecom/main/press_title.jpg could save 2.9KiB (59% reduction).
Compressing https://customer.gamecom.jp/image/Gamecom/main/gametitle.jpg could save 2.5KiB (59% reduction).
Compressing https://customer.gamecom.jp/image/Gamecom/logo_gamecom.png could save 1.4KiB (11% reduction).
Compressing https://static.gamecom.jp/gamecom/topbar/btn_twitter.png could save 1.2KiB (30% reduction).
Compressing https://customer.gamecom.jp/image/Gamecom/main/prc_bbs_icon_rohan.png could save 979B (65% reduction).
Compressing https://customer.gamecom.jp/image/Gamecom/main/prc_bbs_icon_soulworker.png could save 976B (65% reduction).
Compressing https://customer.gamecom.jp/image/Gamecom/main/prc_bbs_icon_silkroad.png could save 967B (65% reduction).
Compressing https://pbs.twimg.com/profile_images/930999594007257088/eKm51xwq_bigger.jpg could save 929B (23% reduction).
Compressing https://static.gamecom.jp/gamecom/topbar/logo_gamecom.png could save 916B (15% reduction).
Compressing https://customer.gamecom.jp/image/Gamecom/main/h2_wemade.png could save 885B (36% reduction).
Compressing https://static.gamecom.jp/gamecom/topbar/bg.png could save 856B (91% reduction).
Compressing https://pbs.twimg.com/profile_images/912865604771627008/2uqEqVy6_bigger.jpg could save 854B (25% reduction).
Compressing https://pbs.twimg.com/profile_images/5526346553508…8/PEjc0ilY_bigger.jpeg could save 733B (24% reduction).
priority - 48 Eliminate render-blocking JavaScript and CSS in above-the-fold content
Your page has 4 blocking script resources and 4 blocking CSS resources. This causes a delay in rendering your page.
None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.
Remove render-blocking JavaScript:
https://customer.gamecom.jp/Lib/js/util.js
https://customer.gamecom.jp/Common/js/common.js?v=1
https://static.gamecom.jp/common/topbar.js
Optimize CSS Delivery of the following:
https://customer.gamecom.jp/Common/css/nav.css?md=160324
https://customer.gamecom.jp/Lib/css/reset.css?md=160324
https://static.gamecom.jp/common/topbar.css
priority - 34 Leverage browser caching
Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.
Leverage browser caching for the following cacheable resources:
https://customer.gamecom.jp/Lib/js/jquery.min.js (expiration not specified)
https://customer.gamecom.jp/Lib/js/util.js (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/Lmenu_MemberCenter_r.gif (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/Lmenu_bank_r.gif (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/Lmenu_mypage_r.gif (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/Lmenu_support_r.gif (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/logo_gamecom.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/gametitle.jpg (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/gametitle_arpiel.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/gametitle_empty.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/gametitle_icarus.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/gametitle_rohan.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/gametitle_silkroad.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/gametitle_soulworker.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/gcn_title.jpg (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/h2_wemade.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/prc_bbs_icon_rohan.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/prc_bbs_icon_silkroad.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/prc_bbs_icon_soulworker.png (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/main/press_title.jpg (expiration not specified)
https://customer.gamecom.jp/image/Gamecom/nav.png (expiration not specified)
https://s.yjtag.jp/tag.js (expiration not specified)
https://spcnv.i-mobile.co.jp/script/v2/adv.js (expiration not specified)
https://spdmg.i-mobile.co.jp/script/adSiteVisit.js (expiration not specified)
https://spdmg.i-mobile.co.jp/script/dgcore.js (expiration not specified)
https://cdn.syndication.twimg.com/timeline/profile…800&with_replies=false (5 minutes)
https://static.gamecom.jp/common/topbar.css (5 minutes)
https://static.gamecom.jp/common/topbar.js (5 minutes)
https://static.gamecom.jp/gamecom/official/background/bg_common_191205.jpg (5 minutes)
https://static.gamecom.jp/gamecom/official/banner/bnr_main_191205_1.jpg (5 minutes)
https://static.gamecom.jp/gamecom/official/banner/bnr_main_191205_2.jpg (5 minutes)
https://static.gamecom.jp/gamecom/official/banner/bnr_main_191205_3.jpg (5 minutes)
https://static.gamecom.jp/gamecom/official/banner/bnr_main_191205_4.jpg (5 minutes)
https://static.gamecom.jp/gamecom/topbar/bg.png (5 minutes)
https://static.gamecom.jp/gamecom/topbar/bnr_191205_1.png (5 minutes)
https://static.gamecom.jp/gamecom/topbar/bnr_191205_2.png (5 minutes)
https://static.gamecom.jp/gamecom/topbar/bnr_191205_3.png (5 minutes)
https://static.gamecom.jp/gamecom/topbar/btn_twitter.png (5 minutes)
https://static.gamecom.jp/gamecom/topbar/logo_gamecom.png (5 minutes)
https://syndication.twitter.com/settings (10 minutes)
https://platform.twitter.com/widgets.js (30 minutes)
https://sp.gmossp-sp.jp/ads/sync.ad?dsp=logicad&ds…CW-eMV944c8AAAFu1Jit0w (60 minutes)
https://www.googleadservices.com/pagead/conversion.js (60 minutes)
https://www.googleadservices.com/pagead/conversion_async.js (60 minutes)
https://ssl.google-analytics.com/ga.js (2 hours)
priority - 28 Enable compression
Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.
Enable compression for the following resources to reduce their transfer size by 278KiB (75% reduction).
Compressing https://customer.gamecom.jp/Lib/js/jquery.min.js could save 61.1KiB (65% reduction).
Compressing https://customer.gamecom.jp/Common/js/common.js?v=1 could save 49KiB (83% reduction).
Compressing https://customer.gamecom.jp/Login/LoginForm.aspx could save 18.7KiB (70% reduction).
Compressing https://customer.gamecom.jp/Common/css/common.css?v=191205 could save 18.5KiB (82% reduction).
Compressing https://customer.gamecom.jp/WebResource.axd?d=Cr6N…1&t=635589759467565191 could save 16.4KiB (80% reduction).
Compressing https://customer.gamecom.jp/Common/css/nav.css?md=160324 could save 5.1KiB (76% reduction).
Compressing https://spdmg.i-mobile.co.jp/script/adSiteVisit.js could save 3.5KiB (63% reduction).
Compressing https://customer.gamecom.jp/Common/css/main.css could save 3.1KiB (73% reduction).
Compressing https://spdmg.i-mobile.co.jp/script/dgcore.js could save 2.8KiB (65% reduction).
Compressing https://um.ladsp.com/match/iframe?pids=1_3_10_11_1…=1575524805601&svid=50 could save 2.1KiB (71% reduction).
Compressing https://customer.gamecom.jp/Lib/css/reset.css?md=160324 could save 1.7KiB (56% reduction).
Compressing https://spdmg.i-mobile.co.jp/script/dg_gateway.js?20120316 could save 1.4KiB (61% reduction).
Compressing https://customer.gamecom.jp/Lib/js/util.js could save 1,007B (53% reduction).
Compressing https://static.gamecom.jp/common/topbar.css could save 714B (65% reduction).
Compressing https://spdmg-backend.i-mobile.co.jp/adv.aspx?sid=22586&cq=top=1 could save 348B (46% reduction).
Compressing https://px.ladsp.com/pixel?cr=true&advertiser_id=00007139&referer= could save 172B (33% reduction).
priority - 26 Avoid landing page redirects
Your page has 2 redirects. Redirects introduce additional delays before the page can be loaded.
Avoid landing page redirects for the following chain of redirected URLs.
http://customer.gamecom.jp/
https://customer.gamecom.jp/Login/LoginForm.aspx
priority - 6 Minify JavaScript
Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.
Minify JavaScript for the following resources to reduce their size by 61KiB (32% reduction).
Minifying https://customer.gamecom.jp/Common/js/common.js?v=1 could save 20.4KiB (35% reduction).
Minifying https://customer.gamecom.jp/WebResource.axd?d=Cr6N…1&t=635589759467565191 could save 5.9KiB (29% reduction).
Minifying https://customer.gamecom.jp/Lib/js/util.js could save 388B (21% reduction).
priority - 1 Minify CSS
Compacting CSS code can save many bytes of data and speed up download and parse times.
Minify CSS for the following resources to reduce their size by 8KiB (24% reduction).
Minifying https://customer.gamecom.jp/Common/css/nav.css?md=160324 could save 1.3KiB (20% reduction).
Minifying https://customer.gamecom.jp/Common/css/main.css could save 1.1KiB (26% reduction).
Minifying https://static.gamecom.jp/common/topbar.css could save 254B (24% reduction).
priority - 1 Minify HTML
Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.
Minify HTML for the following resources to reduce their size by 6.7KiB (25% reduction).
Minifying https://spdmg-backend.i-mobile.co.jp/adv.aspx?sid=22586&cq=top=1 could save 155B (21% reduction).
gamecom.jp Mobile Resources
Total Resources | 130 |
Number of Hosts | 46 |
Static Resources | 65 |
JavaScript Resources | 30 |
CSS Resources | 6 |
gamecom.jp Mobile Resource Breakdown
gamecom.jp mobile page usability
Last tested: 2019-12-05
gamecom.jp Mobile Usability Test Quick Summary
priority - 39 Use legible font sizes
The following text on your page renders in a way that may be difficult for some of your visitors to read. Use legible font sizes to provide a better user experience.
The following text fragments have a small font size. Increase the font size to make them more legible.
IDを忘れた方
and 1 others render only 5 pixels tall (12 CSS pixels).新規会員登録
renders only 5 pixels tall (14 CSS pixels).特定商取引に関する法律
and 13 others render only 5 pixels tall (14 CSS pixels).SiLKROAD Revolution
and 4 others render only 5 pixels tall (14 CSS pixels).ファンタジーアクションRPG
and 10 others render only 5 pixels tall (12 CSS pixels).「チイ・アルエル」クラスアップグレード実施
and 17 others render only 5 pixels tall (14 CSS pixels).GAMEcom公式Twitter
renders only 5 pixels tall (14 CSS pixels).2019.11.06
and 4 others render only 5 pixels tall (13 CSS pixels).@GAMEcom_info
and 6 others render only 5 pixels tall (12 CSS pixels).さんの
renders only 5 pixels tall (12 CSS pixels).GAMEcom公式さんがリツイートしました
and 3 others render only 5 pixels tall (12 CSS pixels).Ar:pieL(アルピエル)公式
and 3 others render only 5 pixels tall (12 CSS pixels).@ICARUS_ONLINE
and 3 others render only 5 pixels tall (12 CSS pixels).[ 重要 ]アルピエル運営チ…を心よりお詫び申し上げます。
and 3 others render only 5 pixels tall (12 CSS pixels).2019年12月3日
and 5 others render only 5 pixels tall (12 CSS pixels).返信先: @ArpieL_JPさん
renders only 5 pixels tall (12 CSS pixels).Twitterで表示
and 1 others render only 5 pixels tall (12 CSS pixels).セキュリティ対策(OTP)
and 4 others render only 5 pixels tall (14 CSS pixels).パスワードを忘れた方
and 1 others render only 5 pixels tall (14 CSS pixels).個人情報保護方針
and 2 others render only 5 pixels tall (12 CSS pixels).© Wemade Onlin…ghts reserved.
renders only 5 pixels tall (12 CSS pixels).priority - 11 Size tap targets appropriately
Some of the links/buttons on your webpage may be too small for a user to easily tap on a touchscreen. Consider making these tap targets larger to provide a better user experience.
The following tap targets are close to other nearby tap targets and may need additional spacing around them.
<a href="http://www.gamecom.jp/">GAMEcom</a>
is close to 2 other tap targets.<a href="https://twitte…m/GAMEcom_info">ゲームコムなう!</a>
is close to 2 other tap targets.<a href="http://soulwor…om.jp/guide/96"></a>
and 2 others are close to other tap targets.<input id="ctl00_txtPortalID" type="text" name="ctl00$txtPortalID">
and 1 others are close to other tap targets.<input id="ctl00_btnLogin" type="submit" name="ctl00$btnLogin">
is close to 2 other tap targets.<a href="/MemberCenter/FindID.aspx" class="btn btn_gray">IDを忘れた方</a>
and 1 others are close to other tap targets.<a href="/Regist/Defaul…px?GameCode=GC" class="btn btn_orange pd5">新規会員登録</a>
is close to 2 other tap targets.<a href="/Regist/Defaul…px?GameCode=GC" class="">会員登録</a>
and 12 others are close to other tap targets.<li class="on">1</li>
is close to 3 other tap targets.<li>2</li>
and 2 others are close to other tap targets.<a href="http://www.wem…D_R_191106.pdf">おかげさまで14周年! 2019.11.06</a>
and 4 others are close to other tap targets.The tap target
<a href="https://twitte…16413915541505" class="TweetAction Tw…art web-intent"></a>
and 3 others are close to other tap targets.The tap target
<a href="#" class="TweetAction Tw…-showShareMenu"></a>
and 3 others are close to other tap targets.The tap target
<a href="https://twitter.com/ArpieL_JP" class="TweetAuthor-av…ar u-linkBlend"></a>
is close to 1 other tap targets.The tap target
<a href="https://twitter.com/ArpieL_JP" class="TweetAuthor-li…ty u-linkBlend">Ar:pieL(アルピエル)…@ArpieL_JP</a>
is close to 1 other tap targets.The tap target
<a href="https://twitte…88315277086720" class="u-linkBlend">返信先: @ArpieL_JPさん</a>
is close to 1 other tap targets.The tap target
<a href="https://twitte…93212072562688" class="timeline-Tweet-timestamp">2019年12月2日</a>
is close to 1 other tap targets.The tap target
<a href="https://twitte…m/GAMEcom_info" class="u-floatRight">Twitterで表示</a>
is close to 1 other tap targets.<a href="/Regist/Defaul…px?GameCode=GC">会員登録</a>
and 9 others are close to other tap targets.<a href="/MemberCenter/FindID.aspx">IDを忘れた方</a>
and 1 others are close to other tap targets.priority - 10 Configure the viewport
Your page does not have a viewport specified. This causes mobile devices to render your page as it would appear on a desktop browser, scaling it down to fit on a mobile screen. Configure a viewport to allow your page to render properly on all devices.
Configure a viewport for this page.
priority - 3 Size content to viewport
The page content is too wide for the viewport, forcing the user to scroll horizontally. Size the page content to the viewport to provide a better user experience.
The page content is 1,295 CSS pixels wide, but the viewport is only 980 CSS pixels wide. The following elements fall outside the viewport:
<header></header>
falls outside the viewport.The element
<div id="content" class="main">1234…2019.08.29</div>
falls outside the viewport.The element
<iframe id="twitter-widget-0" class="twitter-timeli…eline-rendered">
falls outside the viewport.The element
<h5>お問い合わせ</h5>
falls outside the viewport.The element
<li>お問い合わせ</li>
falls outside the viewport.gamecom.jp similar domains
www.gamecom.net
www.gamecom.org
www.gamecom.info
www.gamecom.biz
www.gamecom.us
www.gamecom.mobi
www.amecom.jp
www.gamecom.jp
www.famecom.jp
www.gfamecom.jp
www.fgamecom.jp
www.vamecom.jp
www.gvamecom.jp
www.vgamecom.jp
www.tamecom.jp
www.gtamecom.jp
www.tgamecom.jp
www.bamecom.jp
www.gbamecom.jp
www.bgamecom.jp
www.yamecom.jp
www.gyamecom.jp
www.ygamecom.jp
www.hamecom.jp
www.ghamecom.jp
www.hgamecom.jp
www.gmecom.jp
www.gqmecom.jp
www.gaqmecom.jp
www.gqamecom.jp
www.gwmecom.jp
www.gawmecom.jp
www.gwamecom.jp
www.gsmecom.jp
www.gasmecom.jp
www.gsamecom.jp
www.gzmecom.jp
www.gazmecom.jp
www.gzamecom.jp
www.gaecom.jp
www.ganecom.jp
www.gamnecom.jp
www.ganmecom.jp
www.gajecom.jp
www.gamjecom.jp
www.gajmecom.jp
www.gakecom.jp
www.gamkecom.jp
www.gakmecom.jp
www.gamcom.jp
www.gamwcom.jp
www.gamewcom.jp
www.gamwecom.jp
www.gamscom.jp
www.gamescom.jp
www.gamsecom.jp
www.gamdcom.jp
www.gamedcom.jp
www.gamdecom.jp
www.gamrcom.jp
www.gamercom.jp
www.gamrecom.jp
www.gameom.jp
www.gamexom.jp
www.gamecxom.jp
www.gamexcom.jp
www.gamedom.jp
www.gamecdom.jp
www.gamefom.jp
www.gamecfom.jp
www.gamefcom.jp
www.gamevom.jp
www.gamecvom.jp
www.gamevcom.jp
www.gamecm.jp
www.gamecim.jp
www.gamecoim.jp
www.gameciom.jp
www.gameckm.jp
www.gamecokm.jp
www.gameckom.jp
www.gameclm.jp
www.gamecolm.jp
www.gameclom.jp
www.gamecpm.jp
www.gamecopm.jp
www.gamecpom.jp
www.gameco.jp
www.gamecon.jp
www.gamecomn.jp
www.gameconm.jp
www.gamecoj.jp
www.gamecomj.jp
www.gamecojm.jp
www.gamecok.jp
www.gamecomk.jp
gamecom.jp Ping
Ping is a networking utility tool to test if a particular host is reachable. It is a diagnostic that checks reachability of a host on an Internet Protocol (IP) network. In a computer network, a ping test is a way of sending messages from one host to another. Aside from checking if the host is connected to a network, ping also gives indicators of the reliability and general speed of the connection.
gamecom.jp TRACEROUTE
Traceroute is a network diagnostic tool used to track the pathway taken by a packet on an IP network from source to destination. Traceroute also records the time taken for each hop the packet makes during its route to the destination. Traceroute uses ICMP (Internet Control Message Protocol) echo packets with variable time to live values. The response time of each hop is calculated. To guarantee accuracy, each hop is queried multiple times (usually three times) to better measure the response of that particular hop.