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gameforfun.com.br website information.

gameforfun.com.br domain name is registered by .BR top-level domain registry. See the other sites registred in .BR domain zone.

No name server records were found.

According to Alexa traffic rank the highest website gameforfun.com.br position was 27914 (in the world). The lowest Alexa rank position was 998927. Current position of gameforfun.com.br in Alexa rank database is below 1 million.

Website gameforfun.com.br Desktop speed measurement score (73/100) is better than the results of 56.16% of other sites shows that the page desktop performance can be improved.

gameforfun.com.br Mobile usability score (99/100) is better than the results of 79.46% of other sites and means that the page is mobile-friendly.

Mobile speed measurement score of gameforfun.com.br (50/100) is better than the results of 33.92% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.

Weekly Rank Report

DateRankChange
Sep-25-2021 N/AN/A
Sep-24-2021 N/AN/A
Sep-23-2021 N/AN/A
Sep-22-2021 N/AN/A
Sep-21-2021 N/AN/A
Sep-20-2021 N/AN/A
Sep-19-2021 N/AN/A

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gameforfun.com.br Rank History

Alexa can identify the popularity of a website as well as its competitors. It is important for website owners and bloggers to know their Alexa ranking because it shows how many visitors have viewed their web page. It gives them a clear idea of how popular their website is on the internet and the ranking of their competitors.



gameforfun.com.br whois

WHOIS is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system, but is also used for a wider range of other information.


% Copyright (c) Nic.br
% The use of the data below is only permitted as described in
% full by the terms of use at https://registro.br/termo/en.html ,
% being prohibited its distribution, commercialization or
% reproduction, in particular, to use it for advertising or
% any similar purpose.
% 2021-05-14T07:22:18-03:00 - IP: 167.99.102.248

% Permission denied. For more information, contact abuse@registro.br

% Security and mail abuse issues should also be addressed to
% cert.br, http://www.cert.br/ , respectivelly to cert@cert.br
% and mail-abuse@cert.br
%
% whois.registro.br accepts only direct match queries. Types
% of queries are: domain (.br), registrant (tax ID), ticket,
% provider, CIDR block, IP and ASN.

gameforfun.com.br server information

Servers Location

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gameforfun.com.br desktop page speed rank

Last tested: 2019-01-09


Desktop Speed Medium
73/100

gameforfun.com.br Desktop Speed Test Quick Summary


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priority - 8 Eliminate render-blocking JavaScript and CSS in above-the-fold content

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gameforfun.com.br Desktop Resources

Total Resources98
Number of Hosts18
Static Resources81
JavaScript Resources33
CSS Resources12

gameforfun.com.br Desktop Resource Breakdown

gameforfun.com.br mobile page speed rank

Last tested: 2019-01-09


Mobile Speed Bad
50/100

gameforfun.com.br Mobile Speed Test Quick Summary


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priority - 32 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 5 blocking script resources and 11 blocking CSS resources. This causes a delay in rendering your page.

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priority - 17 Reduce server response time

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priority - 6 Leverage browser caching

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gameforfun.com.br Mobile Resources

Total Resources100
Number of Hosts18
Static Resources83
JavaScript Resources34
CSS Resources12

gameforfun.com.br Mobile Resource Breakdown

gameforfun.com.br mobile page usability

Last tested: 2019-01-09


Mobile Usability Good
99/100

gameforfun.com.br Mobile Usability Test Quick Summary


priority - 0 Size tap targets appropriately

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gameforfun.com.br Ping

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gameforfun.com.br TRACEROUTE

Traceroute is a network diagnostic tool used to track the pathway taken by a packet on an IP network from source to destination. Traceroute also records the time taken for each hop the packet makes during its route to the destination. Traceroute uses ICMP (Internet Control Message Protocol) echo packets with variable time to live values. The response time of each hop is calculated. To guarantee accuracy, each hop is queried multiple times (usually three times) to better measure the response of that particular hop.