INGAME.DE ingame | ingame.de: Aktuelle News, Videos, Tests, Tipps, Cheats und Lösungen für PC-Spiele, Playstation-Spiele, Xbox-Spiele, Nintendo-Spiele und mehr.


ingame.de website information.

ingame.de domain name is registered by .DE top-level domain registry. See the other sites registred in .DE domain zone.

Following name servers are specified for ingame.de domain:

  • ns1073.ui-dns.org
  • ns1073.ui-dns.de
  • ns1073.ui-dns.com
  • ns1073.ui-dns.biz

and probably website ingame.de is hosted by CHINANET-BACKBONE No.31,Jin-rong Street, CN web hosting company. Check the complete list of other most popular websites hosted by CHINANET-BACKBONE No.31,Jin-rong Street, CN hosting company.

According to Alexa traffic rank the highest website ingame.de position was 39314 (in the world). The lowest Alexa rank position was 117681. Now website ingame.de ranked in Alexa database as number 50518 (in the world).

Website ingame.de Desktop speed measurement score (19/100) is better than the results of 3.8% of other sites shows that the page desktop performance can be improved.

ingame.de Mobile usability score (99/100) is better than the results of 79.46% of other sites and means that the page is mobile-friendly.

Mobile speed measurement score of ingame.de (13/100) is better than the results of 2.22% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.

Weekly Rank Report

DateRankChange
Nov-15-2024 50,518-503
Nov-14-2024 50,015156
Nov-13-2024 50,1710
Nov-12-2024 50,1710
Nov-11-2024 50,1710
Nov-10-2024 50,171316
Nov-09-2024 50,487-934

Advertisement

ingame.de Rank History

Alexa can identify the popularity of a website as well as its competitors. It is important for website owners and bloggers to know their Alexa ranking because it shows how many visitors have viewed their web page. It gives them a clear idea of how popular their website is on the internet and the ranking of their competitors.



ingame.de whois

WHOIS is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system, but is also used for a wider range of other information.


Domain: ingame.de
Status: connect

ingame.de server information

Servers Location

IP Address
91.234.30.215
Country
Germany
Region
Hessen
City
Frankfurt am Main

ingame.de desktop page speed rank

Last tested: 2018-10-08


Desktop Speed Bad
19/100

ingame.de Desktop Speed Test Quick Summary


priority - 305 Optimize images

Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 2.9MiB (54% reduction).

Compressing https://jpgames.de/wp-content/uploads/2014/08/fina…eborn-2014-yoshida.jpg could save 2.8MiB (54% reduction).
Compressing and resizing https://i.ytimg.com/vi/jTSM43y0S4w/hqdefault.jpg could save 28.5KiB (77% reduction).
Compressing https://jpgames.de/wp-content/uploads/2018/10/SAO-…E-JP-Date_10-06-18.jpg could save 27.4KiB (46% reduction).
Compressing and resizing https://i.ytimg.com/vi/o6_HOpFClbM/hqdefault.jpg could save 27KiB (75% reduction).
Compressing and resizing https://i.ytimg.com/vi/Qya6Q8r5qRA/hqdefault.jpg could save 25.8KiB (72% reduction).
Compressing and resizing https://i.ytimg.com/vi/v2kzd1OCHXw/hqdefault.jpg could save 10.4KiB (71% reduction).
Compressing and resizing https://i.ytimg.com/vi/tQ_WtorUuiY/hqdefault.jpg could save 9.3KiB (72% reduction).
Compressing and resizing https://assets.ingame.de/images/partnerLogos/caseking-white.png could save 976B (37% reduction).
Compressing and resizing https://assets.ingame.de/images/partnerLogos/arctic_nobg.png could save 699B (28% reduction).
Compressing https://www.google.com/s2/favicons?domain_url=jpgames.de&size=12 could save 163B (24% reduction).

priority - 18 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 10 blocking script resources and 10 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Remove render-blocking JavaScript:

https://www.ingame.de/wp-content/plugins/google-an…speed.jm.1nJm3vHeo7.js
https://www.ingame.de/wp-includes/js/jquery/jquery…speed.jm.pPCPAKkkss.js
https://www.ingame.de/wp-includes/js/jquery/jquery…speed.jm.C2obERNcWh.js
https://www.ingame.de/wp-content/plugins/cookie-no…speed.ce.kiMVENaXks.js
https://cdn.reactandshare.com/plugin/rns.js
https://www.ingame.de/wp-content/plugins/ingame_be…speed.jc.a1w1XkEjS2.js
https://advertising.ingame.de/adframework/async/inAdFramework.min.js
https://www.ingame.de/lib/bundles/ingamelib/js/ads…speed.jm.PeqTMHeTEu.js
https://www.ingame.de/wp-content/themes/intheme/li…speed.jm.TKcOBST8VK.js
https://www.ingame.de/wp-includes/js/wp-embed.min.…speed.ce.WgP5fMR5uf.js

Optimize CSS Delivery of the following:

https://fonts.googleapis.com/css?family=Roboto:400,400italic,300,300italic
https://advertising.ingame.de/adframework/async/takeover.css
https://www.ingame.de/static/bar_dark.css
https://www.ingame.de/lib/bundles/ingamelib/css/adsupport/overlay.css
https://fonts.googleapis.com/css?family=Roboto
https://cdnjs.cloudflare.com/ajax/libs/font-awesom…s/font-awesome.min.css
https://fonts.googleapis.com/css?family=Open+Sans:400,500,600
https://fonts.googleapis.com/css?family=Fira+Sans+Condensed:400,500
https://tags.smilewanted.com/formats/config_format…eo/ingame.de/style.css
https://fonts.googleapis.com/css?family=Roboto

priority - 17 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

https://cdn.reactandshare.com/plugin/rns.js (expiration not specified)
https://jpgames.de/wp-content/uploads/2014/08/fina…eborn-2014-yoshida.jpg (expiration not specified)
https://jpgames.de/wp-content/uploads/2018/10/SAO-…E-JP-Date_10-06-18.jpg (expiration not specified)
https://www.tisoomi-services.com/sjkhffg/1539031278277/tag_sys.html (expiration not specified)
https://www.tisoomi-services.com/sjkhffg/1539031278278/tag_sys.html (expiration not specified)
https://cdn.spotxcdn.com/integration/easi/v1/easi/beta.js (34 seconds)
https://cdn.spotxcdn.com/integration/ados/v1/ados/beta.js (4.1 minutes)
https://dmp.theadex.com/d/516/1469/s/adex.js (5 minutes)
https://www.ingame.de/lib/bundles/ingamelib/css/adsupport/overlay.css (5 minutes)
https://assets.ingame.de/images/partnerLogos/arctic_nobg.png (6.2 minutes)
https://assets.ingame.de/images/partnerLogos/caseking-white.png (6.2 minutes)
https://assets.ingame.de/images/partnerLogos/hosted-nitrado.png (6.3 minutes)
https://www.googletagmanager.com/gtm.js?id=GTM-NH3RQL3&l=spotxDataLayer (15 minutes)
https://www.googletagservices.com/tag/js/gpt.js (15 minutes)
https://advertising.ingame.de/adframework/RTA_29_03_2016.js (20 minutes)
https://advertising.ingame.de/adframework/async/inAdFramework.min.js (20 minutes)
https://advertising.ingame.de/adframework/async/inAdUtils.min.js (20 minutes)
https://advertising.ingame.de/adframework/async/inTakeoverAPI.min.js (20 minutes)
https://advertising.ingame.de/adframework/async/takeover.css (20 minutes)
https://advertising.ingame.de/adframework/libs/empty.gif (20 minutes)
https://assets.ingame.de/bundles/ingamelib/img/logo_ingame_light.svg (20 minutes)
https://commondatastorage.googleapis.com/qmftp/RTA.js (60 minutes)
https://pagead2.googlesyndication.com/pagead/osd.js (60 minutes)
https://rules.quantcount.com/rules-p-F-DSmm4QmxqYQ.js (60 minutes)
https://storage.googleapis.com/qmftp/Targeting.js (60 minutes)
https://storage.googleapis.com/qmftp/conative.js (60 minutes)
https://storage.googleapis.com/yieldlab/YLConfig.js (60 minutes)
https://storage.googleapis.com/yieldlab/yieldprobe.js (60 minutes)
https://www.ingame.de/wp-content/themes/intheme/font/fontello.woff?2230128 (60 minutes)
https://www.ingame.de/wp-content/themes/intheme/img/logo_ingame_dark.svg (60 minutes)
https://i.ytimg.com/vi/Qya6Q8r5qRA/hqdefault.jpg (2 hours)
https://i.ytimg.com/vi/jTSM43y0S4w/hqdefault.jpg (2 hours)
https://i.ytimg.com/vi/o6_HOpFClbM/hqdefault.jpg (2 hours)
https://i.ytimg.com/vi/tQ_WtorUuiY/hqdefault.jpg (2 hours)
https://i.ytimg.com/vi/v2kzd1OCHXw/hqdefault.jpg (2 hours)
https://www.google-analytics.com/analytics.js (2 hours)

priority - 14 Avoid landing page redirects

Your page has 3 redirects. Redirects introduce additional delays before the page can be loaded.

Avoid landing page redirects for the following chain of redirected URLs.

http://ingame.de/
https://ingame.de/
http://www.ingame.de/
https://www.ingame.de/

priority - 6 Enable compression

Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.

Enable compression for the following resources to reduce their transfer size by 54.1KiB (81% reduction).

Compressing https://storage.googleapis.com/yieldlab/yieldprobe.js could save 16.4KiB (81% reduction).
Compressing https://commondatastorage.googleapis.com/qmftp/RTA.js could save 15.3KiB (86% reduction).
Compressing https://storage.googleapis.com/yieldlab/YLConfig.js could save 12.7KiB (88% reduction).
Compressing https://storage.googleapis.com/qmftp/conative.js could save 3.8KiB (79% reduction).
Compressing https://storage.googleapis.com/qmftp/Targeting.js could save 2.7KiB (67% reduction).
Compressing https://www.ingame.de/wp-content/themes/intheme/img/logo_ingame_dark.svg could save 1.4KiB (54% reduction).
Compressing https://p.cpx.to/p/11615/px.js?r=1a973 could save 849B (56% reduction).
Compressing https://p.cpx.to/p/12357/px.js could save 706B (53% reduction).
Compressing https://s.cpx.to/fire.js?pid=11615&ref=&hn_ver=10&…401a-9554-ded96c71af3a could save 219B (45% reduction).

priority - 4 Prioritize visible content

Your page requires additional network round trips to render the above-the-fold content. For best performance, reduce the amount of HTML needed to render above-the-fold content.

The entire HTML response was not sufficient to render the above-the-fold content. This usually indicates that additional resources, loaded after HTML parsing, were required to render above-the-fold content. Prioritize visible content that is needed for rendering above-the-fold by including it directly in the HTML response.

Only about 54% of the final above-the-fold content could be rendered with the full HTML response.
Click to see the screenshot with only the HTML response:

priority - 1 Minify JavaScript

Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 5.8KiB (22% reduction).

Minifying https://commondatastorage.googleapis.com/qmftp/RTA.js could save 3.3KiB (19% reduction).
Minifying https://storage.googleapis.com/qmftp/Targeting.js could save 1.1KiB (29% reduction).
Minifying https://p.cpx.to/p/11615/px.js?r=1a973 could save 392B (27% reduction).
Minifying https://advertising.ingame.de/adframework/RTA_29_03_2016.js could save 366B (24% reduction) after compression.
Minifying https://p.cpx.to/p/12357/px.js could save 341B (26% reduction).
Minifying https://www.tisoomi-services.com/js/services.js?id=iTEnKy2SZz could save 262B (16% reduction) after compression.

priority - 0 Minify HTML

Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.

Minify HTML for the following resources to reduce their size by 209B (23% reduction).

Minifying https://cdn.digitru.st/prod/1.5.11/dt.html could save 209B (23% reduction) after compression.

ingame.de Desktop Resources

Total Resources230
Number of Hosts68
Static Resources115
JavaScript Resources78
CSS Resources14

ingame.de Desktop Resource Breakdown

ingame.de mobile page speed rank

Last tested: 2018-10-08


Mobile Speed Bad
13/100

ingame.de Mobile Speed Test Quick Summary


priority - 294 Optimize images

Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 2.8MiB (54% reduction).

Compressing https://jpgames.de/wp-content/uploads/2014/08/fina…eborn-2014-yoshida.jpg could save 2.8MiB (54% reduction).
Compressing https://jpgames.de/wp-content/uploads/2018/10/SAO-…E-JP-Date_10-06-18.jpg could save 27.4KiB (46% reduction).
Compressing https://www.google.com/s2/favicons?domain_url=jpgames.de&size=12 could save 163B (24% reduction).

priority - 72 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 10 blocking script resources and 11 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Remove render-blocking JavaScript:

https://www.ingame.de/wp-content/plugins/google-an…speed.jm.1nJm3vHeo7.js
https://www.ingame.de/wp-includes/js/jquery/jquery…speed.jm.pPCPAKkkss.js
https://www.ingame.de/wp-includes/js/jquery/jquery…speed.jm.C2obERNcWh.js
https://www.ingame.de/wp-content/plugins/cookie-no…speed.ce.kiMVENaXks.js
https://cdn.reactandshare.com/plugin/rns.js
https://www.ingame.de/wp-content/plugins/ingame_be…speed.jc.a1w1XkEjS2.js
https://advertising.ingame.de/adframework/async/inAdFramework.min.js
https://www.ingame.de/lib/bundles/ingamelib/js/ads…speed.jm.PeqTMHeTEu.js
https://www.ingame.de/wp-content/themes/intheme/li…speed.jm.TKcOBST8VK.js
https://www.ingame.de/wp-includes/js/wp-embed.min.…speed.ce.WgP5fMR5uf.js

Optimize CSS Delivery of the following:

https://www.ingame.de/wp-content/plugins/cookie-no…peed.cf.xAvvF2UYtC.css
https://www.ingame.de/wp-content/themes/intheme/li…peed.cf.fnEltJSTSN.css
https://www.ingame.de/wp-content/themes/intheme_in…peed.cf.oDI3bGRLYz.css
https://fonts.googleapis.com/css?family=Roboto:400,400italic,300,300italic
https://advertising.ingame.de/adframework/async/takeover.css
https://www.ingame.de/static/bar_dark.css
https://www.ingame.de/lib/bundles/ingamelib/css/adsupport/overlay.css
https://fonts.googleapis.com/css?family=Roboto
https://cdnjs.cloudflare.com/ajax/libs/font-awesom…s/font-awesome.min.css
https://fonts.googleapis.com/css?family=Open+Sans:400,500,600
https://fonts.googleapis.com/css?family=Fira+Sans+Condensed:400,500

priority - 51 Avoid landing page redirects

Your page has 3 redirects. Redirects introduce additional delays before the page can be loaded.

Avoid landing page redirects for the following chain of redirected URLs.

http://ingame.de/
https://ingame.de/
http://www.ingame.de/
https://www.ingame.de/

priority - 16 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

https://cdn.reactandshare.com/plugin/rns.js (expiration not specified)
https://jpgames.de/wp-content/uploads/2014/08/fina…eborn-2014-yoshida.jpg (expiration not specified)
https://jpgames.de/wp-content/uploads/2018/10/SAO-…E-JP-Date_10-06-18.jpg (expiration not specified)
https://dmp.theadex.com/d/516/1469/s/adex.js (5 minutes)
https://www.ingame.de/lib/bundles/ingamelib/css/adsupport/overlay.css (5 minutes)
https://assets.ingame.de/images/partnerLogos/arctic_nobg.png (5.9 minutes)
https://assets.ingame.de/images/partnerLogos/caseking-white.png (5.9 minutes)
https://assets.ingame.de/images/partnerLogos/hosted-nitrado.png (6 minutes)
https://www.googletagservices.com/tag/js/gpt.js (15 minutes)
https://advertising.ingame.de/adframework/RTA_29_03_2016.js (20 minutes)
https://advertising.ingame.de/adframework/async/inAdFramework.min.js (20 minutes)
https://advertising.ingame.de/adframework/async/takeover.css (20 minutes)
https://advertising.ingame.de/adframework/libs/empty.gif (20 minutes)
https://assets.ingame.de/bundles/ingamelib/img/logo_ingame_light.svg (20 minutes)
https://pagead2.googlesyndication.com/pagead/osd.js (60 minutes)
https://www.ingame.de/wp-content/themes/intheme/font/fontello.woff?2230128 (60 minutes)
https://www.ingame.de/wp-content/themes/intheme/img/logo_ingame_dark.svg (60 minutes)
https://i.ytimg.com/vi/Qya6Q8r5qRA/hqdefault.jpg (2 hours)
https://i.ytimg.com/vi/jTSM43y0S4w/hqdefault.jpg (2 hours)
https://i.ytimg.com/vi/o6_HOpFClbM/hqdefault.jpg (2 hours)
https://i.ytimg.com/vi/tQ_WtorUuiY/hqdefault.jpg (2 hours)
https://i.ytimg.com/vi/v2kzd1OCHXw/hqdefault.jpg (2 hours)
https://www.google-analytics.com/analytics.js (2 hours)

priority - 16 Prioritize visible content

Your page requires additional network round trips to render the above-the-fold content. For best performance, reduce the amount of HTML needed to render above-the-fold content.

The entire HTML response was not sufficient to render the above-the-fold content. This usually indicates that additional resources, loaded after HTML parsing, were required to render above-the-fold content. Prioritize visible content that is needed for rendering above-the-fold by including it directly in the HTML response.

Only about 36% of the final above-the-fold content could be rendered with the full HTML response.
Click to see the screenshot with only the HTML response:

priority - 1 Enable compression

Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.

Enable compression for the following resources to reduce their transfer size by 7KiB (67% reduction).

Compressing https://t.visx.net/ul_cb/adj?auid=905128&m=1&cb=86…&evw=412&evh=732&edo=p could save 4.5KiB (78% reduction).
Compressing https://www.ingame.de/wp-content/themes/intheme/img/logo_ingame_dark.svg could save 1.4KiB (54% reduction).
Compressing https://p.cpx.to/p/11615/px.js?r=159ab could save 849B (56% reduction).
Compressing https://s.cpx.to/fire.js?pid=11615&ref=&hn_ver=10&…4a1f-af01-a1554ded96c7 could save 220B (45% reduction).

priority - 0 Minify JavaScript

Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 2.4KiB (26% reduction).

Minifying https://t.visx.net/ul_cb/adj?auid=905128&m=1&cb=86…&evw=412&evh=732&edo=p could save 1.5KiB (27% reduction).
Minifying https://p.cpx.to/p/11615/px.js?r=159ab could save 392B (27% reduction).
Minifying https://advertising.ingame.de/adframework/RTA_29_03_2016.js could save 366B (24% reduction) after compression.
Minifying https://www3.smartadserver.com/ac?out=js&nwid=1363…9264&clcturl=[countgo] could save 151B (25% reduction) after compression.

ingame.de Mobile Resources

Total Resources142
Number of Hosts38
Static Resources93
JavaScript Resources41
CSS Resources11

ingame.de Mobile Resource Breakdown

ingame.de mobile page usability

Last tested: 2018-10-08


Mobile Usability Good
99/100

ingame.de Mobile Usability Test Quick Summary


priority - 1 Size tap targets appropriately

Some of the links/buttons on your webpage may be too small for a user to easily tap on a touchscreen. Consider making these tap targets larger to provide a better user experience.

The following tap targets are close to other nearby tap targets and may need additional spacing around them.

The tap target <div class="ib-item pt0 pr5 pb0 pl5">FacebookTwitte…etter anmelden</div> is close to 1 other tap targets.

The tap target <div class="rsNav rsThumbs rsThumbsHor">Review Review Review</div> is close to 2 other tap targets.

The tap target <a href="artikel/forza-…#disqus_thread" class="icon-comment">Deine Meinung?</a> is close to 1 other tap targets.

The tap target <a href="artikel/forza-…#disqus_thread" class="icon-comment">Deine Meinung?</a> is close to 1 other tap targets.

The tap target <a href="http://callofduty.ingame.de">Call of Duty</a> and 24 others are close to other tap targets.
The tap target <a id="cn-accept-cookie" href="#" class="cn-set-cookie…otstrap button">Ok</a> and 1 others are close to other tap targets.

ingame.de similar domains

Similar domains:
www.ingame.com
www.ingame.net
www.ingame.org
www.ingame.info
www.ingame.biz
www.ingame.us
www.ingame.mobi
www.ngame.de
www.ingame.de
www.ungame.de
www.iungame.de
www.uingame.de
www.jngame.de
www.ijngame.de
www.jingame.de
www.kngame.de
www.ikngame.de
www.kingame.de
www.ongame.de
www.iongame.de
www.oingame.de
www.igame.de
www.ibgame.de
www.inbgame.de
www.ibngame.de
www.ihgame.de
www.inhgame.de
www.ihngame.de
www.ijgame.de
www.injgame.de
www.imgame.de
www.inmgame.de
www.imngame.de
www.iname.de
www.infame.de
www.ingfame.de
www.infgame.de
www.invame.de
www.ingvame.de
www.invgame.de
www.intame.de
www.ingtame.de
www.intgame.de
www.inbame.de
www.ingbame.de
www.inyame.de
www.ingyame.de
www.inygame.de
www.inhame.de
www.inghame.de
www.ingme.de
www.ingqme.de
www.ingaqme.de
www.ingqame.de
www.ingwme.de
www.ingawme.de
www.ingwame.de
www.ingsme.de
www.ingasme.de
www.ingsame.de
www.ingzme.de
www.ingazme.de
www.ingzame.de
www.ingae.de
www.ingane.de
www.ingamne.de
www.inganme.de
www.ingaje.de
www.ingamje.de
www.ingajme.de
www.ingake.de
www.ingamke.de
www.ingakme.de
www.ingam.de
www.ingamw.de
www.ingamew.de
www.ingamwe.de
www.ingams.de
www.ingames.de
www.ingamse.de
www.ingamd.de
www.ingamed.de
www.ingamde.de
www.ingamr.de
www.ingamer.de
www.ingamre.de

ingame.de Ping

Ping is a networking utility tool to test if a particular host is reachable. It is a diagnostic that checks reachability of a host on an Internet Protocol (IP) network. In a computer network, a ping test is a way of sending messages from one host to another. Aside from checking if the host is connected to a network, ping also gives indicators of the reliability and general speed of the connection.


ingame.de TRACEROUTE

Traceroute is a network diagnostic tool used to track the pathway taken by a packet on an IP network from source to destination. Traceroute also records the time taken for each hop the packet makes during its route to the destination. Traceroute uses ICMP (Internet Control Message Protocol) echo packets with variable time to live values. The response time of each hop is calculated. To guarantee accuracy, each hop is queried multiple times (usually three times) to better measure the response of that particular hop.