GAMEJOLT.COM Game Jolt - Indie Games for the Love of It


gamejolt.com website information.

gamejolt.com website servers are located in United States and are responding from following IP address 34.195.175.212. Check the full list of most visited websites located in United States.

gamejolt.com domain name is registered by .COM top-level domain registry. See the other sites registred in .COM domain zone.

Following name servers are specified for gamejolt.com domain:

  • ns-1484.awsdns-57.org
  • ns-1811.awsdns-34.co.uk
  • ns-253.awsdns-31.com
  • ns-552.awsdns-05.net

and probably website gamejolt.com is hosted by awsdns-57.org web hosting company. Check the complete list of other most popular websites hosted by awsdns-57.org hosting company.

According to Alexa traffic rank the highest website gamejolt.com position was 3036 (in the world). The lowest Alexa rank position was 14264. Now website gamejolt.com ranked in Alexa database as number 12005 (in the world).

Website gamejolt.com Desktop speed measurement score (81/100) is better than the results of 75.25% of other sites and shows that the page is performing great on desktop computers.

gamejolt.com Mobile usability score (99/100) is better than the results of 87.11% of other sites and means that the page is mobile-friendly.

Mobile speed measurement score of gamejolt.com (60/100) is better than the results of 54.57% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.

Weekly Rank Report

DateRankChange
Jul-18-2019 12,005-1,294
Jul-17-2019 10,711-4,553
Jul-16-2019 6,1588,106
Jul-15-2019 14,264-1,209
Jul-14-2019 13,0550
Jul-13-2019 13,055-2,015
Jul-12-2019 11,040-1,015

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gamejolt.com Rank History

Alexa can identify the popularity of a website as well as its competitors. It is important for website owners and bloggers to know their Alexa ranking because it shows how many visitors have viewed their web page. It gives them a clear idea of how popular their website is on the internet and the ranking of their competitors.


gamejolt.com whois

WHOIS is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system, but is also used for a wider range of other information.


Domain Name: GAMEJOLT.COM
Registry Domain ID: 99069038_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.enom.com
Registrar URL: www.enom.com
Updated Date:
Creation Date: 2003-06-11T00:00:00.00Z
Registrar Registration Expiration Date: 2016-06-12T02:50:26.00Z
Registrar: ENOM, INC.
Registrar IANA ID: 48
Registrar Abuse Contact Email: abuse@enom.com
Registrar Abuse Contact Phone: +1.4252982646
Reseller: NAMECHEAP.COM
Domain Status: ok
Registry Registrant ID:
Registrant Name: DAVID DECARMINE
Registrant Organization: LUCENT WEB CREATIVE, LLC
Registrant Street: 50 N LINDEN RD.
Registrant Street: #563
Registrant City: HERSHEY
Registrant State/Province: PA
Registrant Postal Code: 17033
Registrant Country: US
Registrant Phone: +1.6128885658
Registrant Phone Ext:
Registrant Fax: +1.2068262053
Registrant Fax Ext:
Registrant Email: ADMIN@GAMEJOLT.COM
Registry Admin ID:
Admin Name: DAVID DECARMINE
Admin Organization: LUCENT WEB CREATIVE, LLC
Admin Street: 50 N LINDEN RD.
Admin Street: #563
Admin City: HERSHEY
Admin State/Province: PA
Admin Postal Code: 17033
Admin Country: US
Admin Phone: +1.6128885658
Admin Phone Ext:
Admin Fax: +1.2068262053
Admin Fax Ext:
Admin Email: ADMIN@GAMEJOLT.COM
Registry Tech ID:
Tech Name: DAVID DECARMINE
Tech Organization: LUCENT WEB CREATIVE, LLC
Tech Street: 50 N LINDEN RD.
Tech Street: #563
Tech City: HERSHEY
Tech State/Province: PA
Tech Postal Code: 17033
Tech Country: US
Tech Phone: +1.6128885658
Tech Phone Ext:
Tech Fax: +1.2068262053
Tech Fax Ext:
Tech Email: ADMIN@GAMEJOLT.COM
Name Server: NS-1484.AWSDNS-57.ORG
Name Server: NS-1811.AWSDNS-34.CO.UK
Name Server: NS-253.AWSDNS-31.COM
Name Server: NS-552.AWSDNS-05.NET
DNSSEC: unSigned
URL of the ICANN WHOIS Data Problem Reporting System: http://wdprs.internic.net/
Last update of WHOIS database:

The data in this whois database is provided to you for information
purposes only, that is, to assist you in obtaining information about or
related to a domain name registration record. We make this information
available "as is," and do not guarantee its accuracy. By submitting a
whois query, you agree that you will use this data only for lawful
purposes and that, under no circumstances will you use this data to: (1)
enable high volume, automated, electronic processes that stress or load
this whois database system providing you this information; or (2) allow,
enable, or otherwise support the transmission of mass unsolicited,
commercial advertising or solicitations via direct mail, electronic
mail, or by telephone. The compilation, repackaging, dissemination or
other use of this data is expressly prohibited without prior written
consent from us.

We reserve the right to modify these terms at any time. By submitting
this query, you agree to abide by these terms.
Version 6.3 4/3/2002

gamejolt.com server information

Servers Location

gamejolt.com desktop page speed rank

Last tested: 2016-06-13


Desktop Speed Medium
81/100

gamejolt.com Desktop Speed Test Quick Summary


priority - 14 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 4 blocking script resources and 1 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

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Optimize CSS Delivery of the following:

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priority - 3 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

https://syndication.twitter.com/widgets/followbutt…&screen_names=gamejolt (10 minutes)
https://connect.facebook.net/en_US/sdk.js (20 minutes)
https://platform.twitter.com/widgets.js (30 minutes)
https://www.google-analytics.com/plugins/ua/linkid.js (60 minutes)
https://www.google-analytics.com/analytics.js (2 hours)
https://n3b6p5n5.ssl.hwcdn.net/data/fireside/posts…ia/banner-vysrsgee.jpg (4.2 hours)
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priority - 2 Prioritize visible content

Your page requires additional network round trips to render the above-the-fold content. For best performance, reduce the amount of HTML needed to render above-the-fold content.

The entire HTML response was not sufficient to render the above-the-fold content. This usually indicates that additional resources, loaded after HTML parsing, were required to render above-the-fold content. Prioritize visible content that is needed for rendering above-the-fold by including it directly in the HTML response.

None of the final above-the-fold content could be rendered even with the full HTML response.

priority - 2 Optimize images

Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 16.4KiB (72% reduction).

Compressing and resizing https://b6d3e9q9.ssl.hwcdn.net/app/img/fireside/logo.b6a60c32.png could save 16.4KiB (72% reduction).

priority - 0 Minify HTML

Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.

Minify HTML for the following resources to reduce their size by 612B (24% reduction).

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gamejolt.com Desktop Resources

Total Resources138
Number of Hosts12
Static Resources91
JavaScript Resources13
CSS Resources1

gamejolt.com Desktop Resource Breakdown

gamejolt.com mobile page speed rank

Last tested: 2016-06-13


Mobile Speed Bad
60/100

gamejolt.com Mobile Speed Test Quick Summary


priority - 56 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 4 blocking script resources and 1 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Remove render-blocking JavaScript:

https://b6d3e9q9.ssl.hwcdn.net/app/modules/error-tracking.368366d1.js
https://b6d3e9q9.ssl.hwcdn.net/app/vendor.b0b88880.js
https://b6d3e9q9.ssl.hwcdn.net/app/modules/vendor-app.5272e2d2.js
https://b6d3e9q9.ssl.hwcdn.net/app/app.c16fd263.js

Optimize CSS Delivery of the following:

https://b6d3e9q9.ssl.hwcdn.net/app/main.7f75e15d.css

priority - 8 Prioritize visible content

Your page requires additional network round trips to render the above-the-fold content. For best performance, reduce the amount of HTML needed to render above-the-fold content.

The entire HTML response was not sufficient to render the above-the-fold content. This usually indicates that additional resources, loaded after HTML parsing, were required to render above-the-fold content. Prioritize visible content that is needed for rendering above-the-fold by including it directly in the HTML response.

None of the final above-the-fold content could be rendered even with the full HTML response.

priority - 5 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

https://syndication.twitter.com/widgets/followbutt…&screen_names=gamejolt (10 minutes)
https://connect.facebook.net/en_US/sdk.js (20 minutes)
https://platform.twitter.com/widgets.js (30 minutes)
https://www.google-analytics.com/plugins/ua/linkid.js (60 minutes)
https://www.google-analytics.com/analytics.js (2 hours)
https://n3b6p5n5.ssl.hwcdn.net/data/fireside/posts…ia/banner-vysrsgee.jpg (4.2 hours)
https://n3b6p5n5.ssl.hwcdn.net/data/fireside/posts…reburning-igacg3w8.png (7.4 hours)

priority - 0 Minify HTML

Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.

Minify HTML for the following resources to reduce their size by 612B (24% reduction).

Minifying https://b6d3e9q9.ssl.hwcdn.net/app/views/discover/home/home.a10de182.html could save 612B (24% reduction) after compression.

gamejolt.com Mobile Resources

Total Resources117
Number of Hosts12
Static Resources77
JavaScript Resources14
CSS Resources1

gamejolt.com Mobile Resource Breakdown

gamejolt.com mobile page usability

Last tested: 2016-06-13


Mobile Usability Good
99/100

gamejolt.com Mobile Usability Test Quick Summary


priority - 0 Size tap targets appropriately

Some of the links/buttons on your webpage may be too small for a user to easily tap on a touchscreen. Consider making these tap targets larger to provide a better user experience.

The following tap targets are close to other nearby tap targets and may need additional spacing around them.

The tap target <button type="submit"></button> is close to 1 other tap targets.

The tap target <a href="/games/the-las…release/154660">The Last Time…ummer release!</a> and 2 others are close to other tap targets.
The tap target <a href="/games/the-last-time/78998">The Last Time</a> and 2 others are close to other tap targets.

gamejolt.com Mobile Resources

Total Resources117
Number of Hosts12
Static Resources77
JavaScript Resources14
CSS Resources1

gamejolt.com Mobile Resource Breakdown

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gamejolt.com Ping

Ping is a networking utility tool to test if a particular host is reachable. It is a diagnostic that checks reachability of a host on an Internet Protocol (IP) network. In a computer network, a ping test is a way of sending messages from one host to another. Aside from checking if the host is connected to a network, ping also gives indicators of the reliability and general speed of the connection.


gamejolt.com TRACEROUTE

Traceroute is a network diagnostic tool used to track the pathway taken by a packet on an IP network from source to destination. Traceroute also records the time taken for each hop the packet makes during its route to the destination. Traceroute uses ICMP (Internet Control Message Protocol) echo packets with variable time to live values. The response time of each hop is calculated. To guarantee accuracy, each hop is queried multiple times (usually three times) to better measure the response of that particular hop.