WARGAMING.NET Wargaming.net


wargaming.net website information.

wargaming.net domain name is registered by .NET top-level domain registry. See the other sites registred in .NET domain zone.

Following name servers are specified for wargaming.net domain:

  • ns4.fe.core.pw
  • ns3.wargaming.net
  • ns2.wargaming.net
  • ns3.fe.core.pw
  • ns1.wargaming.net

and probably website wargaming.net is hosted by LEASEWEB-USA-WDC-01 - Leaseweb USA, Inc., US web hosting company. Check the complete list of other most popular websites hosted by LEASEWEB-USA-WDC-01 - Leaseweb USA, Inc., US hosting company.

According to Alexa traffic rank the highest website wargaming.net position was 307 (in the world). The lowest Alexa rank position was 15243. Now website wargaming.net ranked in Alexa database as number 1862 (in the world).

Website wargaming.net Desktop speed measurement score (54/100) is better than the results of 28.19% of other sites shows that the page desktop performance can be improved.

wargaming.net Mobile usability score (66/100) is better than the results of 14.96% of other sites and shows that the page mobile usability is poor and can be improved.

Mobile speed measurement score of wargaming.net (51/100) is better than the results of 35.73% of other sites and shows that the landing page performance on mobile devices is poor and can be improved.

Weekly Rank Report

DateRankChange
Apr-19-2021 1,8621,600
Apr-18-2021 3,4621,887
Apr-17-2021 5,349-278
Apr-16-2021 5,0711,058
Apr-15-2021 6,129678
Apr-14-2021 6,807-3,194
Apr-13-2021 3,613-814

Advertisement

wargaming.net Rank History

Alexa can identify the popularity of a website as well as its competitors. It is important for website owners and bloggers to know their Alexa ranking because it shows how many visitors have viewed their web page. It gives them a clear idea of how popular their website is on the internet and the ranking of their competitors.



wargaming.net whois

WHOIS is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system, but is also used for a wider range of other information.


Domain Name: WARGAMING.NET
Registry Domain ID: 2236511_DOMAIN_NET-VRSN
Registrar WHOIS Server: whois.godaddy.com
Registrar URL: http://www.godaddy.com
Updated Date: 2020-02-23T13:33:16Z
Creation Date: 1998-10-21T04:00:00Z
Registry Expiry Date: 2023-10-20T04:00:00Z
Registrar: GoDaddy.com, LLC
Registrar IANA ID: 146
Registrar Abuse Contact Email: abuse@godaddy.com
Registrar Abuse Contact Phone: 480-624-2505
Domain Status: clientDeleteProhibited https://icann.org/epp#clientDeleteProhibited
Domain Status: clientRenewProhibited https://icann.org/epp#clientRenewProhibited
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Domain Status: clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited
Name Server: NS1.WARGAMING.NET
Name Server: NS2.WARGAMING.NET
Name Server: NS3.WARGAMING.NET
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of whois database: 2020-04-04T00:45:11Z

wargaming.net server information

Servers Location

IP Address
185.12.241.117
92.223.19.61
92.223.17.190
92.223.19.57
92.223.17.165
92.223.44.38
185.12.241.143
92.223.44.45
Region
Noord-Holland
Moskovskaya oblast'
Singapore
Moskovskaya oblast'
Singapore
California
Noord-Holland
California
City
Diemen
Mosrentgen
Singapore
Mosrentgen
Singapore
Milpitas
Diemen
Milpitas

wargaming.net desktop page speed rank

Last tested: 2018-08-25


Desktop Speed Bad
54/100

wargaming.net Desktop Speed Test Quick Summary


priority - 57 Enable compression

Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.

Enable compression for the following resources to reduce their transfer size by 559KiB (69% reduction).

Compressing https://na.wargaming.net/static/1.56.0/wgnp/js/wgnp.js could save 102.6KiB (65% reduction).
Compressing https://na.wargaming.net/static/1.56.0/plugins/jqu…i-1.10.3.custom.min.js could save 93.8KiB (74% reduction).
Compressing https://na.wargaming.net/static/1.56.0/plugins/jquery/jquery-1.10.2.min.js could save 58.9KiB (64% reduction).
Compressing https://cdn-cm.gcdn.co/img/main_sprite_1.1.11.svg could save 51.6KiB (68% reduction).
Compressing https://na.wargaming.net/static/1.56.0/wgnet/img/r…/region-bg_dark_us.svg could save 44.9KiB (76% reduction).
Compressing https://na.wargaming.net/static/1.56.0/plugins/uri/URI.min.js could save 26.7KiB (68% reduction).
Compressing https://na.wargaming.net/static/1.56.0/clientvalid…/js/formsvalidation.js could save 21.1KiB (82% reduction).
Compressing https://na.wargaming.net/static/1.56.0/plugins/jqu…CustomScrollbar.min.js could save 18.9KiB (75% reduction).
Compressing https://na.wargaming.net/static/1.56.0/authenticationoid/js/openid.js could save 13.3KiB (77% reduction).
Compressing https://na.wargaming.net/static/1.56.0/plugins/backbone/backbone-min.js could save 13KiB (66% reduction).
Compressing https://na.wargaming.net/static/1.56.0/jsbase/js/scripts.js could save 12.9KiB (77% reduction).
Compressing https://na.wargaming.net/static/1.56.0/wgnet/js/jq…trySelect-0.5.5.min.js could save 10.1KiB (70% reduction).
Compressing https://na.wargaming.net/static/1.56.0/wgnet/js/base.js could save 10KiB (75% reduction).
Compressing https://na.wargaming.net/static/1.56.0/plugins/underscore/underscore-min.js could save 9.4KiB (65% reduction).
Compressing https://na.wargaming.net/static/1.56.0/iframeproxy…s/porthole/porthole.js could save 8.8KiB (69% reduction).
Compressing https://na.wargaming.net/static/1.56.0/plugins/raven-js/raven.min.js could save 7.9KiB (58% reduction).
Compressing https://na.wargaming.net/static/1.56.0/l10n/plugins/moment/moment.min.js could save 7.3KiB (60% reduction).
Compressing https://na.wargaming.net/static/1.56.0/i18n/en.js could save 6.2KiB (75% reduction).
Compressing https://na.wargaming.net/static/1.56.0/clientvalid…ck/mailcheck.custom.js could save 5.7KiB (72% reduction).
Compressing https://na.wargaming.net/static/1.56.0/clientnotifier/js/notifier.js could save 4.6KiB (77% reduction).
Compressing https://na.wargaming.net/static/1.56.0/plugins/jqu…agesloaded.pkgd.min.js could save 4.5KiB (66% reduction).
Compressing https://na.wargaming.net/static/1.56.0/wgnet/js/mobile.js could save 3.7KiB (69% reduction).
Compressing https://na.wargaming.net/static/1.56.0/geowidgets/js/geowidgets.js could save 2.9KiB (71% reduction).
Compressing https://na.wargaming.net/static/1.56.0/wginternal/i18n/en.js could save 2.3KiB (70% reduction).
Compressing https://na.wargaming.net/static/1.56.0/wgnet/img/social/icon_google_s.svg could save 2.1KiB (65% reduction).
Compressing https://na.wargaming.net/static/1.56.0/plugins/spin/spin.min.js could save 2.1KiB (50% reduction).
Compressing https://na.wargaming.net/static/1.56.0/plugins/jqu…jquery.position.min.js could save 1.8KiB (53% reduction).
Compressing https://na.wargaming.net/static/1.56.0/wgnp/js/aut…n_events_processing.js could save 1.7KiB (71% reduction).
Compressing https://na.wargaming.net/static/1.56.0/plugins/store/store.min.js could save 1.2KiB (53% reduction).
Compressing https://na.wargaming.net/static/1.56.0/clientvalidation/js/forms.js could save 1.2KiB (69% reduction).
Compressing https://na.wargaming.net/static/1.56.0/clientstate/js/state.js could save 1.2KiB (77% reduction).
Compressing https://na.wargaming.net/static/1.56.0/plugins/jquery/jquery.cookie.js could save 933B (52% reduction).
Compressing https://na.wargaming.net/static/1.56.0/clientvalid…/verifieddomains/us.js could save 880B (69% reduction).
Compressing https://na.wargaming.net/static/1.56.0/l10n/l10n.js could save 787B (67% reduction).
Compressing https://na.wargaming.net/static/1.56.0/wgnet/js/commonmenu/events.js could save 758B (70% reduction).
Compressing https://na.wargaming.net/static/1.56.0/wgnet/img/social/icon_youtube_s.svg could save 568B (53% reduction).
Compressing https://na.wargaming.net/media/clientvalidation/js/verifieddomains.js could save 536B (56% reduction).
Compressing https://na.wargaming.net/static/1.56.0/wgnet/img/social/icon_twitter_s.svg could save 519B (45% reduction).
Compressing https://na.wargaming.net/static/1.56.0/plugins/jqu…uery.mousewheel.min.js could save 512B (50% reduction).
Compressing https://na.wargaming.net/static/1.56.0/wgnp/js/commonmenu.js could save 511B (57% reduction).
Compressing https://cm-us.wargaming.net/media/public/img/4Fy2RVj9RmCO2LlF6KIbEw.svg could save 387B (39% reduction).
Compressing https://na.wargaming.net/static/1.56.0/commonmenu/js/launcher.js could save 326B (54% reduction).
Compressing https://na.wargaming.net/static/1.56.0/wgnet/img/social/icon_facebook_s.svg could save 260B (43% reduction).

priority - 12 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 32 blocking script resources and 4 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Remove render-blocking JavaScript:

https://na.wargaming.net/static/1.56.0/plugins/jquery/jquery-1.10.2.min.js
https://na.wargaming.net/static/1.56.0/plugins/underscore/underscore-min.js
https://na.wargaming.net/static/1.56.0/plugins/backbone/backbone-min.js
https://na.wargaming.net/static/1.56.0/plugins/uri/URI.min.js
https://na.wargaming.net/static/1.56.0/plugins/store/store.min.js
https://na.wargaming.net/static/1.56.0/plugins/spin/spin.min.js
https://na.wargaming.net/static/1.56.0/plugins/jqu…agesloaded.pkgd.min.js
https://na.wargaming.net/static/1.56.0/plugins/jqu…jquery.position.min.js
https://na.wargaming.net/static/1.56.0/plugins/jqu…uery.mousewheel.min.js
https://na.wargaming.net/static/1.56.0/plugins/jqu…CustomScrollbar.min.js
https://na.wargaming.net/static/1.56.0/plugins/raven-js/raven.min.js
https://na.wargaming.net/static/1.56.0/plugins/jquery/jquery.cookie.js
https://na.wargaming.net/static/1.56.0/iframeproxy…s/porthole/porthole.js
https://na.wargaming.net/static/1.56.0/plugins/jqu…i-1.10.3.custom.min.js
https://na.wargaming.net/static/1.56.0/wgnet/js/application.js
https://na.wargaming.net/static/1.56.0/i18n/en.js
https://na.wargaming.net/static/1.56.0/wginternal/i18n/en.js
https://na.wargaming.net/static/1.56.0/wgnet/js/mobile.js
https://na.wargaming.net/static/1.56.0/jsbase/js/scripts.js
https://na.wargaming.net/static/1.56.0/clientnotifier/js/notifier.js
https://na.wargaming.net/static/1.56.0/clientstate/js/state.js
https://na.wargaming.net/static/1.56.0/clientvalidation/js/forms.js
https://na.wargaming.net/static/1.56.0/clientvalid…/js/formsvalidation.js
https://na.wargaming.net/static/1.56.0/clientvalid…ck/mailcheck.custom.js
https://na.wargaming.net/static/1.56.0/clientvalid…/verifieddomains/us.js
https://na.wargaming.net/media/clientvalidation/js/verifieddomains.js
https://na.wargaming.net/static/1.56.0/l10n/plugins/moment/moment.min.js
https://na.wargaming.net/static/1.56.0/l10n/l10n.js
https://na.wargaming.net/static/1.56.0/wgnet/js/base.js
https://na.wargaming.net/static/1.56.0/wgnet/js/jq…trySelect-0.5.5.min.js
https://na.wargaming.net/static/1.56.0/authenticationoid/js/openid.js
https://na.wargaming.net/static/1.56.0/wgnp/js/wgnp.js

Optimize CSS Delivery of the following:

https://na.wargaming.net/static/1.56.0/wgnet/css/style.css
https://na.wargaming.net/static/1.56.0/wgnet/css/jquery-ui.css
https://na.wargaming.net/static/1.56.0/wgnet/css/jquery-ui_custom.css
https://na.wargaming.net/static/1.56.0/plugins/jqu…y.mcustomscrollbar.css

priority - 7 Avoid landing page redirects

Your page has 2 redirects. Redirects introduce additional delays before the page can be loaded.

Avoid landing page redirects for the following chain of redirected URLs.

http://wargaming.net/
http://na.wargaming.net/
https://na.wargaming.net/

priority - 6 Optimize images

Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 60.9KiB (30% reduction).

Compressing https://na.wargaming.net/static/1.56.0/wgnet/img/header_home.jpg could save 37.2KiB (43% reduction).
Compressing https://na.wargaming.net/static/1.56.0/wgnet/img/home_project_image.jpg could save 23.7KiB (20% reduction).

priority - 5 Minify JavaScript

Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 50.5KiB (37% reduction).

Minifying https://na.wargaming.net/static/1.56.0/clientvalid…/js/formsvalidation.js could save 8.8KiB (35% reduction).
Minifying https://na.wargaming.net/static/1.56.0/jsbase/js/scripts.js could save 7.7KiB (47% reduction).
Minifying https://na.wargaming.net/static/1.56.0/iframeproxy…s/porthole/porthole.js could save 6.4KiB (50% reduction).
Minifying https://na.wargaming.net/static/1.56.0/wgnet/js/base.js could save 6KiB (46% reduction).
Minifying https://na.wargaming.net/static/1.56.0/authenticationoid/js/openid.js could save 4.8KiB (28% reduction).
Minifying https://na.wargaming.net/static/1.56.0/clientvalid…ck/mailcheck.custom.js could save 3.5KiB (45% reduction).
Minifying https://na.wargaming.net/static/1.56.0/clientnotifier/js/notifier.js could save 2.7KiB (46% reduction).
Minifying https://na.wargaming.net/static/1.56.0/wgnet/js/mobile.js could save 1.6KiB (31% reduction).
Minifying https://na.wargaming.net/static/1.56.0/geowidgets/js/geowidgets.js could save 1.6KiB (39% reduction).
Minifying https://partner.worldoftanks.com/static/js/tracker.js could save 1.2KiB (34% reduction) after compression.
Minifying https://na.wargaming.net/static/1.56.0/i18n/en.js could save 986B (12% reduction).
Minifying https://na.wargaming.net/static/1.56.0/wgnp/js/aut…n_events_processing.js could save 926B (39% reduction).
Minifying https://na.wargaming.net/static/1.56.0/wginternal/i18n/en.js could save 825B (25% reduction).
Minifying https://na.wargaming.net/static/1.56.0/clientstate/js/state.js could save 720B (47% reduction).
Minifying https://na.wargaming.net/static/1.56.0/plugins/jquery/jquery.cookie.js could save 713B (41% reduction).
Minifying https://na.wargaming.net/static/1.56.0/clientvalid…/verifieddomains/us.js could save 490B (39% reduction).
Minifying https://na.wargaming.net/static/1.56.0/clientvalidation/js/forms.js could save 467B (27% reduction).
Minifying https://na.wargaming.net/static/1.56.0/wgnet/js/commonmenu/events.js could save 440B (41% reduction).
Minifying https://na.wargaming.net/static/1.56.0/l10n/l10n.js could save 360B (32% reduction).
Minifying https://na.wargaming.net/static/1.56.0/commonmenu/js/launcher.js could save 186B (32% reduction).
Minifying https://na.wargaming.net/static/1.56.0/wgnp/js/commonmenu.js could save 185B (21% reduction).
Minifying https://na.wargaming.net/media/clientvalidation/js/verifieddomains.js could save 115B (13% reduction).

priority - 4 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

https://partner.worldoftanks.com/media/tracker/tracker-config.js (expiration not specified)
https://partner.worldoftanks.com/static/js/tracker.js (expiration not specified)
https://www.google-analytics.com/gtm/js?id=GTM-NQ9…02.1535172331&aip=true (15 minutes)
https://www.googletagmanager.com/gtm.js?id=GTM-J5KF (15 minutes)
https://mc.yandex.ru/metrika/advert.gif (60 minutes)
https://mc.yandex.ru/metrika/watch.js (60 minutes)
https://js-agent.newrelic.com/nr-1071.min.js (2 hours)
https://www.google-analytics.com/analytics.js (2 hours)

priority - 0 Minify CSS

Compacting CSS code can save many bytes of data and speed up download and parse times.

Minify CSS for the following resources to reduce their size by 1KiB (23% reduction).

Minifying https://na.wargaming.net/static/1.56.0/wgnet/css/jquery-ui.css could save 506B (25% reduction) after compression.
Minifying https://na.wargaming.net/static/1.56.0/wgnet/css/jquery-ui_custom.css could save 361B (20% reduction) after compression.
Minifying https://na.wargaming.net/static/1.56.0/plugins/jqu…y.mcustomscrollbar.css could save 172B (23% reduction) after compression.

priority - 0 Minify HTML

Compacting HTML code, including any inline JavaScript and CSS contained in it, can save many bytes of data and speed up download and parse times.

Minify HTML for the following resources to reduce their size by 469B (22% reduction).

Minifying https://cm-us.wargaming.net/public/shared-frame.ht…argaming.net&user_id=- could save 469B (22% reduction) after compression.

wargaming.net Desktop Resources

Total Resources117
Number of Hosts13
Static Resources82
JavaScript Resources58
CSS Resources5

wargaming.net Desktop Resource Breakdown

wargaming.net mobile page speed rank

Last tested: 2019-12-02


Mobile Speed Bad
51/100

wargaming.net Mobile Speed Test Quick Summary


priority - 48 Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 32 blocking script resources and 5 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.

Remove render-blocking JavaScript:

http://eu.wargaming.net/static/1.22.0/plugins/json2.js
http://eu.wargaming.net/static/1.22.0/plugins/jquery/jquery-1.10.2.min.js
http://eu.wargaming.net/static/1.22.0/plugins/underscore/underscore-min.js
http://eu.wargaming.net/static/1.22.0/plugins/backbone/backbone-min.js
http://eu.wargaming.net/static/1.22.0/plugins/uri/URI.min.js
http://eu.wargaming.net/static/1.22.0/plugins/store/store.min.js
http://eu.wargaming.net/static/1.22.0/plugins/spin/spin.min.js
http://eu.wargaming.net/static/1.22.0/plugins/jque…agesloaded.pkgd.min.js
http://eu.wargaming.net/static/1.22.0/plugins/jque…jquery.position.min.js
http://eu.wargaming.net/static/1.22.0/plugins/jque…uery.mousewheel.min.js
http://eu.wargaming.net/static/1.22.0/plugins/jque…CustomScrollbar.min.js
http://eu.wargaming.net/static/1.22.0/plugins/raven-js/raven.min.js
http://eu.wargaming.net/static/1.22.0/plugins/jquery/jquery.cookie.js
http://eu.wargaming.net/static/1.22.0/iframeproxy/…s/porthole/porthole.js
http://eu.wargaming.net/static/1.22.0/plugins/jque…i-1.10.3.custom.min.js
http://eu.wargaming.net/static/1.22.0/wgnet/js/application.js
http://eu.wargaming.net/static/1.22.0/i18n/en.js
http://eu.wargaming.net/static/1.22.0/wginternal/i18n/en.js
http://eu.wargaming.net/static/1.22.0/wgnet/js/mobile.js
http://eu.wargaming.net/static/1.22.0/jsbase/js/scripts.js
http://eu.wargaming.net/static/1.22.0/clientnotifier/js/notifier.js
http://eu.wargaming.net/static/1.22.0/clientstate/js/state.js
http://eu.wargaming.net/static/1.22.0/clientvalidation/js/forms.js
http://eu.wargaming.net/static/1.22.0/clientvalida…/js/formsvalidation.js
http://eu.wargaming.net/static/1.22.0/clientvalida…ck/mailcheck.custom.js
http://eu.wargaming.net/static/1.22.0/clientvalida…/verifieddomains/eu.js
http://eu.wargaming.net/media/clientvalidation/js/verifieddomains.js
http://eu.wargaming.net/static/1.22.0/l10n/plugins/moment/moment.min.js
http://eu.wargaming.net/static/1.22.0/l10n/l10n.js
http://eu.wargaming.net/static/1.22.0/wgnet/js/base.js
http://eu.wargaming.net/static/1.22.0/wgnet/js/jqu…trySelect-0.5.5.min.js
http://eu.wargaming.net/static/1.22.0/authenticationoid/js/openid.js

Optimize CSS Delivery of the following:

http://eu.wargaming.net/static/1.22.0/wgnet/css/style.css
http://eu.wargaming.net/static/1.22.0/wgnet/css/jquery-ui.css
http://eu.wargaming.net/static/1.22.0/wgnet/css/jquery-ui_custom.css
http://eu.wargaming.net/static/1.22.0/plugins/jque…y.mcustomscrollbar.css
http://eu.wargaming.net/static/1.22.0/wgnet/css/mobile_all.css

priority - 45 Enable compression

Compressing resources with gzip or deflate can reduce the number of bytes sent over the network.

Enable compression for the following resources to reduce their transfer size by 434.2KiB (70% reduction).

Compressing http://eu.wargaming.net/static/1.22.0/plugins/jque…i-1.10.3.custom.min.js could save 93.7KiB (74% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/plugins/jquery/jquery-1.10.2.min.js could save 58.9KiB (64% reduction).
Compressing http://cdn-cm.gcdn.co/img/main_sprite_1.1.5.svg could save 51.6KiB (68% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/plugins/uri/URI.min.js could save 26.7KiB (68% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/clientvalida…/js/formsvalidation.js could save 21.1KiB (82% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/plugins/jque…CustomScrollbar.min.js could save 18.9KiB (75% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/plugins/backbone/backbone-min.js could save 13KiB (66% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/jsbase/js/scripts.js could save 12.9KiB (77% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/authenticationoid/js/openid.js could save 12.2KiB (77% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/plugins/json2.js could save 12.2KiB (69% reduction).
Compressing http://partner.worldoftanks.com/static/js/tracker.js could save 11.3KiB (75% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/wgnet/js/jqu…trySelect-0.5.5.min.js could save 10.1KiB (70% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/wgnet/js/base.js could save 10KiB (75% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/plugins/underscore/underscore-min.js could save 9.4KiB (65% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/iframeproxy/…s/porthole/porthole.js could save 8.8KiB (69% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/plugins/raven-js/raven.min.js could save 7.9KiB (58% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/l10n/plugins/moment/moment.min.js could save 7.3KiB (60% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/clientvalida…ck/mailcheck.custom.js could save 5.7KiB (72% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/plugins/jque…agesloaded.pkgd.min.js could save 4.5KiB (66% reduction).
Compressing http://u360.d-bi.fr/hmx000000000054.js could save 4.4KiB (58% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/clientnotifier/js/notifier.js could save 4.2KiB (75% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/i18n/en.js could save 4.1KiB (73% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/wgnet/js/mobile.js could save 3.7KiB (69% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/geowidgets/js/geowidgets.js could save 2.9KiB (71% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/wginternal/i18n/en.js could save 2.3KiB (70% reduction).
Compressing http://partner.worldoftanks.com/media/tracker/tracker-config.js could save 2.2KiB (67% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/plugins/spin/spin.min.js could save 2.1KiB (50% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/plugins/jque…jquery.position.min.js could save 1.8KiB (53% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/wgnp/js/auth…n_events_processing.js could save 1.7KiB (71% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/plugins/store/store.min.js could save 1.2KiB (53% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/clientvalidation/js/forms.js could save 1.2KiB (69% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/clientstate/js/state.js could save 1.1KiB (77% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/plugins/jquery/jquery.cookie.js could save 933B (52% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/clientvalida…/verifieddomains/eu.js could save 874B (69% reduction).
Compressing http://mc.wargaming.net/mcs.js could save 868B (49% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/l10n/l10n.js could save 787B (67% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/wgnet/js/commonmenu/events.js could save 758B (70% reduction).
Compressing http://eu.wargaming.net/media/clientvalidation/js/verifieddomains.js could save 518B (56% reduction).
Compressing http://eu.wargaming.net/static/1.22.0/plugins/jque…uery.mousewheel.min.js could save 512B (50% reduction).

priority - 7 Minify JavaScript

Compacting JavaScript code can save many bytes of data and speed up downloading, parsing, and execution time.

Minify JavaScript for the following resources to reduce their size by 67.7KiB (45% reduction).

Minifying http://eu.wargaming.net/static/1.22.0/plugins/json2.js could save 14.1KiB (81% reduction).
Minifying http://eu.wargaming.net/static/1.22.0/clientvalida…/js/formsvalidation.js could save 8.8KiB (35% reduction).
Minifying http://partner.worldoftanks.com/static/js/tracker.js could save 7.8KiB (52% reduction).
Minifying http://eu.wargaming.net/static/1.22.0/jsbase/js/scripts.js could save 7.7KiB (47% reduction).
Minifying http://eu.wargaming.net/static/1.22.0/iframeproxy/…s/porthole/porthole.js could save 6.4KiB (50% reduction).
Minifying http://eu.wargaming.net/static/1.22.0/wgnet/js/base.js could save 6KiB (46% reduction).
Minifying http://eu.wargaming.net/static/1.22.0/authenticationoid/js/openid.js could save 3.9KiB (25% reduction).
Minifying http://eu.wargaming.net/static/1.22.0/clientvalida…ck/mailcheck.custom.js could save 3.5KiB (45% reduction).
Minifying http://eu.wargaming.net/static/1.22.0/clientnotifier/js/notifier.js could save 2.2KiB (41% reduction).
Minifying http://eu.wargaming.net/static/1.22.0/wgnet/js/mobile.js could save 1.6KiB (31% reduction).
Minifying http://eu.wargaming.net/static/1.22.0/geowidgets/js/geowidgets.js could save 1.6KiB (39% reduction).
Minifying http://eu.wargaming.net/static/1.22.0/wgnp/js/auth…n_events_processing.js could save 926B (39% reduction).
Minifying http://eu.wargaming.net/static/1.22.0/i18n/en.js could save 888B (16% reduction).
Minifying http://eu.wargaming.net/static/1.22.0/wginternal/i18n/en.js could save 825B (25% reduction).
Minifying http://eu.wargaming.net/static/1.22.0/plugins/jquery/jquery.cookie.js could save 713B (41% reduction).
Minifying http://eu.wargaming.net/static/1.22.0/clientstate/js/state.js could save 675B (47% reduction).

priority - 6 Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

http://mc.wargaming.net/mcs.js (expiration not specified)
http://partner.worldoftanks.com/media/tracker/tracker-config.js (expiration not specified)
http://partner.worldoftanks.com/static/js/tracker.js (expiration not specified)
https://load.s3.amazonaws.com/pixel.gif (expiration not specified)
http://u360.d-bi.fr/hmx000000000054.js (5 minutes)
http://www.googletagmanager.com/gtm.js?id=GTM-WRP5 (16.2 minutes)
http://js-agent.newrelic.com/nr-952.min.js (60 minutes)
https://mc.yandex.ru/metrika/watch.js (60 minutes)

wargaming.net Mobile Resources

Total Resources129
Number of Hosts13
Static Resources95
JavaScript Resources60
CSS Resources6

wargaming.net Mobile Resource Breakdown

wargaming.net mobile page usability

Last tested: 2019-12-02


Mobile Usability Medium
66/100

wargaming.net Mobile Usability Test Quick Summary


priority - 50 Size content to viewport

The page content is too wide for the viewport, forcing the user to scroll horizontally. Size the page content to the viewport to provide a better user experience.

The page content is 1,000 CSS pixels wide, but the viewport is only 411 CSS pixels wide. The following elements fall outside the viewport:

The element <a href="#" class="cm-user-menu-l…user-menu-link"> falls outside the viewport.
The element <a href="/" class="b-logo">wargaming.net</a> falls outside the viewport.
The element <a href="http://cpm.war…_id=cta_direct" class="b-big-orange-b…b-button-wrap">Join Now</a> falls outside the viewport.
The element <a href="/auth/oid/new/?next=/" class="b-link-enter j…th-openid-link">Log in</a> falls outside the viewport.
The element <p class="b-home-text">Unified accoun…bal supremacy.</p> falls outside the viewport.
The element <span class="b-projects_logo"> falls outside the viewport.
The element <span class="b-project_hover"> falls outside the viewport.
The element <span class="b-project_text"> falls outside the viewport.
The element <span class="b-projects_logo"> falls outside the viewport.
The element <span class="b-project_hover"> falls outside the viewport.
The element <span class="b-project_text"> falls outside the viewport.
The element <a href="http://worldofwarships.eu" class="b-footer-menu_…er-portal-link">World of Warships</a> falls outside the viewport.
The element <a href="http://worldof…game/download/" class="b-footer-menu_link">Download Game</a> falls outside the viewport.
The element <a href="http://worldof…/content/game/" class="b-footer-menu_link">About</a> falls outside the viewport.
The element <a href="http://blog.worldofwarships.eu" class="b-footer-menu_link">Developers Blog</a> falls outside the viewport.
The element <a href="https://eu.war…g.net/support/" class="b-footer-menu_project">Support</a> falls outside the viewport.
The element <a href="http://eu.warg…ser_agreement/" class="b-footer-menu_link">EULA</a> falls outside the viewport.
The element <a href="http://eu.warg…rivacy_policy/" class="b-footer-menu_link">Privacy Policy</a> falls outside the viewport.
The element <a href="http://eu.warg…ms_of_service/" class="b-footer-menu_link">Terms of Service</a> falls outside the viewport.
The element <a href="http://wargaming.com" class="wg-footer-logo">Wargaming.net</a> falls outside the viewport.
The element <a href="https://www.yo…amingCommunity" class="b-resource_ico…e_ico__youtube"> falls outside the viewport.
The element <a href="http://www.fac…T/296467814480" class="b-resource_ico…_ico__facebook"> falls outside the viewport.
The element <a href="https://twitte…/wargaming_net" class="b-resource_ico…e_ico__twitter"> falls outside the viewport.
The element <a href="https://plus.g…02728969/posts" class="b-resource_ico…ce_ico__google"> falls outside the viewport.
The element <a href="http://wargami…m/en/partners/" class="developers-lin…link__partners">Partners</a> falls outside the viewport.
The element <a href="#" class="region-change-…hange-selector">Europe (English)</a> falls outside the viewport.

priority - 1 Size tap targets appropriately

Some of the links/buttons on your webpage may be too small for a user to easily tap on a touchscreen. Consider making these tap targets larger to provide a better user experience.

The following tap targets are close to other nearby tap targets and may need additional spacing around them.

The tap target <a href="http://worldoftanks.eu/game/" class="b-footer-menu_link">About</a> and 7 others are close to other tap targets.

wargaming.net similar domains

Similar domains:
www.wargaming.com
www.wargaming.net
www.wargaming.org
www.wargaming.info
www.wargaming.biz
www.wargaming.us
www.wargaming.mobi
www.argaming.net
www.wargaming.net
www.qargaming.net
www.wqargaming.net
www.qwargaming.net
www.aargaming.net
www.waargaming.net
www.awargaming.net
www.sargaming.net
www.wsargaming.net
www.swargaming.net
www.eargaming.net
www.weargaming.net
www.ewargaming.net
www.wrgaming.net
www.wqrgaming.net
www.waqrgaming.net
www.wwrgaming.net
www.wawrgaming.net
www.wwargaming.net
www.wsrgaming.net
www.wasrgaming.net
www.wzrgaming.net
www.wazrgaming.net
www.wzargaming.net
www.wagaming.net
www.waegaming.net
www.waregaming.net
www.waergaming.net
www.wadgaming.net
www.wardgaming.net
www.wadrgaming.net
www.wafgaming.net
www.warfgaming.net
www.wafrgaming.net
www.watgaming.net
www.wartgaming.net
www.watrgaming.net
www.waraming.net
www.warfaming.net
www.wargfaming.net
www.warvaming.net
www.wargvaming.net
www.warvgaming.net
www.wartaming.net
www.wargtaming.net
www.warbaming.net
www.wargbaming.net
www.warbgaming.net
www.waryaming.net
www.wargyaming.net
www.warygaming.net
www.warhaming.net
www.warghaming.net
www.warhgaming.net
www.wargming.net
www.wargqming.net
www.wargaqming.net
www.wargqaming.net
www.wargwming.net
www.wargawming.net
www.wargwaming.net
www.wargsming.net
www.wargasming.net
www.wargsaming.net
www.wargzming.net
www.wargazming.net
www.wargzaming.net
www.wargaing.net
www.warganing.net
www.wargamning.net
www.warganming.net
www.wargajing.net
www.wargamjing.net
www.wargajming.net
www.wargaking.net
www.wargamking.net
www.wargakming.net
www.wargamng.net
www.wargamung.net
www.wargamiung.net
www.wargamuing.net
www.wargamjng.net
www.wargamijng.net
www.wargamkng.net
www.wargamikng.net
www.wargamong.net
www.wargamiong.net
www.wargamoing.net
www.wargamig.net
www.wargamibg.net
www.wargaminbg.net
www.wargamibng.net
www.wargamihg.net
www.wargaminhg.net
www.wargamihng.net
www.wargamijg.net
www.wargaminjg.net
www.wargamimg.net
www.wargaminmg.net
www.wargamimng.net
www.wargamin.net
www.wargaminf.net
www.wargamingf.net
www.wargaminfg.net
www.wargaminv.net
www.wargamingv.net
www.wargaminvg.net
www.wargamint.net
www.wargamingt.net
www.wargamintg.net
www.wargaminb.net
www.wargamingb.net
www.wargaminy.net
www.wargamingy.net
www.wargaminyg.net
www.wargaminh.net
www.wargamingh.net

wargaming.net Ping

Ping is a networking utility tool to test if a particular host is reachable. It is a diagnostic that checks reachability of a host on an Internet Protocol (IP) network. In a computer network, a ping test is a way of sending messages from one host to another. Aside from checking if the host is connected to a network, ping also gives indicators of the reliability and general speed of the connection.


wargaming.net TRACEROUTE

Traceroute is a network diagnostic tool used to track the pathway taken by a packet on an IP network from source to destination. Traceroute also records the time taken for each hop the packet makes during its route to the destination. Traceroute uses ICMP (Internet Control Message Protocol) echo packets with variable time to live values. The response time of each hop is calculated. To guarantee accuracy, each hop is queried multiple times (usually three times) to better measure the response of that particular hop.