gamehistory.org website information.
gamehistory.org domain name is registered by .ORG top-level domain registry. See the other sites registred in .ORG domain zone.
No name server records were found.
and probably website gamehistory.org is hosted by AMAZON-02 - Amazon.com, Inc., US web hosting company. Check the complete list of other most popular websites hosted by AMAZON-02 - Amazon.com, Inc., US hosting company.
According to Alexa traffic rank the highest website gamehistory.org position was 24900 (in the world). The lowest Alexa rank position was 997421. Now website gamehistory.org ranked in Alexa database as number 60538 (in the world).
Website gamehistory.org Desktop speed measurement score (26/100) is better than the results of 6.47% of other sites shows that the page desktop performance can be improved.
gamehistory.org Mobile usability score (100/100) is better than the results of 100% of other sites and means that the page is mobile-friendly.
Mobile speed measurement score of gamehistory.org (50/100) is better than the results of 33.92% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.
Weekly Rank Report
Date | Rank | Change |
---|---|---|
Nov-23-2024 | 60,538 | 1,772 |
Nov-22-2024 | 62,310 | -161 |
Nov-21-2024 | 62,149 | -204 |
Nov-20-2024 | 61,945 | 299 |
Nov-19-2024 | 62,244 | -1,219 |
Nov-18-2024 | 61,025 | 738 |
Nov-17-2024 | 61,763 | 396 |
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gamehistory.org Rank History
Alexa can identify the popularity of a website as well as its competitors. It is important for website owners and bloggers to know their Alexa ranking because it shows how many visitors have viewed their web page. It gives them a clear idea of how popular their website is on the internet and the ranking of their competitors.
gamehistory.org whois
WHOIS is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system, but is also used for a wider range of other information.
Domain Name: gamehistory.org
Registry Domain ID: 468009a59685472a9197e1cd431d2e18-LROR
Registrar WHOIS Server: http://whois.squarespace.domains
Registrar URL: https://domains.squarespace.com
Updated Date: 2023-04-15T18:24:34Z
Creation Date: 2016-03-01T18:24:24Z
Registry Expiry Date: 2024-03-01T18:24:24Z
Registrar: Squarespace Domains II LLC
Registrar IANA ID: 895
Registrar Abuse Contact Email: abuse-complaints@squarespace.com
Registrar Abuse Contact Phone: +1.6466935324
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Registry Registrant ID: REDACTED FOR PRIVACY
Registrant Name: REDACTED FOR PRIVACY
Registrant Organization: Contact Privacy Inc. Customer 7151571251
Registrant Street: REDACTED FOR PRIVACY
Registrant City: REDACTED FOR PRIVACY
Registrant State/Province: ON
Registrant Postal Code: REDACTED FOR PRIVACY
Registrant Country: CA
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Registrant Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name.
Registry Admin ID: REDACTED FOR PRIVACY
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Admin Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name.
Registry Tech ID: REDACTED FOR PRIVACY
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Tech Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name.
Name Server: ns-1359.awsdns-41.org
Name Server: ns-1776.awsdns-30.co.uk
Name Server: ns-382.awsdns-47.com
Name Server: ns-622.awsdns-13.net
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of WHOIS database: 2023-09-28T01:07:01Z
gamehistory.org server information
Servers Location
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gamehistory.org desktop page speed rank
Last tested: 2019-10-11
gamehistory.org Desktop Speed Test Quick Summary
priority - 257 Optimize images
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priority - 17 Enable compression
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priority - 10 Eliminate render-blocking JavaScript and CSS in above-the-fold content
Your page has 3 blocking script resources and 3 blocking CSS resources. This causes a delay in rendering your page.
None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.
Remove render-blocking JavaScript:
https://gamehistory.org/wp-includes/js/jquery/jquery.js?ver=1.12.4
https://gamehistory.org/wp-includes/js/jquery/jque…grate.min.js?ver=1.4.1
Optimize CSS Delivery of the following:
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https://gamehistory.org/wp-content/themes/vghf/style.css?ver=4.7.9
priority - 3 Leverage browser caching
Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.
Leverage browser caching for the following cacheable resources:
https://gamehistory.org/wp-content/uploads/2018/06…th_race_featured-1.jpg (expiration not specified)
https://gamehistory.org/wp-content/uploads/2018/09/gremlin_header.jpg (expiration not specified)
https://gamehistory.org/wp-content/uploads/2018/12/image9.png (expiration not specified)
https://gamehistory.org/wp-content/uploads/2019/08/kelsey_announcement.jpg (expiration not specified)
https://gamehistory.org/wp-content/uploads/2019/10/mags_header.jpg (expiration not specified)
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priority - 0 Minify CSS
Compacting CSS code can save many bytes of data and speed up download and parse times.
Minify CSS for the following resources to reduce their size by 616B (26% reduction).
gamehistory.org Desktop Resources
Total Resources | 22 |
Number of Hosts | 6 |
Static Resources | 8 |
JavaScript Resources | 6 |
CSS Resources | 3 |
gamehistory.org Desktop Resource Breakdown
gamehistory.org mobile page speed rank
Last tested: 2018-06-22
gamehistory.org Mobile Speed Test Quick Summary
priority - 48 Optimize images
Properly formatting and compressing images can save many bytes of data.
Optimize the following images to reduce their size by 470.2KiB (33% reduction).
Compressing https://gamehistory.org/wp-content/uploads/2018/03/happy_drac.jpg could save 115.4KiB (38% reduction).
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Compressing https://gamehistory.org/wp-content/uploads/2018/05/name_featured.jpg could save 68.9KiB (35% reduction).
priority - 40 Eliminate render-blocking JavaScript and CSS in above-the-fold content
Your page has 3 blocking script resources and 3 blocking CSS resources. This causes a delay in rendering your page.
None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.
Remove render-blocking JavaScript:
http://gamehistory.org/wp-includes/js/jquery/jquery.js?ver=1.12.4
http://gamehistory.org/wp-includes/js/jquery/jquer…grate.min.js?ver=1.4.1
Optimize CSS Delivery of the following:
http://gamehistory.org/wp-content/themes/vghf/asse…yons.min.css?ver=4.7.9
http://gamehistory.org/wp-content/themes/vghf/style.css?ver=4.7.9
priority - 17 Enable compression
Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.
Enable compression for the following resources to reduce their transfer size by 162.4KiB (70% reduction).
Compressing http://gamehistory.org/wp-includes/js/jquery/jquery.js?ver=1.12.4 could save 61.9KiB (65% reduction).
Compressing http://gamehistory.org/ could save 19.8KiB (70% reduction).
Compressing http://gamehistory.org/wp-includes/js/wp-emoji-release.min.js?ver=4.7.9 could save 7KiB (62% reduction).
Compressing http://gamehistory.org/wp-includes/js/jquery/jquer…grate.min.js?ver=1.4.1 could save 5.9KiB (60% reduction).
Compressing http://gamehistory.org/wp-content/themes/vghf/style.css?ver=4.7.9 could save 1.4KiB (60% reduction).
Compressing http://gamehistory.org/wp-includes/js/wp-embed.min.js?ver=4.7.9 could save 647B (47% reduction).
priority - 5 Leverage browser caching
Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.
Leverage browser caching for the following cacheable resources:
https://gamehistory.org/wp-content/uploads/2018/01/image1.png (expiration not specified)
https://gamehistory.org/wp-content/uploads/2018/03/happy_drac.jpg (expiration not specified)
https://gamehistory.org/wp-content/uploads/2018/04…puter_space_header.jpg (expiration not specified)
https://gamehistory.org/wp-content/uploads/2018/05/name_featured.jpg (expiration not specified)
https://gamehistory.org/wp-content/uploads/2018/06…th_race_featured-1.jpg (expiration not specified)
https://js.stripe.com/v3/ (5 minutes)
priority - 0 Minify CSS
Compacting CSS code can save many bytes of data and speed up download and parse times.
Minify CSS for the following resources to reduce their size by 616B (26% reduction).
gamehistory.org Mobile Resources
Total Resources | 17 |
Number of Hosts | 4 |
Static Resources | 8 |
JavaScript Resources | 6 |
CSS Resources | 3 |
gamehistory.org Mobile Resource Breakdown
gamehistory.org mobile page usability
Last tested: 2018-06-22
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gamehistory.org Ping
Ping is a networking utility tool to test if a particular host is reachable. It is a diagnostic that checks reachability of a host on an Internet Protocol (IP) network. In a computer network, a ping test is a way of sending messages from one host to another. Aside from checking if the host is connected to a network, ping also gives indicators of the reliability and general speed of the connection.
gamehistory.org TRACEROUTE
Traceroute is a network diagnostic tool used to track the pathway taken by a packet on an IP network from source to destination. Traceroute also records the time taken for each hop the packet makes during its route to the destination. Traceroute uses ICMP (Internet Control Message Protocol) echo packets with variable time to live values. The response time of each hop is calculated. To guarantee accuracy, each hop is queried multiple times (usually three times) to better measure the response of that particular hop.